Beispiel #1
0
// Test getting and setting easing properties via the metaobject system.
void tst_QEasingCurve::properties()
{
    tst_QEasingProperties obj;

    QEasingCurve inOutBack(QEasingCurve::InOutBack);
    qreal overshoot = 1.5;
    inOutBack.setOvershoot(overshoot);
    qreal amplitude = inOutBack.amplitude();
    qreal period = inOutBack.period();

    obj.setEasing(inOutBack);

    QEasingCurve easing = qVariantValue<QEasingCurve>(obj.property("easing"));
    QCOMPARE(easing.type(), QEasingCurve::InOutBack);
    QCOMPARE(easing.overshoot(), overshoot);
    QCOMPARE(easing.amplitude(), amplitude);
    QCOMPARE(easing.period(), period);

    QEasingCurve linear(QEasingCurve::Linear);
    overshoot = linear.overshoot();
    amplitude = linear.amplitude();
    period = linear.period();

    obj.setProperty("easing",
                    qVariantFromValue(QEasingCurve(QEasingCurve::Linear)));

    easing = qVariantValue<QEasingCurve>(obj.property("easing"));
    QCOMPARE(easing.type(), QEasingCurve::Linear);
    QCOMPARE(easing.overshoot(), overshoot);
    QCOMPARE(easing.amplitude(), amplitude);
    QCOMPARE(easing.period(), period);
}
Beispiel #2
0
Window::Window(QWidget *parent)
    : QWidget(parent),
    m_iconSize(64, 64)
{
    m_ui.setupUi(this);
    QButtonGroup *buttonGroup = findChild<QButtonGroup *>();     // ### workaround for uic in 4.4
    m_ui.easingCurvePicker->setIconSize(m_iconSize);
    m_ui.easingCurvePicker->setMinimumHeight(m_iconSize.height() + 50);
    buttonGroup->setId(m_ui.lineRadio, 0);
    buttonGroup->setId(m_ui.circleRadio, 1);

    QEasingCurve dummy;
    m_ui.periodSpinBox->setValue(dummy.period());
    m_ui.amplitudeSpinBox->setValue(dummy.amplitude());
    m_ui.overshootSpinBox->setValue(dummy.overshoot());

    connect(m_ui.easingCurvePicker, SIGNAL(currentRowChanged(int)), this, SLOT(curveChanged(int)));
    connect(buttonGroup, SIGNAL(buttonClicked(int)), this, SLOT(pathChanged(int)));
    connect(m_ui.periodSpinBox, SIGNAL(valueChanged(double)), this, SLOT(periodChanged(double)));
    connect(m_ui.amplitudeSpinBox, SIGNAL(valueChanged(double)), this, SLOT(amplitudeChanged(double)));
    connect(m_ui.overshootSpinBox, SIGNAL(valueChanged(double)), this, SLOT(overshootChanged(double)));
    createCurveIcons();

    QPixmap pix(QLatin1String(":/images/qt-logo.png"));
    m_item = new PixmapItem(pix);
    m_scene.addItem(m_item);
    m_ui.graphicsView->setScene(&m_scene);

    m_anim = new Animation(m_item, "pos");
    m_anim->setEasingCurve(QEasingCurve::OutBounce);
    m_ui.easingCurvePicker->setCurrentRow(int(QEasingCurve::OutBounce));

    startAnimation();
}
Beispiel #3
0
/*!
    Compare this easing curve with \a other and returns true if they are
    equal. It will also compare the properties of a curve.
 */
bool QEasingCurve::operator==(const QEasingCurve &other) const
{
    bool res = d_ptr->func == other.d_ptr->func
            && d_ptr->type == other.d_ptr->type;
    if (res) {
        if (d_ptr->config && other.d_ptr->config) {
        // catch the config content
            res = d_ptr->config->operator==(*(other.d_ptr->config));

        } else if (d_ptr->config || other.d_ptr->config) {
        // one one has a config object, which could contain default values
            res = qFuzzyCompare(amplitude(), other.amplitude()) &&
                  qFuzzyCompare(period(), other.period()) &&
                  qFuzzyCompare(overshoot(), other.overshoot());
        }
    }
    return res;
}