void QVGEGLWindowSurfaceDirect::beginPaint(QWidget *widget) { QEglContext *context = ensureContext(widget); if (context) { context->makeCurrent(windowSurface); isPaintingActive = true; } }
bool QGLPixelBuffer::hasOpenGLPbuffers() { // See if we have at least 1 configuration that matches the default format. QEglContext ctx; if (!ctx.openDisplay(0)) return false; QEglProperties configProps; qt_egl_set_format(configProps, QInternal::Pbuffer, QGLFormat::defaultFormat()); configProps.setRenderableType(QEglContext::OpenGL); return ctx.chooseConfig(configProps); }
static QEglContext *createContext(QPaintDevice *device) { QEglContext *context; // Create the context object and open the display. context = new QEglContext(); context->setApi(QEgl::OpenVG); if (!context->openDisplay(device)) { delete context; return 0; } // Set the swap interval for the display. QByteArray interval = qgetenv("QT_VG_SWAP_INTERVAL"); if (!interval.isEmpty()) eglSwapInterval(context->display(), interval.toInt()); else eglSwapInterval(context->display(), 1); // Choose an appropriate configuration for rendering into the device. QEglProperties configProps; configProps.setPaintDeviceFormat(device); int redSize = configProps.value(EGL_RED_SIZE); if (redSize == EGL_DONT_CARE || redSize == 0) configProps.setPixelFormat(QImage::Format_ARGB32); // XXX #ifndef QVG_SCISSOR_CLIP // If we are using the mask to clip, then explicitly request a mask. configProps.setValue(EGL_ALPHA_MASK_SIZE, 1); #endif #ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT | EGL_VG_ALPHA_FORMAT_PRE_BIT); configProps.setRenderableType(QEgl::OpenVG); if (!context->chooseConfig(configProps)) { // Try again without the "pre" bit. configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT); if (!context->chooseConfig(configProps)) { delete context; return 0; } } #else configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT); configProps.setRenderableType(QEgl::OpenVG); if (!context->chooseConfig(configProps)) { delete context; return 0; } #endif // Construct a new EGL context for the selected configuration. if (!context->createContext()) { delete context; return 0; } return context; }
void QVGLiteWindowSurface::flush(QWidget *widget, const QRegion ®ion, const QPoint &offset) { Q_UNUSED(widget); Q_UNUSED(region); Q_UNUSED(offset); QEglContext *context = graphicsSystem->context; if (context) { if (!isPaintingActive) qt_vg_make_current(context, graphicsSystem->rootWindow); context->swapBuffers(); qt_vg_done_current(context); context->setSurface(EGL_NO_SURFACE); isPaintingActive = false; } }
void QVGEGLWindowSurfaceVGImage::endPaint (QWidget *widget, const QRegion& region, QImage *image) { Q_UNUSED(region); Q_UNUSED(image); QEglContext *context = ensureContext(widget); if (context) { if (backBufferSurface != EGL_NO_SURFACE) { if (isPaintingActive) vgFlush(); context->lazyDoneCurrent(); } isPaintingActive = false; } }
bool QVGEGLWindowSurfaceDirect::scroll(QWidget *widget, const QRegion& area, int dx, int dy) { #ifdef QVG_BUFFER_SCROLLING QEglContext *context = ensureContext(widget); if (context) { context->makeCurrent(windowSurface); QRect scrollRect = area.boundingRect(); int sx = scrollRect.x(); int sy = size.height() - scrollRect.y() - scrollRect.height(); vgSeti(VG_SCISSORING, VG_FALSE); vgCopyPixels(sx + dx, sy - dy, sx, sy, scrollRect.width(), scrollRect.height()); context->lazyDoneCurrent(); return true; } #endif return false; }
void QVGEGLWindowSurfaceDirect::endPaint (QWidget *widget, const QRegion& region, QImage *image) { Q_UNUSED(region); Q_UNUSED(image); QEglContext *context = ensureContext(widget); if (context) { if (needToSwap) { if (!isPaintingActive) context->makeCurrent(windowSurface); context->swapBuffers(windowSurface); context->lazyDoneCurrent(); } else if (isPaintingActive) { vgFlush(); context->lazyDoneCurrent(); } isPaintingActive = false; } }
void QVGEGLWindowSurfaceVGImage::beginPaint(QWidget *widget) { QEglContext *context = ensureContext(widget); if (context) { if (recreateBackBuffer || backBufferSurface == EGL_NO_SURFACE) { // Create a VGImage object to act as the back buffer // for this window. We have to create the VGImage with a // current context, so activate the main surface for the window. context->makeCurrent(mainSurface()); recreateBackBuffer = false; if (backBufferSurface != EGL_NO_SURFACE) { eglDestroySurface(QEgl::display(), backBufferSurface); backBufferSurface = EGL_NO_SURFACE; } if (backBuffer != VG_INVALID_HANDLE) { vgDestroyImage(backBuffer); } VGImageFormat format = qt_vg_config_to_vg_format(context); backBuffer = vgCreateImage (format, size.width(), size.height(), VG_IMAGE_QUALITY_FASTER); if (backBuffer != VG_INVALID_HANDLE) { // Create an EGL surface for rendering into the VGImage. backBufferSurface = eglCreatePbufferFromClientBuffer (QEgl::display(), EGL_OPENVG_IMAGE, (EGLClientBuffer)(backBuffer), context->config(), NULL); if (backBufferSurface == EGL_NO_SURFACE) { vgDestroyImage(backBuffer); backBuffer = VG_INVALID_HANDLE; } } } if (backBufferSurface != EGL_NO_SURFACE) context->makeCurrent(backBufferSurface); else context->makeCurrent(mainSurface()); isPaintingActive = true; } }
static QEglContext *createContext(QPaintDevice *device) { QEglContext *context; // Create the context object and open the display. context = new QEglContext(); context->setApi(QEgl::OpenVG); // Set the swap interval for the display. QByteArray interval = qgetenv("QT_VG_SWAP_INTERVAL"); if (!interval.isEmpty()) eglSwapInterval(QEgl::display(), interval.toInt()); else eglSwapInterval(QEgl::display(), 1); #ifdef EGL_RENDERABLE_TYPE // Has the user specified an explicit EGL configuration to use? QByteArray configId = qgetenv("QT_VG_EGL_CONFIG"); if (!configId.isEmpty()) { EGLint cfgId = configId.toInt(); EGLint properties[] = { EGL_CONFIG_ID, cfgId, EGL_NONE }; EGLint matching = 0; EGLConfig cfg; if (eglChooseConfig (QEgl::display(), properties, &cfg, 1, &matching) && matching > 0) { // Check that the selected configuration actually supports OpenVG // and then create the context with it. EGLint id = 0; EGLint type = 0; eglGetConfigAttrib (QEgl::display(), cfg, EGL_CONFIG_ID, &id); eglGetConfigAttrib (QEgl::display(), cfg, EGL_RENDERABLE_TYPE, &type); if (cfgId == id && (type & EGL_OPENVG_BIT) != 0) { context->setConfig(cfg); if (!context->createContext()) { delete context; return 0; } return context; } else { qWarning("QT_VG_EGL_CONFIG: %d is not a valid OpenVG configuration", int(cfgId)); } } } #endif // Choose an appropriate configuration for rendering into the device. QEglProperties configProps; configProps.setPaintDeviceFormat(device); int redSize = configProps.value(EGL_RED_SIZE); if (redSize == EGL_DONT_CARE || redSize == 0) configProps.setPixelFormat(QImage::Format_ARGB32); // XXX #ifndef QVG_SCISSOR_CLIP // If we are using the mask to clip, then explicitly request a mask. configProps.setValue(EGL_ALPHA_MASK_SIZE, 1); #endif #ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_VG_ALPHA_FORMAT_PRE_BIT); configProps.setRenderableType(QEgl::OpenVG); if (!context->chooseConfig(configProps)) { // Try again without the "pre" bit. configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT); if (!context->chooseConfig(configProps)) { delete context; return 0; } } #else configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT); configProps.setRenderableType(QEgl::OpenVG); if (!context->chooseConfig(configProps)) { delete context; return 0; } #endif // Construct a new EGL context for the selected configuration. if (!context->createContext()) { delete context; return 0; } return context; }
QT_BEGIN_NAMESPACE #ifdef EGL_BIND_TO_TEXTURE_RGBA #define QGL_RENDER_TEXTURE 1 #else #define QGL_RENDER_TEXTURE 0 #endif bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget) { // Create the EGL context. ctx = new QEglContext(); ctx->setApi(QEgl::OpenGL); // Find the shared context. QEglContext *shareContext = 0; if (shareWidget && shareWidget->d_func()->glcx) shareContext = shareWidget->d_func()->glcx->d_func()->eglContext; // Choose an appropriate configuration. We use the best format // we can find, even if it is greater than the requested format. // We try for a pbuffer that is capable of texture rendering if possible. textureFormat = EGL_NONE; if (shareContext) { // Use the same configuration as the widget we are sharing with. ctx->setConfig(shareContext->config()); #if QGL_RENDER_TEXTURE if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGBA) == EGL_TRUE) textureFormat = EGL_TEXTURE_RGBA; else if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGB) == EGL_TRUE) textureFormat = EGL_TEXTURE_RGB; #endif } else { QEglProperties configProps; qt_eglproperties_set_glformat(configProps, f); configProps.setDeviceType(QInternal::Pbuffer); configProps.setRenderableType(ctx->api()); bool ok = false; #if QGL_RENDER_TEXTURE textureFormat = EGL_TEXTURE_RGBA; configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE); ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); if (!ok) { // Try again with RGB texture rendering. textureFormat = EGL_TEXTURE_RGB; configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA); configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE); ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); if (!ok) { // One last try for a pbuffer with no texture rendering. configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB); textureFormat = EGL_NONE; } } #endif if (!ok) { if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) { delete ctx; ctx = 0; return false; } } } // Retrieve the actual format properties. qt_glformat_from_eglconfig(format, ctx->config()); // Create the attributes needed for the pbuffer. QEglProperties attribs; attribs.setValue(EGL_WIDTH, size.width()); attribs.setValue(EGL_HEIGHT, size.height()); #if QGL_RENDER_TEXTURE if (textureFormat != EGL_NONE) { attribs.setValue(EGL_TEXTURE_FORMAT, textureFormat); attribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D); } #endif // Create the pbuffer surface. pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties()); #if QGL_RENDER_TEXTURE if (pbuf == EGL_NO_SURFACE && textureFormat != EGL_NONE) { // Try again with texture rendering disabled. textureFormat = EGL_NONE; attribs.removeValue(EGL_TEXTURE_FORMAT); attribs.removeValue(EGL_TEXTURE_TARGET); pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties()); } #endif if (pbuf == EGL_NO_SURFACE) { qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEgl::errorString(); return false; } // Create a new context for the configuration. if (!ctx->createContext(shareContext)) { delete ctx; ctx = 0; return false; } return true; }