void
RoutingStatsScene::reloadContent(bool force)
{
    if(m_nodeIdProxyWidgets.empty())
    {
        return;
    }

    m_lastX = 0;
    m_lastY = 0;
    m_bottomY = 0;
    qreal currentTime = StatsMode::getInstance()->getCurrentTime();

    qreal currentMaxHeight = 0;
    for(NodeIdProxyWidgetMap_t::const_iterator i = m_nodeIdProxyWidgets.begin();
        i != m_nodeIdProxyWidgets.end();
        ++i)
    {
        QGraphicsProxyWidget * pw = i->second;

        if((force) || (!m_lastTime) || (m_lastTime != currentTime))
        {
            updateContent(i->first, pw);
        }


        bool nodeIsActive = StatsMode::getInstance()->isNodeActive(i->first);
        pw->setVisible(nodeIsActive);
        if(nodeIsActive)
        {
            qreal newX = m_lastX + pw->size().width();
            currentMaxHeight = qMax(currentMaxHeight, pw->size().height());
            if(newX >= sceneRect().right())
            {
                m_lastX = 0;
                m_lastY += currentMaxHeight + INTERSTATS_SPACE;
                currentMaxHeight = 0;
            }
            pw->setPos(m_lastX, m_lastY);
            m_lastX = pw->pos().x() + pw->size().width() + INTERSTATS_SPACE;
            m_lastY = pw->pos().y();
            m_bottomY = m_lastY + currentMaxHeight;
            adjustRect();
        }

    }

    m_lastTime = currentTime;


}
Beispiel #2
0
//! [0]
PadNavigator::PadNavigator(const QSize &size, QWidget *parent)
    : QGraphicsView(parent)
{
//! [0]
//! [1]
    // Splash item
    SplashItem *splash = new SplashItem;
    splash->setZValue(1);
//! [1]

//! [2]
    // Pad item
    FlippablePad *pad = new FlippablePad(size);
    QGraphicsRotation *flipRotation = new QGraphicsRotation(pad);
    QGraphicsRotation *xRotation = new QGraphicsRotation(pad);
    QGraphicsRotation *yRotation = new QGraphicsRotation(pad);
    flipRotation->setAxis(Qt::YAxis);
    xRotation->setAxis(Qt::YAxis);
    yRotation->setAxis(Qt::XAxis);
    pad->setTransformations(QList<QGraphicsTransform *>()
                            << flipRotation
                            << xRotation << yRotation);
//! [2]

//! [3]
    // Back (proxy widget) item
    QGraphicsProxyWidget *backItem = new QGraphicsProxyWidget(pad);
    QWidget *widget = new QWidget;
    form.setupUi(widget);
    form.hostName->setFocus();
    backItem->setWidget(widget);
    backItem->setVisible(false);
    backItem->setFocus();
    backItem->setCacheMode(QGraphicsItem::ItemCoordinateCache);
    const QRectF r = backItem->rect();
    backItem->setTransform(QTransform()
                           .rotate(180, Qt::YAxis)
                           .translate(-r.width()/2, -r.height()/2));
//! [3]

//! [4]
    // Selection item
    RoundRectItem *selectionItem = new RoundRectItem(QRectF(-60, -60, 120, 120), Qt::gray, pad);
    selectionItem->setZValue(0.5);
//! [4]

//! [5]
    // Splash animations
    QPropertyAnimation *smoothSplashMove = new QPropertyAnimation(splash, "y");
    QPropertyAnimation *smoothSplashOpacity = new QPropertyAnimation(splash, "opacity");
    smoothSplashMove->setEasingCurve(QEasingCurve::InQuad);
    smoothSplashMove->setDuration(250);
    smoothSplashOpacity->setDuration(250);
//! [5]

//! [6]
    // Selection animation
    QPropertyAnimation *smoothXSelection = new QPropertyAnimation(selectionItem, "x");
    QPropertyAnimation *smoothYSelection = new QPropertyAnimation(selectionItem, "y");
    QPropertyAnimation *smoothXRotation = new QPropertyAnimation(xRotation, "angle");
    QPropertyAnimation *smoothYRotation = new QPropertyAnimation(yRotation, "angle");
    smoothXSelection->setDuration(125);
    smoothYSelection->setDuration(125);
    smoothXRotation->setDuration(125);
    smoothYRotation->setDuration(125);
    smoothXSelection->setEasingCurve(QEasingCurve::InOutQuad);
    smoothYSelection->setEasingCurve(QEasingCurve::InOutQuad);
    smoothXRotation->setEasingCurve(QEasingCurve::InOutQuad);
    smoothYRotation->setEasingCurve(QEasingCurve::InOutQuad);
//! [6]

//! [7]
    // Flip animation setup
    QPropertyAnimation *smoothFlipRotation = new QPropertyAnimation(flipRotation, "angle");
    QPropertyAnimation *smoothFlipScale = new QPropertyAnimation(pad, "scale");
    QPropertyAnimation *smoothFlipXRotation = new QPropertyAnimation(xRotation, "angle");
    QPropertyAnimation *smoothFlipYRotation = new QPropertyAnimation(yRotation, "angle");
    QParallelAnimationGroup *flipAnimation = new QParallelAnimationGroup(this);
    smoothFlipScale->setDuration(500);
    smoothFlipRotation->setDuration(500);
    smoothFlipXRotation->setDuration(500);
    smoothFlipYRotation->setDuration(500);
    smoothFlipScale->setEasingCurve(QEasingCurve::InOutQuad);
    smoothFlipRotation->setEasingCurve(QEasingCurve::InOutQuad);
    smoothFlipXRotation->setEasingCurve(QEasingCurve::InOutQuad);
    smoothFlipYRotation->setEasingCurve(QEasingCurve::InOutQuad);
    smoothFlipScale->setKeyValueAt(0, qvariant_cast<qreal>(1.0));
    smoothFlipScale->setKeyValueAt(0.5, qvariant_cast<qreal>(0.7));
    smoothFlipScale->setKeyValueAt(1, qvariant_cast<qreal>(1.0));
    flipAnimation->addAnimation(smoothFlipRotation);
    flipAnimation->addAnimation(smoothFlipScale);
    flipAnimation->addAnimation(smoothFlipXRotation);
    flipAnimation->addAnimation(smoothFlipYRotation);
//! [7]

//! [8]
    // Flip animation delayed property assignment
    QSequentialAnimationGroup *setVariablesSequence = new QSequentialAnimationGroup;
    QPropertyAnimation *setFillAnimation = new QPropertyAnimation(pad, "fill");
    QPropertyAnimation *setBackItemVisibleAnimation = new QPropertyAnimation(backItem, "visible");
    QPropertyAnimation *setSelectionItemVisibleAnimation = new QPropertyAnimation(selectionItem, "visible");
    setFillAnimation->setDuration(0);
    setBackItemVisibleAnimation->setDuration(0);
    setSelectionItemVisibleAnimation->setDuration(0);
    setVariablesSequence->addPause(250);
    setVariablesSequence->addAnimation(setBackItemVisibleAnimation);
    setVariablesSequence->addAnimation(setSelectionItemVisibleAnimation);
    setVariablesSequence->addAnimation(setFillAnimation);
    flipAnimation->addAnimation(setVariablesSequence);
//! [8]

//! [9]
    // Build the state machine
    QStateMachine *stateMachine = new QStateMachine(this);
    QState *splashState = new QState(stateMachine);
    QState *frontState = new QState(stateMachine);
    QHistoryState *historyState = new QHistoryState(frontState);
    QState *backState = new QState(stateMachine);
//! [9]
//! [10]
    frontState->assignProperty(pad, "fill", false);
    frontState->assignProperty(splash, "opacity", 0.0);
    frontState->assignProperty(backItem, "visible", false);
    frontState->assignProperty(flipRotation, "angle", qvariant_cast<qreal>(0.0));
    frontState->assignProperty(selectionItem, "visible", true);
    backState->assignProperty(pad, "fill", true);
    backState->assignProperty(backItem, "visible", true);
    backState->assignProperty(xRotation, "angle", qvariant_cast<qreal>(0.0));
    backState->assignProperty(yRotation, "angle", qvariant_cast<qreal>(0.0));
    backState->assignProperty(flipRotation, "angle", qvariant_cast<qreal>(180.0));
    backState->assignProperty(selectionItem, "visible", false);
    stateMachine->addDefaultAnimation(smoothXRotation);
    stateMachine->addDefaultAnimation(smoothYRotation);
    stateMachine->addDefaultAnimation(smoothXSelection);
    stateMachine->addDefaultAnimation(smoothYSelection);
    stateMachine->setInitialState(splashState);
//! [10]

//! [11]
    // Transitions
    QEventTransition *anyKeyTransition = new QEventTransition(this, QEvent::KeyPress, splashState);
    anyKeyTransition->setTargetState(frontState);
    anyKeyTransition->addAnimation(smoothSplashMove);
    anyKeyTransition->addAnimation(smoothSplashOpacity);
//! [11]

//! [12]
    QKeyEventTransition *enterTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                   Qt::Key_Enter, backState);
    QKeyEventTransition *returnTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                    Qt::Key_Return, backState);
    QKeyEventTransition *backEnterTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                       Qt::Key_Enter, frontState);
    QKeyEventTransition *backReturnTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                        Qt::Key_Return, frontState);
    enterTransition->setTargetState(historyState);
    returnTransition->setTargetState(historyState);
    backEnterTransition->setTargetState(backState);
    backReturnTransition->setTargetState(backState);
    enterTransition->addAnimation(flipAnimation);
    returnTransition->addAnimation(flipAnimation);
    backEnterTransition->addAnimation(flipAnimation);
    backReturnTransition->addAnimation(flipAnimation);
//! [12]

//! [13]
    // Create substates for each icon; store in temporary grid.
    int columns = size.width();
    int rows = size.height();
    QVector< QVector< QState * > > stateGrid;
    stateGrid.resize(rows);
    for (int y = 0; y < rows; ++y) {
        stateGrid[y].resize(columns);
        for (int x = 0; x < columns; ++x)
            stateGrid[y][x] = new QState(frontState);
    }
    frontState->setInitialState(stateGrid[0][0]);
    selectionItem->setPos(pad->iconAt(0, 0)->pos());
//! [13]

//! [14]
    // Enable key navigation using state transitions
    for (int y = 0; y < rows; ++y) {
        for (int x = 0; x < columns; ++x) {
            QState *state = stateGrid[y][x];
            QKeyEventTransition *rightTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                           Qt::Key_Right, state);
            QKeyEventTransition *leftTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                          Qt::Key_Left, state);
            QKeyEventTransition *downTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                          Qt::Key_Down, state);
            QKeyEventTransition *upTransition = new QKeyEventTransition(this, QEvent::KeyPress,
                                                                        Qt::Key_Up, state);
            rightTransition->setTargetState(stateGrid[y][(x + 1) % columns]);
            leftTransition->setTargetState(stateGrid[y][((x - 1) + columns) % columns]);
            downTransition->setTargetState(stateGrid[(y + 1) % rows][x]);
            upTransition->setTargetState(stateGrid[((y - 1) + rows) % rows][x]);
//! [14]
//! [15]
            RoundRectItem *icon = pad->iconAt(x, y);
            state->assignProperty(xRotation, "angle", -icon->x() / 6.0);
            state->assignProperty(yRotation, "angle", icon->y() / 6.0);
            state->assignProperty(selectionItem, "x", icon->x());
            state->assignProperty(selectionItem, "y", icon->y());
            frontState->assignProperty(icon, "visible", true);
            backState->assignProperty(icon, "visible", false);

            QPropertyAnimation *setIconVisibleAnimation = new QPropertyAnimation(icon, "visible");
            setIconVisibleAnimation->setDuration(0);
            setVariablesSequence->addAnimation(setIconVisibleAnimation);
        }
    }
//! [15]

//! [16]
    // Scene
    QGraphicsScene *scene = new QGraphicsScene(this);
    scene->setBackgroundBrush(QPixmap(":/images/blue_angle_swirl.jpg"));
    scene->setItemIndexMethod(QGraphicsScene::NoIndex);
    scene->addItem(pad);
    scene->setSceneRect(scene->itemsBoundingRect());
    setScene(scene);
//! [16]

//! [17]
    // Adjust splash item to scene contents
    const QRectF sbr = splash->boundingRect();
    splash->setPos(-sbr.width() / 2, scene->sceneRect().top() - 2);
    frontState->assignProperty(splash, "y", splash->y() - 100.0);
    scene->addItem(splash);
//! [17]

//! [18]
    // View
    setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    setMinimumSize(50, 50);
    setViewportUpdateMode(FullViewportUpdate);
    setCacheMode(CacheBackground);
    setRenderHints(QPainter::Antialiasing
                   | QPainter::SmoothPixmapTransform
                   | QPainter::TextAntialiasing);
#ifndef QT_NO_OPENGL
    setViewport(new QOpenGLWidget);
#endif

    stateMachine->start();
//! [18]
}
Beispiel #3
0
  /*
  Most important function of an interactor component
  When an event arrive on your interactor : this function is call
  You have to process it and return true. If the event do nothing in your interactor : this function
  return false;
  */
  bool eventFilter(QObject *, QEvent *e) {

    /*
    If you have clicked on a node/edge, information widget is visible.
    And if you use the wheel of the mouse we hide the information widget
    */
    if (_informationWidgetItem->isVisible() && e->type() == QEvent::Wheel) {
      _informationWidgetItem->setVisible(false);
      return false;
    }

    /*
    Check if the event is a mouse event
    */
    QMouseEvent *qMouseEv = dynamic_cast<QMouseEvent *>(e);

    if (qMouseEv != nullptr) {
      GlMainView *glMainView = static_cast<GlMainView *>(view());

      /*
      Check if event is a left mouse button press
      */
      if (e->type() == QEvent::MouseButtonPress && qMouseEv->button() == Qt::LeftButton) {

        /*
        If you have clicked on a node/edge, information widget is visible.
        And if you reclick : hide it
        */
        if (_informationWidgetItem->isVisible()) {
          _informationWidgetItem->setVisible(false);
        } else {

          /*
          Select entities under the mouse cursor
          The result of selection is stored in SelectedEntity
          And pickNodesEdges return true if you click on node or edge
          */
          SelectedEntity selectedEntity;

          if (glMainView->getGlMainWidget()->pickNodesEdges(qMouseEv->x(), qMouseEv->y(),
                                                            selectedEntity)) {

            /*
            Change text of the information label with
            - If you click on a node : "Click on node id : nodeId"
            - If you click on an edge : "Click on edge id : edgeId"
            */
            QString text("Click on ");

            if (selectedEntity.getEntityType() == SelectedEntity::NODE_SELECTED)
              text += "node ";
            else
              text += "edge ";

            text += " id : " + QString::number(selectedEntity.getComplexEntityId());

            /*
            - Update QLabel with new text
            - Auto resize QLabel
            - Set position of the label at mouse position
            - Display it
            */
            _informationLabel->setText(text);
            _informationLabel->adjustSize();
            _informationWidgetItem->setPos(qMouseEv->pos());
            _informationWidgetItem->setVisible(true);

            /*
            Here we just add a small smooth animation on the label pop
            */
            QPropertyAnimation *animation =
                new QPropertyAnimation(_informationWidgetItem, "opacity");
            animation->setDuration(100);
            animation->setStartValue(0.);
            animation->setEndValue(0.99);
            animation->start();

            /*
            We have treated the event so we return true
            */
            return true;
          }
        }
      }
    }

    /*
    We don't have treated the event se we return false
    */
    return false;
  }
Beispiel #4
0
 /*
 Basic constructor
 In this constructor we create a label to display information
 And a QGraphicsProxyWidget to show information in Tulip QGraphics system
 */
 InteractorPluginComponent() {
   _informationLabel = new QLabel();
   _informationWidgetItem = new QGraphicsProxyWidget();
   _informationWidgetItem->setWidget(_informationLabel);
   _informationWidgetItem->setVisible(false);
 }
void
FlowMonStatsScene::align()
{
    m_lastX = 0;
    m_lastY = 0;
    m_bottomY = 0;
    qreal currentMaxHeight = 0;

    for(FlowIdProxyWidgetMap_t::const_iterator i = m_flowIdProxyWidgets.begin();
        i != m_flowIdProxyWidgets.end();
        ++i)
    {
        QGraphicsProxyWidget * pw = i->second;
        bool flowIsActive = StatsMode::getInstance()->isNodeActive(i->first);
        pw->setVisible(flowIsActive);
        if(flowIsActive)
        {
            TextBubble * tb = (TextBubble *) pw->widget();
            QFont f(tb->font());
            f.setPointSizeF(StatsMode::getInstance()->getCurrentFontSize());
            tb->setFont(f);

            QFontMetrics fm(f);
            pw->setMaximumHeight(fm.height() * tb->text().count("\n"));
            pw->adjustSize();

            qreal newX = m_lastX + pw->size().width();
            currentMaxHeight = qMax(currentMaxHeight, pw->size().height());
            if(newX >= sceneRect().right())
            {
                m_lastX = 0;
                m_lastY += currentMaxHeight + INTERSTATS_SPACE;
                currentMaxHeight = 0;
            }
            pw->setPos(m_lastX, m_lastY);
            m_lastX = pw->pos().x() + pw->size().width() + INTERSTATS_SPACE;
            m_lastY = pw->pos().y();
            m_bottomY = m_lastY + currentMaxHeight;
            adjustRect();
        }
    }
    if(m_flowProbeWidget)
    {
            QGraphicsProxyWidget * pw = m_flowProbeWidget;
            TextBubble * tb = (TextBubble *) pw->widget();
            QFont f(tb->font());
            f.setPointSizeF(StatsMode::getInstance()->getCurrentFontSize());
            tb->setFont(f);

            QFontMetrics fm(f);
            pw->setMaximumHeight(fm.height() * tb->text().count("\n"));
            pw->adjustSize();

            qreal newX = m_lastX + pw->size().width();
            currentMaxHeight = qMax(currentMaxHeight, pw->size().height());
            if(newX >= sceneRect().right())
            {
                m_lastX = 0;
                m_lastY += currentMaxHeight + INTERSTATS_SPACE;
                currentMaxHeight = 0;
            }
            pw->setPos(m_lastX, m_lastY);
            m_lastX = pw->pos().x() + pw->size().width() + INTERSTATS_SPACE;
            m_lastY = pw->pos().y();
            m_bottomY = m_lastY + currentMaxHeight;
            adjustRect();

    }

}