Beispiel #1
0
	void Scene::insertSet(int row) 
	{
		Q_ASSERT( row <= eventActionsSets.size() );

		EventActionsSet *p(new EventActionsSet(row, advancedMode));
		eventActionsSets.insert(row, p);
		
		addItem(p);
		
		connect(p, SIGNAL(contentChanged()), this, SLOT(recompile()));
		connect(p, SIGNAL(undoCheckpoint()), this, SIGNAL(undoCheckpoint()));
		
		rearrangeSets(row+1);
		relayout();
		
		recompile();
		USAGE_LOG(logInsertSet(row));
		
		emit undoCheckpoint();
		
		p->setSoleSelection();
		
		QGraphicsView* view;
		foreach (view, views())
			view->ensureVisible(p);

		setModified(true);
	}
Beispiel #2
0
	//! Makes sure that there is at least one empty event-actions set at the end of the scene
	void Scene::ensureOneEmptySetAtEnd()
	{
		EventActionsSet *newSet(0);
		if (eventActionsSets.empty())
			newSet = createNewEventActionsSet();
		else if (!eventActionsSets.last()->isEmpty())
			newSet = createNewEventActionsSet();
		
		if (newSet)
		{
			relayout();
		
			// make sure the newly set is visible
			QGraphicsView* view;
			foreach (view, views())
				view->ensureVisible(newSet);
		}
	}