Beispiel #1
0
CubeView::CubeView(QWidget *parent)
    : QGLView(parent)
    , fbo(0)
    , tangle(0.0f)
    , cangle(0.0f)
    , oangle(0.0f)
    , needsUpdate(true)
{
    innerCamera = new QGLCamera(this);

    QPropertyAnimation *animation;

    animation = new QPropertyAnimation(this, "teapotAngle", this);
    animation->setStartValue(0.0f);
    animation->setEndValue(360.0f);
    animation->setDuration(1000);
    animation->setLoopCount(-1);
    animation->start();

    animation = new QPropertyAnimation(this, "cubeAngle", this);
    animation->setStartValue(0.0f);
    animation->setEndValue(360.0f);
    animation->setDuration(5000);
    animation->setLoopCount(-1);
    animation->start();

    animation = new QPropertyAnimation(this, "orbitAngle", this);
    animation->setStartValue(0.0f);
    animation->setEndValue(360.0f);
    animation->setDuration(5000);
    animation->setLoopCount(-1);
    animation->start();
}
Beispiel #2
0
void ActiveLabel::showActiveWithAnimation()
{
    if (m_loopCount != 0)
        return;
    m_loopCount = 0;
    setFixedSize(28, 13);
    emit sizeChange();
    setVisible(true);
    m_iconPath = m_openingIndicatorIcon;
    QPropertyAnimation *animation = new QPropertyAnimation(this, "opacity");
    animation->setDuration(500);
    animation->setStartValue(0);
    animation->setEndValue(1);
    animation->start();
    connect(animation, &QPropertyAnimation::finished, [=]{
        ++ m_loopCount;
        if (m_loopCount == 4){
            m_loopCount = 0;
            emit showAnimationFinish();
        }
        else{
            if (m_loopCount % 2 == 0){
                animation->setStartValue(0);
                animation->setEndValue(1);
                animation->start();
            }
            else{
                animation->setStartValue(1);
                animation->setEndValue(0);
                animation->start();
            }
        }
    });

}
Beispiel #3
0
void HideBlock::showBlock()
{
    if(block->isVisible())
    {
        btnTitle->setIcon(QIcon(":/img/down.png"));

        QPropertyAnimation *animation = new QPropertyAnimation(block,"maximumHeight");
        animation->setDuration(350);
        animation->setEasingCurve(QEasingCurve::OutCirc);
        animation->setStartValue(blockHeight);
        animation->setEndValue(0);
        animation->start();

        connect(animation,SIGNAL(finished()),block,SLOT(hide()));
    }
    else
    {
        block->show();
        btnTitle->setIcon(QIcon(":/img/up.png"));

        QPropertyAnimation *animation = new QPropertyAnimation(block,"maximumHeight");
        animation->setDuration(500);
        animation->setEasingCurve(QEasingCurve::InCirc);
        animation->setStartValue(0);
        animation->setEndValue(blockHeight+10000);
        animation->start();
    }
}
Beispiel #4
0
void
StatsGauge::setValue( int v )
{
    if ( maximum() == 0 || v == 0 )
        return;
    if ( v == m_targetValue )
        return;

    m_targetValue = v;
    {
        QPropertyAnimation* a = new QPropertyAnimation( (QProgressBar*)this, "value" );
        a->setEasingCurve( QEasingCurve( QEasingCurve::OutQuad ) );
        a->setStartValue( value() > 0 ? value() : 1 );
        a->setEndValue( v );
        a->setDuration( 2000 );

        connect( a, SIGNAL( finished() ), a, SLOT( deleteLater() ) );
        a->start();
    }
    {
        QPropertyAnimation* a = new QPropertyAnimation( (QProgressBar*)this, "percentage" );
        a->setEasingCurve( QEasingCurve( QEasingCurve::OutQuad ) );
        a->setStartValue( (float)0 );
        a->setEndValue( (float)v / (float)maximum() );
        a->setDuration( 2000 );

        connect( a, SIGNAL( finished() ), a, SLOT( deleteLater() ) );
        a->start();
    }
}
Beispiel #5
0
void View::articleClicked() {
    Button *btn = dynamic_cast<Button*>(sender());
    if (!btn)
        return;

    QPropertyAnimation *animation = new QPropertyAnimation(btn, "geometry");
    animation->setDuration(750);
    animation->setEasingCurve(QEasingCurve::OutExpo);
    if (btn->isFront()) {
        btn->setZValue(1);
        animation->setStartValue(btn->geometry());
        animation->setEndValue(btn->gridGeometry());
        connect(animation, SIGNAL(finished()), btn, SLOT(setBack()));
        animation->start();
		//_actButton = NULL;
    } else {
        if (_actButton != NULL && _actButton != btn) {
            delete animation;
            return;
        }
        btn->setFront();
        btn->setGridGeometry(btn->geometry());
        animation->setStartValue(btn->geometry());
        unsigned int w = size().width() / 17;
        unsigned int h = (size().height() - _topBar->size().height()) / 15;
        animation->setEndValue(QRectF(w, h + _topBar->size().height(), 15 * w, 13 * h));
        animation->start();
        _actButton = btn;
    }
	btn->setEnabled(false);
    connect(animation, SIGNAL(finished()), animation, SLOT(deleteLater()));
	connect(animation, SIGNAL(finished()), this, SLOT(animationFinished()));
}
void IconButton::animateShow(bool visible) {
    if (visible) {
        QPropertyAnimation *animation = new QPropertyAnimation(this, "iconOpacity");
        animation->setDuration(FADE_TIME);
        animation->setEndValue(1.0);
        animation->start(QAbstractAnimation::DeleteWhenStopped);
    } else {
        QPropertyAnimation *animation = new QPropertyAnimation(this, "iconOpacity");
        animation->setDuration(FADE_TIME);
        animation->setEndValue(0.0);
        animation->start(QAbstractAnimation::DeleteWhenStopped);
    }
}
Beispiel #7
0
void FadeManager::start(bool deleteWhenFinished)
{
    //TODO : Clean up ressources when finished and add similiar logic to groups
    QPropertyAnimation *anim;
    a_effectContainer = new QGraphicsOpacityEffect(this);
    anim = new QPropertyAnimation(a_effectContainer, "opacity", this);
    a_target->setGraphicsEffect(a_effectContainer);
    anim->setDuration(a_duration);
    setMode(anim, a_mode, a_effectContainer);
    if(deleteWhenFinished)
        anim->start(QAbstractAnimation::DeleteWhenStopped);
    else
        anim->start();
}
Beispiel #8
0
void Canvas::spinTo(float new_yaw, float new_pitch)
{
    QPropertyAnimation* a = new QPropertyAnimation(this, "_yaw", this);
    a->setDuration(100);
    a->setStartValue(yaw);
    a->setEndValue(new_yaw);

    QPropertyAnimation* b = new QPropertyAnimation(this, "_pitch", this);
    b->setDuration(100);
    b->setStartValue(pitch);
    b->setEndValue(new_pitch);

    a->start(QPropertyAnimation::DeleteWhenStopped);
    b->start(QPropertyAnimation::DeleteWhenStopped);
}
void RocketStorageInfoDialog::Open()
{
    if (isVisible())
        return;
        
    show();
    setFocus(Qt::ActiveWindowFocusReason);
    activateWindow();

    setWindowOpacity(0.0);

    QPropertyAnimation *showAnim = new QPropertyAnimation(this, "windowOpacity", this);
    showAnim->setStartValue(0.0);
    showAnim->setEndValue(1.0);
    showAnim->setDuration(300);
    showAnim->setEasingCurve(QEasingCurve(QEasingCurve::InOutQuad)); 
    showAnim->start();
    
    plugin_->Notifications()->CenterToMainWindow(this);
    plugin_->Notifications()->DimForeground();
    
    // If input mode is enabled, focus the input field and 
    // select the text so user can start writing.
    if (ui.lineEditInput->isVisible())
    {
        ui.lineEditInput->setFocus(Qt::MouseFocusReason);
        ui.lineEditInput->selectAll();
    }
}
Beispiel #10
0
void ContextMenu::show() {

    if(!isHidden()) {
        hide();
        return;
    }
	//qDebug() << "[debug] parent: " << parentWidget()->size();
	//qDebug() << "[debug] pos: " << pos();

	//resize(QSize(parentWidget()->size().width(), 32));
	//move(0, parentWidget()->size().height()-32);

	QPropertyAnimation *animation = new QPropertyAnimation(this, "geometry");
	animation->setDuration(170);
	animation->setStartValue(QRect(0, parentWidget()->size().height(), parentWidget()->size().width(), 0));
	animation->setEndValue(QRect(0, parentWidget()->size().height()-42, parentWidget()->size().width(), 42));

	animation->start();

	QDialog::show();

	calendar->setFocus();
	calendar->setDefault(true);

}
Beispiel #11
0
void FadingWidget::fadeTo(qreal value)
{
    QPropertyAnimation *animation = new QPropertyAnimation(m_opacityEffect, "opacity");
    animation->setDuration(200);
    animation->setEndValue(value);
    animation->start(QAbstractAnimation::DeleteWhenStopped);
}
	void hide(QObject *obj)
	{
		QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
		animation->setStartValue(1);
		animation->setEndValue(0);
		animation->start(QAbstractAnimation::DeleteWhenStopped);
	}
Beispiel #13
0
/**
 * @brief Shows or hides the right menu with an animation
 * according to the value of \ref _rightMenuHidden attribute.
 */
void MainWindow::on_showHidePushButton_clicked()
{
    QPropertyAnimation * animation = new QPropertyAnimation(ui->rightMenuWidget, "maximumWidth");

    animation->setDuration(1000);
    animation->setStartValue(ui->rightMenuWidget->maximumWidth());

    if(!_rightMenuHidden) {
        ui->showHidePushButton->setIcon(QIcon(":/icons/2left"));
        animation->setEndValue(0);
        animation->setEasingCurve(QEasingCurve::InBack);

        _rightMenuHidden = true;
    }
    else {
        animation->setEndValue(314);
        animation->setEasingCurve(QEasingCurve::OutBack);

        ui->showHidePushButton->setIcon(QIcon(":/icons/2right"));

        _rightMenuHidden = false;
    }

    animation->start(QPropertyAnimation::DeleteWhenStopped);
}
Beispiel #14
0
void Photo::setEmotion(const QString &emotion, bool permanent) {
    if (emotion == ".") {
        hideEmotion();
        return;
    }

    QString path = QString("image/system/emotion/%1.png").arg(emotion);
    if (QFile::exists(path)) {
        QPixmap pixmap = QPixmap(path);
        emotion_item->setPixmap(pixmap);
        emotion_item->setPos((G_PHOTO_LAYOUT.m_normalWidth - pixmap.width()) / 2,
                             (G_PHOTO_LAYOUT.m_normalHeight - pixmap.height()) / 2);
        _layBetween(emotion_item, _m_chainIcon, _m_roleComboBox);

        QPropertyAnimation *appear = new QPropertyAnimation(emotion_item, "opacity");
        appear->setStartValue(0.0);
        if (permanent) {
            appear->setEndValue(1.0);
            appear->setDuration(500);
        } else {
            appear->setKeyValueAt(0.25, 1.0);
            appear->setKeyValueAt(0.75, 1.0);
            appear->setEndValue(0.0);
            appear->setDuration(2000);
        }
        appear->start(QAbstractAnimation::DeleteWhenStopped);
    } else {
        PixmapAnimation::GetPixmapAnimation(this, emotion);
    }
}
Beispiel #15
0
SelectContacts::SelectContacts(QWidget *parent, QListWidget *list) :
  QFrame(parent),
  ui(new Ui::SelectContacts)
{
  ui->setupUi(this);

  //To hide the edges of the form and standard buttons.
  this->setWindowFlags(Qt::Popup | Qt::Window);
  setWindowOpacity(0);
  show();

  // Setting animation when opening window
  QPropertyAnimation* animation = new QPropertyAnimation(this, "windowOpacity");
  animation->setDuration(500);
  animation->setStartValue(0);
  animation->setEndValue(1);
  animation->start();

  ui->userList->setItemDelegate(new UserListDelegate(ui->userList));

  for (int i = 0; i < list->count(); i++)
    {
      QListWidgetItem *item = new QListWidgetItem();
      item->setData(Qt::DisplayRole, list->item(i)->data(Qt::DisplayRole).toString());
      item->setData(Qt::ToolTipRole, list->item(i)->data(Qt::ToolTipRole).toString());
      item->setData(Qt::UserRole + 1, list->item(i)->data(Qt::UserRole + 1).toString());
      item->setData(Qt::DecorationRole, list->item(i)->data(Qt::DecorationRole));
      ui->userList->addItem(item);
    }
}
Beispiel #16
0
void QLineEditIconButton::startOpacityAnimation(qreal endValue)
{
    QPropertyAnimation *animation = new QPropertyAnimation(this, QByteArrayLiteral("opacity"));
    animation->setDuration(160);
    animation->setEndValue(endValue);
    animation->start(QAbstractAnimation::DeleteWhenStopped);
}
Beispiel #17
0
void Widget::startBounce()
{
    if (!m_settings.get("gui/bounce").toBool()) {
        return;
    }

    doneBounce();

    QPropertyAnimation* anim = new QPropertyAnimation(this);
    anim->setTargetObject(this);
    m_animation.addAnimation(anim);

    anim->setEasingCurve(QEasingCurve::OutQuad);
    anim->setDuration(m_settings.get("gui/bounce_duration").toInt() * 0.25f);
    anim->setStartValue(0);

    QString position = m_messageQueue.front().data["pos"]->toString();
    if (position == "top_center" || position == "tc" ||
        position == "bottom_center" || position == "bc" ||
        position == "center" || position == "c")
        anim->setEndValue(height());
    else
        anim->setEndValue(40);

    tmpBouncePos = pos();

    anim->start();

    connect(anim, SIGNAL(valueChanged(QVariant)), this, SLOT(updateBounceAnimation(QVariant)));
    connect(anim, SIGNAL(finished()), this, SLOT(unbounce()));
}
Beispiel #18
0
void QWidgetAnimator::animate(QWidget *widget, const QRect &_final_geometry, bool animate)
{
    QRect r = widget->geometry();
    if (r.right() < 0 || r.bottom() < 0)
        r = QRect();

    animate = animate && !r.isNull() && !_final_geometry.isNull();

    // might make the wigdet go away by sending it to negative space
    const QRect final_geometry = _final_geometry.isValid() || widget->isWindow() ? _final_geometry :
        QRect(QPoint(-500 - widget->width(), -500 - widget->height()), widget->size());

#ifndef QT_NO_ANIMATION
    AnimationMap::const_iterator it = m_animation_map.constFind(widget);
    if (it != m_animation_map.constEnd() && (*it)->endValue().toRect() == final_geometry)
        return;

    QPropertyAnimation *anim = new QPropertyAnimation(widget, "geometry", widget);
    anim->setDuration(animate ? 200 : 0);
    anim->setEasingCurve(QEasingCurve::InOutQuad);
    anim->setEndValue(final_geometry);
    m_animation_map[widget] = anim;
    connect(anim, SIGNAL(finished()), SLOT(animationFinished()));
    anim->start(QPropertyAnimation::DeleteWhenStopped);
#else
    //we do it in one shot
    widget->setGeometry(final_geometry);
#ifndef QT_NO_MAINWINDOW
    m_mainWindowLayout->animationFinished(widget);
#endif //QT_NO_MAINWINDOW
#endif //QT_NO_ANIMATION
}
Beispiel #19
0
void LogoScene::setupLogo()
{
    Qneed* background = new Qneed(this, get_window());
    background->loadImage(":images/logo/logo_background.png");
    set_background(background);

    logo = new Qneed(this, get_window());
    logo->loadImage(":images/logo/logo.png");
    logo->setPos(307, 240);

    OnemoreButton* one = new OnemoreButton(this,get_window());
    one->setPos(400, 553);
    one->hide();

    QGraphicsOpacityEffect* opacityEffect = new QGraphicsOpacityEffect();
    opacityEffect->setOpacity(0.0);

    logo->setGraphicsEffect(opacityEffect);

    QPropertyAnimation * animation = new QPropertyAnimation();
    animation->setTargetObject(opacityEffect);
    animation->setPropertyName("opacity");
    animation->setDuration(2000);
    animation->setStartValue(0.0);
    animation->setEndValue(1.0);
    animation->setEasingCurve(QEasingCurve::OutQuad);

    connect(animation, SIGNAL(finished()), this, SLOT(goinit()));
    animation->start();
}
Beispiel #20
0
void Item::resize ( const QSize& size, bool animated )
{
    if ( !animated || Settings::animationSpeed() == Settings::EnumAnimationSpeed::Instant )
    {
        setRenderSize ( size );
    }
    else
    {
        int duration = 0;
        switch ( Settings::animationSpeed() )
        {
            case Settings::EnumAnimationSpeed::Fast:
                duration = fastAnimationDuration;
                break;
            case Settings::EnumAnimationSpeed::Normal:
                duration = normalAnimationDuration;
                break;
            case Settings::EnumAnimationSpeed::Slow:
                duration = slowAnimationDuration;
                break;
            default:
                break;
        }
        QPropertyAnimation* anim = new QPropertyAnimation ( this, "renderSize" );
        anim->setDuration ( duration );
        anim->setEasingCurve ( QEasingCurve::InOutCubic );
        anim->setEndValue ( size );
        anim->start ( QAbstractAnimation::DeleteWhenStopped );
    }
}
Beispiel #21
0
void Item::move ( const QPointF& pos, qreal tileSize, bool animated )
{
    if ( !animated || Settings::animationSpeed() == Settings::EnumAnimationSpeed::Instant )
    {
        setPos ( pos );
    }
    else
    {
        int duration = 0;
        switch ( Settings::animationSpeed() )
        {
            case Settings::EnumAnimationSpeed::Fast:
                duration = fastAnimationDuration;
                break;
            case Settings::EnumAnimationSpeed::Normal:
                duration = normalAnimationDuration;
                break;
            case Settings::EnumAnimationSpeed::Slow:
                duration = slowAnimationDuration;
                break;
            default:
                break;
        }
        duration *= qSqrt ( QPointF ( this->pos() - pos ).manhattanLength() / tileSize );
        QPropertyAnimation* anim = new QPropertyAnimation ( this, "pos" );
        anim->setDuration ( duration );
        anim->setEasingCurve ( QEasingCurve::InOutCubic );
        anim->setEndValue ( pos );
        anim->start ( QAbstractAnimation::DeleteWhenStopped );
    }
}
Beispiel #22
0
void CardItem::goBack(bool kieru){
    if(home_pos == pos()){
        if(kieru)
            setOpacity(0.0);
        return;
    }

    QPropertyAnimation *goback = new QPropertyAnimation(this, "pos");
    goback->setEndValue(home_pos);   
    goback->setEasingCurve(QEasingCurve::OutBounce);

    if(kieru){
        QParallelAnimationGroup *group = new QParallelAnimationGroup;

        QPropertyAnimation *disappear = new QPropertyAnimation(this, "opacity");
        disappear->setKeyValueAt(0.9, 1.0);
        disappear->setEndValue(0.0);

        goback->setDuration(1000);
        disappear->setDuration(1000);

        group->addAnimation(goback);
        group->addAnimation(disappear);

        group->start(QParallelAnimationGroup::DeleteWhenStopped);
    }else
        goback->start(QPropertyAnimation::DeleteWhenStopped);
}
Beispiel #23
0
void DeckHandler::adjustDrawSize()
{
    if(drawAnimating)
    {
        QTimer::singleShot(ANIMATION_TIME+50, this, SLOT(adjustDrawSize()));
        return;
    }

    int rowHeight = ui->drawListWidget->sizeHintForRow(0);
    int rows = drawCardList.count();
    int height = rows*rowHeight + 2*ui->drawListWidget->frameWidth();
    int maxHeight = (ui->drawListWidget->height()+ui->enemyHandListWidget->height())*4/5;
    if(height>maxHeight)    height = maxHeight;

    QPropertyAnimation *animation = new QPropertyAnimation(ui->drawListWidget, "minimumHeight");
    animation->setDuration(ANIMATION_TIME);
    animation->setStartValue(ui->drawListWidget->minimumHeight());
    animation->setEndValue(height);
    animation->setEasingCurve(QEasingCurve::OutBounce);
    animation->start();

    QPropertyAnimation *animation2 = new QPropertyAnimation(ui->drawListWidget, "maximumHeight");
    animation2->setDuration(ANIMATION_TIME);
    animation2->setStartValue(ui->drawListWidget->maximumHeight());
    animation2->setEndValue(height);
    animation2->setEasingCurve(QEasingCurve::OutBounce);
    animation2->start();

    this->drawAnimating = true;
    connect(animation, SIGNAL(finished()),
            this, SLOT(clearDrawAnimating()));
}
void RocketStorageAuthDialog::Show()
{
    if (isVisible())
        return;
        
    show();
    setFocus(Qt::ActiveWindowFocusReason);
    activateWindow();
    
    setWindowOpacity(0.0);

    QPropertyAnimation *showAnim = new QPropertyAnimation(this, "windowOpacity", this);
    showAnim->setStartValue(0.0);
    showAnim->setEndValue(1.0);
    showAnim->setDuration(300);
    showAnim->setEasingCurve(QEasingCurve(QEasingCurve::InOutQuad)); 
    showAnim->start();

    plugin_->Notifications()->CenterToMainWindow(this);
    if (!plugin_->Notifications()->IsForegroundDimmed())
    {
        plugin_->Notifications()->DimForeground();
        restoreForeground_ = true;
    }
}
void DialogController::closeDialog()
{
    QWidget *dialog = m_dialog;
    m_dialog = nullptr;
    m_widget = nullptr;

    if(!dialog)
        return;

    QRect geom = dialog->geometry();
    int w = geom.width() + m_dialogOffsetLeft;
    QPropertyAnimation *animation  = new QPropertyAnimation(dialog, "geometry");
    animation->setStartValue(visibleGeometry(dialog));
    animation->setEndValue(hiddenGeometry(dialog));
    animation->setDuration(300);
    animation->setEasingCurve(QEasingCurve::OutExpo);
    animation->start();

    connect(animation, &QPropertyAnimation::finished, [=]{
        animation->deleteLater();
        dialog->close();
        dialog->deleteLater();
    });

    emit dialogClosed();
}
Beispiel #26
0
Datei: MPF.cpp Projekt: aaly/MPF
int MPF::showHelp()
{
    QGraphicsOpacityEffect* opacityEffect = new QGraphicsOpacityEffect(this);

    helpTextEdit->setGraphicsEffect(opacityEffect);
    //helpTextEdit->setText("");
    QPropertyAnimation* anim = new QPropertyAnimation(this);

    if(helpTextEdit->isHidden())
    {
        opacityEffect->setOpacity(1);
        anim->setEndValue(0);
        helpPushButton->setText(trUtf8("&Hide Help"));
        helpTextEdit->show();
        fullHelpPushButton->show();
    }
    else
    {
        opacityEffect->setOpacity(0);
        anim->setEndValue(1);
        helpPushButton->setText(trUtf8("&Show Help"));
        helpTextEdit->hide();
        fullHelpPushButton->hide();
    }

    anim->setTargetObject(opacityEffect);
    anim->setPropertyName("opacity");
    anim->setDuration(3000);
    anim->setStartValue(opacityEffect->opacity());
    anim->setEasingCurve(QEasingCurve::InBounce);
    anim->start(QAbstractAnimation::DeleteWhenStopped);

    return 0;
}
int main(int argc, char *argv[])
{
	QApplication a(argc, argv);

	QGraphicsScene scene;
	QGraphicsView view(&scene);
    view.setMinimumHeight(150);

    QGraphicsPixmapItem *item = new QGraphicsPixmapItem(QPixmap(":/img/qt-logo.jpg"));
    scene.addItem(item);

    QGraphicsRotation *rotation = new QGraphicsRotation();
    rotation->setAxis(Qt::ZAxis);
    rotation->setOrigin(QVector3D(QPoint(item->boundingRect().width() / 2.0, item->boundingRect().height() / 2.0)));
    item->setTransformations(QList<QGraphicsTransform *>() << rotation);

    QPropertyAnimation *anim = new QPropertyAnimation(rotation, "angle");
    anim->setDuration(5000);
    anim->setStartValue(0);
    anim->setEndValue(360);
    anim->start(QAbstractAnimation::DeleteWhenStopped);

	view.show();

	return a.exec();
}
Beispiel #28
0
Datei: MPF.cpp Projekt: aaly/MPF
int MPF::animateWidget(QWidget* widget, bool hide, int effect)
{
    if(!widget)
    {
        return 1;
    }

    if(effect == FADING)
    {
        QGraphicsOpacityEffect* opacityEffect = new QGraphicsOpacityEffect(this);
        opacityEffect->setOpacity(0);
        widget->setGraphicsEffect(opacityEffect);
        QPropertyAnimation* anim = new QPropertyAnimation(this);
        anim->setTargetObject(opacityEffect);
        anim->setPropertyName("opacity");
        anim->setDuration(3000);
        anim->setStartValue(opacityEffect->opacity());
        anim->setEndValue(1);
        anim->setEasingCurve(QEasingCurve::OutQuad);
        anim->start(QAbstractAnimation::DeleteWhenStopped);
    }


    return 0;
}
Beispiel #29
0
void Photo::hideEmotion() {
    QPropertyAnimation *disappear = new QPropertyAnimation(emotion_item, "opacity");
    disappear->setStartValue(1.0);
    disappear->setEndValue(0.0);
    disappear->setDuration(500);
    disappear->start(QAbstractAnimation::DeleteWhenStopped);
}
void KItemListViewAnimation::start(QGraphicsWidget* widget, AnimationType type, const QVariant& endValue)
{
    stop(widget, type);

    QPropertyAnimation* propertyAnim = nullptr;
    const int animationDuration = widget->style()->styleHint(QStyle::SH_Widget_Animate) ? 200 : 1;

    switch (type) {
    case MovingAnimation: {
        const QPointF newPos = endValue.toPointF();
        if (newPos == widget->pos()) {
            return;
        }

        propertyAnim = new QPropertyAnimation(widget, "pos");
        propertyAnim->setDuration(animationDuration);
        propertyAnim->setEndValue(newPos);
        break;
    }

    case CreateAnimation: {
        propertyAnim = new QPropertyAnimation(widget, "opacity");
        propertyAnim->setEasingCurve(QEasingCurve::InQuart);
        propertyAnim->setDuration(animationDuration);
        propertyAnim->setStartValue(0.0);
        propertyAnim->setEndValue(1.0);
        break;
    }

    case DeleteAnimation: {
        propertyAnim = new QPropertyAnimation(widget, "opacity");
        propertyAnim->setEasingCurve(QEasingCurve::OutQuart);
        propertyAnim->setDuration(animationDuration);
        propertyAnim->setStartValue(1.0);
        propertyAnim->setEndValue(0.0);
        break;
    }

    case ResizeAnimation: {
        const QSizeF newSize = endValue.toSizeF();
        if (newSize == widget->size()) {
            return;
        }

        propertyAnim = new QPropertyAnimation(widget, "size");
        propertyAnim->setDuration(animationDuration);
        propertyAnim->setEndValue(newSize);
        break;
    }

    default:
        break;
    }

    Q_ASSERT(propertyAnim);
    connect(propertyAnim, &QPropertyAnimation::finished, this, &KItemListViewAnimation::slotFinished);
    m_animation[type].insert(widget, propertyAnim);

    propertyAnim->start();
}