Beispiel #1
0
bool QSingleShotTimer::start( int msec, QObject *r, const char *m )
{
    timerId = 0;
    if ( signal.connect(r, m) )
	timerId = qStartTimer( msec, (QObject *)this );
    return timerId != 0;
}
Beispiel #2
0
void Dispatcher::registerInstance( KInstance * instance, QObject * recv, const char * slot )
{
    assert( instance != 0 );
    // keep the KInstance around and call
    // instance->config()->reparseConfiguration when the app should reparse
    QCString instanceName = instance->instanceName();
    kdDebug( 701 ) << k_funcinfo << instanceName << endl;
    m_instanceName[ recv ] = instanceName;
    QSignal * sig;
    if( m_instanceInfo.contains( instanceName ) )
    {
        sig = m_instanceInfo[ instanceName ].signal;
    }
    else
    {
        sig = new QSignal( this, "signal dispatcher" );
        m_instanceInfo[ instanceName ].signal = sig;
        m_instanceInfo[ instanceName ].instance = instance;
    }
    sig->connect( recv, slot );

    ++m_instanceInfo[ instanceName ].count;
    connect( recv, SIGNAL( destroyed( QObject * ) ), this, SLOT( unregisterInstance( QObject * ) ) );
}