Beispiel #1
0
void QWindowCompositor::paintChildren(QWaylandSurface *surface, QWaylandSurface *window, const QSize &windowSize) {

    if (surface->subSurfaces().size() == 0)
        return;

    QLinkedListIterator<QWaylandSurface *> i(surface->subSurfaces());
    while (i.hasNext()) {
        QWaylandSurface *subSurface = i.next();
        QPointF p = subSurface->mapTo(window,QPointF(0,0));
        QSize subSize = subSurface->size();
        subSurface->advanceBufferQueue();
        if (subSize.isValid()) {
            GLuint texture = 0;
            if (subSurface->type() == QWaylandSurface::Texture) {
                texture = subSurface->texture(QOpenGLContext::currentContext());
            } else if (surface->type() == QWaylandSurface::Shm ) {
                texture = m_textureCache->bindTexture(QOpenGLContext::currentContext(),surface->image());
            }
            QRect geo(p.toPoint(),subSize);
            if (texture > 0)
                m_textureBlitter->drawTexture(texture,geo,windowSize,0,window->isYInverted(),subSurface->isYInverted());
            if (surface->type() == QWaylandSurface::Shm)
                glDeleteTextures(1, &texture);
        }
        paintChildren(subSurface,window,windowSize);
    }
}
void QtwaylandSurfaceNode::paintChildren(QWaylandSurface *surface, QWaylandSurface *window, OpenGLData *glData) {

    if (surface->subSurfaces().size() == 0)
        return;

    QLinkedListIterator<QWaylandSurface *> i(surface->subSurfaces());
    while (i.hasNext()) {
        QWaylandSurface *subSurface = i.next();
        QPointF p = subSurface->mapTo(window,QPointF(0,0));
        if (subSurface->size().isValid()) {
            GLuint texture = 0;
            if (subSurface->type() == QWaylandSurface::Texture) {
                texture = subSurface->texture(QOpenGLContext::currentContext());
            } else if (surface->type() == QWaylandSurface::Shm ) {
                texture = glData->m_textureCache->bindTexture(QOpenGLContext::currentContext(),surface->image());
            }
            QRect geo(p.toPoint(),subSurface->size());
            glData->m_textureBlitter->drawTexture(texture,geo,window->size(),0,window->isYInverted(),subSurface->isYInverted());
        }
        paintChildren(subSurface,window, glData);
    }
}