Beispiel #1
0
void QgsComposerMouseHandles::selectionChanged()
{
  //listen out for selected items' size and rotation changed signals
  QList<QGraphicsItem *> itemList = composition()->items();
  QList<QGraphicsItem *>::iterator itemIt = itemList.begin();
  for ( ; itemIt != itemList.end(); ++itemIt )
  {
    QgsComposerItem* item = dynamic_cast<QgsComposerItem *>( *itemIt );
    if ( item )
    {
      if ( item->selected() )
      {
        QObject::connect( item, SIGNAL( sizeChanged() ), this, SLOT( selectedItemSizeChanged() ) );
        QObject::connect( item, SIGNAL( itemRotationChanged( double ) ), this, SLOT( selectedItemRotationChanged() ) );
        QObject::connect( item, SIGNAL( frameChanged() ), this, SLOT( selectedItemSizeChanged() ) );
        QObject::connect( item, SIGNAL( lockChanged() ), this, SLOT( selectedItemSizeChanged() ) );
      }
      else
      {
        QObject::disconnect( item, SIGNAL( sizeChanged() ), this, nullptr );
        QObject::disconnect( item, SIGNAL( itemRotationChanged( double ) ), this, nullptr );
        QObject::disconnect( item, SIGNAL( frameChanged() ), this, nullptr );
        QObject::disconnect( item, SIGNAL( lockChanged() ), this, nullptr );
      }
    }
Beispiel #2
0
void QgsComposerView::selectAll()
{
  if ( !composition() )
  {
    return;
  }

  //select all items in composer
  QList<QGraphicsItem *> itemList = composition()->items();
  QList<QGraphicsItem *>::iterator itemIt = itemList.begin();
  for ( ; itemIt != itemList.end(); ++itemIt )
  {
    QgsComposerItem* mypItem = dynamic_cast<QgsComposerItem *>( *itemIt );
    QgsPaperItem* paperItem = dynamic_cast<QgsPaperItem*>( *itemIt );
    if ( mypItem && !paperItem )
    {
      if ( !mypItem->positionLock() )
      {
        mypItem->setSelected( true );
      }
      else
      {
        //deselect all locked items
        mypItem->setSelected( false );
      }
      emit selectedItemChanged( mypItem );
    }
  }
}
Beispiel #3
0
void QgsComposerView::selectInvert()
{
  if ( !composition() )
  {
    return;
  }

  //check all items in composer
  QList<QGraphicsItem *> itemList = composition()->items();
  QList<QGraphicsItem *>::iterator itemIt = itemList.begin();
  for ( ; itemIt != itemList.end(); ++itemIt )
  {
    QgsComposerItem* mypItem = dynamic_cast<QgsComposerItem *>( *itemIt );
    QgsPaperItem* paperItem = dynamic_cast<QgsPaperItem*>( *itemIt );
    if ( mypItem && !paperItem )
    {
      //flip selected state for items (and deselect any locked items)
      if ( mypItem->selected() || mypItem->positionLock() )
      {

        mypItem->setSelected( false );
      }
      else
      {
        mypItem->setSelected( true );
        emit selectedItemChanged( mypItem );
      }
    }
  }
}
Beispiel #4
0
bool QgsComposerModel::setData( const QModelIndex &index, const QVariant &value, int role = Qt::EditRole )
{
  Q_UNUSED( role );

  if ( !index.isValid() )
    return false;

  QgsComposerItem *item = itemFromIndex( index );
  if ( !item )
  {
    return false;
  }

  switch ( index.column() )
  {
    case Visibility:
      //first column is item visibility
      item->setVisibility( value.toBool() );
      return true;

    case LockStatus:
      //second column is item lock state
      item->setPositionLock( value.toBool() );
      return true;

    case ItemId:
      //last column is item id
      item->setId( value.toString() );
      return true;
  }

  return false;
}
void QgsComposerItemCommand::restoreState( QDomDocument& stateDoc ) const
{
  QgsComposerItem* destItem = item();
  if ( !destItem )
  {
    return;
  }

  destItem->readXML( stateDoc.documentElement().firstChild().toElement(), stateDoc );
  destItem->repaint();
  QgsProject::instance()->dirty( true );
}
Beispiel #6
0
bool QgsComposerProxyModel::filterAcceptsRow( int source_row, const QModelIndex &source_parent ) const
{
  //get QgsComposerItem corresponding to row
  QModelIndex index = sourceModel()->index( source_row, 0, source_parent );
  QgsComposerItem *item = itemFromSourceIndex( index );

  if ( !item )
    return false;

  // specific exceptions
  if ( mExceptedList.contains( item ) )
    return false;

  // filter by type
  if ( mItemTypeFilter != QgsComposerItem::ComposerItem && item->type() != mItemTypeFilter )
    return false;

  return true;
}
Beispiel #7
0
void QgsComposition::updateZValues()
{
  int counter = 1;
  QLinkedList<QgsComposerItem*>::iterator it = mItemZList.begin();
  QgsComposerItem* currentItem = 0;

  QUndoCommand* parentCommand = new QUndoCommand( tr( "Item z-order changed" ) );
  for ( ; it != mItemZList.end(); ++it )
  {
    currentItem = *it;
    if ( currentItem )
    {
      QgsComposerItemCommand* subcommand = new QgsComposerItemCommand( *it, "", parentCommand );
      subcommand->savePreviousState();
      currentItem->setZValue( counter );
      subcommand->saveAfterState();
    }
    ++counter;
  }
  mUndoStack.push( parentCommand );
}
Beispiel #8
0
void QgsComposerView::wheelEvent( QWheelEvent* event )
{
  if ( currentTool() == MoveItemContent )
  {
    //move item content tool, so scroll events get handled by the selected composer item

    QPointF scenePoint = mapToScene( event->pos() );
    //select topmost item at position of event
    QgsComposerItem* theItem = composition()->composerItemAt( scenePoint );
    if ( theItem )
    {
      if ( theItem->isSelected() )
      {
        QPointF itemPoint = theItem->mapFromScene( scenePoint );
        theItem->beginCommand( tr( "Zoom item content" ) );
        theItem->zoomContent( event->delta(), itemPoint.x(), itemPoint.y() );
        theItem->endCommand();
      }
    }
  }
  else
  {
    //not using move item content tool, so zoom whole composition
    wheelZoom( event );
  }
}
Beispiel #9
0
void QgsComposerModel::rebuildZList()
{
  QList<QgsComposerItem *> sortedList;
  //rebuild the item z order list based on the current zValues of items in the scene

  //get items in descending zValue order
  QList<QGraphicsItem *> itemList = mComposition->items( Qt::DescendingOrder );
  QList<QGraphicsItem *>::iterator itemIt = itemList.begin();
  for ( ; itemIt != itemList.end(); ++itemIt )
  {
    QgsComposerItem *composerItem = dynamic_cast<QgsComposerItem *>( *itemIt );
    if ( composerItem )
    {
      if ( composerItem->type() != QgsComposerItem::ComposerPaper )
      {
        sortedList.append( composerItem );
      }
    }
  }

  mItemZList = sortedList;
  rebuildSceneItemList();
}
Beispiel #10
0
QVariant QgsComposerModel::data( const QModelIndex &index, int role ) const
{
  if ( !index.isValid() )
    return QVariant();

  QgsComposerItem *item = itemFromIndex( index );
  if ( !item )
  {
    return QVariant();
  }

  switch ( role )
  {
    case Qt::DisplayRole:
      if ( index.column() == ItemId )
      {
        return item->displayName();
      }
      else
      {
        return QVariant();
      }

    case Qt::EditRole:
      if ( index.column() == ItemId )
      {
        return item->id();
      }
      else
      {
        return QVariant();
      }

    case Qt::UserRole:
      //store item uuid in userrole so we can later get the QModelIndex for a specific item
      return item->uuid();

    case Qt::TextAlignmentRole:
      return Qt::AlignLeft & Qt::AlignVCenter;

    case Qt::CheckStateRole:
      switch ( index.column() )
      {
        case Visibility:
          //column 0 is visibility of item
          return item->isVisible() ? Qt::Checked : Qt::Unchecked;
        case LockStatus:
          //column 1 is locked state of item
          return item->positionLock() ? Qt::Checked : Qt::Unchecked;
        default:
          return QVariant();
      }

    default:
      return QVariant();
  }
}
Beispiel #11
0
QMimeData *QgsComposerModel::mimeData( const QModelIndexList &indexes ) const
{
  QMimeData *mimeData = new QMimeData();
  QByteArray encodedData;

  QDataStream stream( &encodedData, QIODevice::WriteOnly );

  Q_FOREACH ( const QModelIndex &index, indexes )
  {
    if ( index.isValid() && index.column() == ItemId )
    {
      QgsComposerItem *item = itemFromIndex( index );
      if ( !item )
      {
        continue;
      }
      QString text = item->uuid();
      stream << text;
    }
  }

  mimeData->setData( QStringLiteral( "application/x-vnd.qgis.qgis.composeritemid" ), encodedData );
  return mimeData;
}
void QgsComposerView::wheelEvent( QWheelEvent* event )
{
  QPointF scenePoint = mapToScene( event->pos() );

  //select topmost item at position of event
  QgsComposerItem* theItem = composition()->composerItemAt( scenePoint );
  if ( theItem )
  {
    if ( theItem->isSelected() )
    {
      QPointF itemPoint = theItem->mapFromScene( scenePoint );
      theItem->beginCommand( tr( "Zoom item content" ) );
      theItem->zoomContent( event->delta(), itemPoint.x(), itemPoint.y() );
      theItem->endCommand();
    }
  }
}
Beispiel #13
0
int QgsComposition::boundingRectOfSelectedItems( QRectF& bRect )
{
  QList<QgsComposerItem*> selectedItems = selectedComposerItems();
  if ( selectedItems.size() < 1 )
  {
    return 1;
  }

  //set the box to the first item
  QgsComposerItem* currentItem = selectedItems.at( 0 );
  double minX = currentItem->transform().dx();
  double minY = currentItem->transform().dy();
  double maxX = minX + currentItem->rect().width();
  double maxY = minY + currentItem->rect().height();

  double currentMinX, currentMinY, currentMaxX, currentMaxY;

  for ( int i = 1; i < selectedItems.size(); ++i )
  {
    currentItem = selectedItems.at( i );
    currentMinX = currentItem->transform().dx();
    currentMinY = currentItem->transform().dy();
    currentMaxX = currentMinX + currentItem->rect().width();
    currentMaxY = currentMinY + currentItem->rect().height();

    if ( currentMinX < minX )
      minX = currentMinX;
    if ( currentMaxX > maxX )
      maxX = currentMaxX;
    if ( currentMinY < minY )
      minY = currentMinY;
    if ( currentMaxY > maxY )
      maxY = currentMaxY;
  }

  bRect.setTopLeft( QPointF( minX, minY ) );
  bRect.setBottomRight( QPointF( maxX, maxY ) );
  return 0;
}
Beispiel #14
0
void QgsComposerView::wheelEvent( QWheelEvent* event )
{
  if ( mRubberBandItem || mRubberBandLineItem )
  {
    //ignore wheel events while marquee operations are active (eg, creating new item)
    return;
  }

  if ( composition()->selectionHandles()->isDragging() || composition()->selectionHandles()->isResizing() )
  {
    //ignore wheel events while dragging/resizing items
    return;
  }

  if ( currentTool() == MoveItemContent )
  {
    //move item content tool, so scroll events get handled by the selected composer item

    QPointF scenePoint = mapToScene( event->pos() );
    //select topmost item at position of event
    QgsComposerItem* theItem = composition()->composerItemAt( scenePoint, true );
    if ( theItem )
    {
      if ( theItem->isSelected() )
      {
        QPointF itemPoint = theItem->mapFromScene( scenePoint );
        theItem->beginCommand( tr( "Zoom item content" ) );
        theItem->zoomContent( event->delta(), itemPoint.x(), itemPoint.y() );
        theItem->endCommand();
      }
    }
  }
  else
  {
    //not using move item content tool, so zoom whole composition
    wheelZoom( event );
  }
}
Beispiel #15
0
void QgsComposerView::mousePressEvent( QMouseEvent* e )
{
  if ( !composition() )
  {
    return;
  }

  QPointF scenePoint = mapToScene( e->pos() );
  QPointF snappedScenePoint = composition()->snapPointToGrid( scenePoint );
  mMousePressStartPos = e->pos();

  //lock/unlock position of item with right click
  if ( e->button() == Qt::RightButton )
  {
    QgsComposerItem* selectedItem = composition()->composerItemAt( scenePoint );
    if ( selectedItem )
    {
      bool lock = selectedItem->positionLock() ? false : true;
      selectedItem->setPositionLock( lock );
      selectedItem->update();
    }
    return;
  }
  else if ( e->button() == Qt::MidButton )
  {
    //pan composer with middle button
    mPanning = true;
    mMouseLastXY = e->pos();
    if ( composition() )
    {
      //lock cursor to closed hand cursor
      composition()->setPreventCursorChange( true );
    }
    viewport()->setCursor( Qt::ClosedHandCursor );
    return;
  }

  switch ( mCurrentTool )
  {
      //select/deselect items and pass mouse event further
    case Select:
    {
      //check if we are clicking on a selection handle
      if ( composition()->selectionHandles()->isVisible() )
      {
        //selection handles are being shown, get mouse action for current cursor position
        QgsComposerMouseHandles::MouseAction mouseAction = composition()->selectionHandles()->mouseActionForScenePos( scenePoint );

        if ( mouseAction != QgsComposerMouseHandles::MoveItem && mouseAction != QgsComposerMouseHandles::NoAction && mouseAction != QgsComposerMouseHandles::SelectItem )
        {
          //mouse is over a resize handle, so propagate event onward
          QGraphicsView::mousePressEvent( e );
          return;
        }
      }

      QgsComposerItem* selectedItem = 0;
      QgsComposerItem* previousSelectedItem = 0;

      if ( e->modifiers() & Qt::ControlModifier )
      {
        //CTRL modifier, so we are trying to select the next item below the current one
        //first, find currently selected item
        QList<QgsComposerItem*> selectedItems = composition()->selectedComposerItems();
        if ( selectedItems.size() > 0 )
        {
          previousSelectedItem = selectedItems.at( 0 );
        }
      }

      if ( previousSelectedItem )
      {
        //select highest item just below previously selected item at position of event
        selectedItem = composition()->composerItemAt( scenePoint, previousSelectedItem );

        //if we didn't find a lower item we'll use the top-most as fall-back
        //this duplicates mapinfo/illustrator/etc behaviour where ctrl-clicks are "cyclic"
        if ( !selectedItem )
        {
          selectedItem = composition()->composerItemAt( scenePoint );
        }
      }
      else
      {
        //select topmost item at position of event
        selectedItem = composition()->composerItemAt( scenePoint );
      }

      if ( !selectedItem )
      {
        //not clicking over an item, so start marquee selection
        startMarqueeSelect( scenePoint );
        break;
      }

      if (( !selectedItem->selected() ) &&        //keep selection if an already selected item pressed
          !( e->modifiers() & Qt::ShiftModifier ) ) //keep selection if shift key pressed
      {
        composition()->clearSelection();
      }

      if (( e->modifiers() & Qt::ShiftModifier ) && ( selectedItem->selected() ) )
      {
        //SHIFT-clicking a selected item deselects it
        selectedItem->setSelected( false );

        //Check if we have any remaining selected items, and if so, update the item panel
        QList<QgsComposerItem*> selectedItems = composition()->selectedComposerItems();
        if ( selectedItems.size() > 0 )
        {
          emit selectedItemChanged( selectedItems.at( 0 ) );
        }
      }
      else
      {
        selectedItem->setSelected( true );
        QGraphicsView::mousePressEvent( e );
        emit selectedItemChanged( selectedItem );
      }
      break;
    }

    case Zoom:
    {
      if ( !( e->modifiers() & Qt::ShiftModifier ) )
      {
        //zoom in action
        startMarqueeZoom( scenePoint );
      }
      else
      {
        //zoom out action, so zoom out and recenter on clicked point
        double scaleFactor = 2;
        //get current visible part of scene
        QRect viewportRect( 0, 0, viewport()->width(), viewport()->height() );
        QgsRectangle visibleRect = QgsRectangle( mapToScene( viewportRect ).boundingRect() );

        //transform the mouse pos to scene coordinates
        QPointF scenePoint = mapToScene( e->pos() );

        visibleRect.scale( scaleFactor, scenePoint.x(), scenePoint.y() );
        QRectF boundsRect = visibleRect.toRectF();

        //zoom view to fit desired bounds
        fitInView( boundsRect, Qt::KeepAspectRatio );
      }
      break;
    }

    case Pan:
    {
      //pan action
      mPanning = true;
      mMouseLastXY = e->pos();
      viewport()->setCursor( Qt::ClosedHandCursor );
      break;
    }

    case MoveItemContent:
    {
      //get a list of items at clicked position
      QList<QGraphicsItem *> itemsAtCursorPos = items( e->pos() );
      if ( itemsAtCursorPos.size() == 0 )
      {
        //no items at clicked position
        return;
      }

      //find highest QgsComposerItem at clicked position
      //(other graphics items may be higher, eg selection handles)
      QList<QGraphicsItem*>::iterator itemIter = itemsAtCursorPos.begin();
      for ( ; itemIter != itemsAtCursorPos.end(); ++itemIter )
      {
        QgsComposerItem* item = dynamic_cast<QgsComposerItem *>(( *itemIter ) );
        if ( item )
        {
          //we've found the highest QgsComposerItem
          mMoveContentStartPos = scenePoint;
          mMoveContentItem = item;
          break;
        }
      }

      //no QgsComposerItem at clicked position
      return;
    }

    case AddArrow:
    {
      mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() );
      mRubberBandLineItem = new QGraphicsLineItem( snappedScenePoint.x(), snappedScenePoint.y(), snappedScenePoint.x(), snappedScenePoint.y() );
      mRubberBandLineItem->setZValue( 1000 );
      scene()->addItem( mRubberBandLineItem );
      scene()->update();
      break;
    }

    //create rubber band for map and ellipse items
    case AddMap:
    case AddRectangle:
    case AddTriangle:
    case AddEllipse:
    case AddHtml:
    {
      QTransform t;
      mRubberBandItem = new QGraphicsRectItem( 0, 0, 0, 0 );
      mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() );
      t.translate( snappedScenePoint.x(), snappedScenePoint.y() );
      mRubberBandItem->setTransform( t );
      mRubberBandItem->setZValue( 1000 );
      scene()->addItem( mRubberBandItem );
      scene()->update();
    }
    break;

    case AddLabel:
      if ( composition() )
      {
        QgsComposerLabel* newLabelItem = new QgsComposerLabel( composition() );
        newLabelItem->setText( tr( "QGIS" ) );
        newLabelItem->adjustSizeToText();
        newLabelItem->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLabelItem->rect().width(), newLabelItem->rect().height() ) );
        composition()->addComposerLabel( newLabelItem );

        composition()->clearSelection();
        newLabelItem->setSelected( true );
        emit selectedItemChanged( newLabelItem );

        emit actionFinished();
        composition()->pushAddRemoveCommand( newLabelItem, tr( "Label added" ) );
      }
      break;

    case AddScalebar:
      if ( composition() )
      {
        QgsComposerScaleBar* newScaleBar = new QgsComposerScaleBar( composition() );
        newScaleBar->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 20, 20 ) );
        composition()->addComposerScaleBar( newScaleBar );
        QList<const QgsComposerMap*> mapItemList = composition()->composerMapItems();
        if ( mapItemList.size() > 0 )
        {
          newScaleBar->setComposerMap( mapItemList.at( 0 ) );
        }
        newScaleBar->applyDefaultSize(); //4 segments, 1/5 of composer map width

        composition()->clearSelection();
        newScaleBar->setSelected( true );
        emit selectedItemChanged( newScaleBar );

        emit actionFinished();
        composition()->pushAddRemoveCommand( newScaleBar, tr( "Scale bar added" ) );
      }
      break;

    case AddLegend:
    {
      if ( composition() )
      {
        QgsComposerLegend* newLegend = new QgsComposerLegend( composition() );
        newLegend->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLegend->rect().width(), newLegend->rect().height() ) );
        composition()->addComposerLegend( newLegend );
        newLegend->updateLegend();

        composition()->clearSelection();
        newLegend->setSelected( true );
        emit selectedItemChanged( newLegend );

        emit actionFinished();
        composition()->pushAddRemoveCommand( newLegend, tr( "Legend added" ) );
      }
      break;
    }
    case AddPicture:
      if ( composition() )
      {
        QgsComposerPicture* newPicture = new QgsComposerPicture( composition() );
        newPicture->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 30, 30 ) );
        composition()->addComposerPicture( newPicture );

        composition()->clearSelection();
        newPicture->setSelected( true );
        emit selectedItemChanged( newPicture );

        emit actionFinished();
        composition()->pushAddRemoveCommand( newPicture, tr( "Picture added" ) );
      }
      break;
    case AddTable:
      if ( composition() )
      {
        QgsComposerAttributeTable* newTable = new QgsComposerAttributeTable( composition() );
        newTable->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 50, 50 ) );
        composition()->addComposerTable( newTable );

        composition()->clearSelection();
        newTable->setSelected( true );
        emit selectedItemChanged( newTable );

        emit actionFinished();
        composition()->pushAddRemoveCommand( newTable, tr( "Table added" ) );
      }
      break;
    default:
      break;
  }
}
Beispiel #16
0
void QgsComposerItem::changeItemRectangle( const QPointF& currentPosition,
        const QPointF& mouseMoveStartPos,
        const QGraphicsRectItem* originalItem,
        double dx, double dy,
        QGraphicsRectItem* changeItem )
{
    Q_UNUSED( dx );
    Q_UNUSED( dy );
    if ( !changeItem || !originalItem || !mComposition )
    {
        return;
    }

    //test if change item is a composer item. If so, prefer call to  setSceneRect() instead of setTransform() and setRect()
    QgsComposerItem* changeComposerItem = dynamic_cast<QgsComposerItem *>( changeItem );

    double mx = 0.0, my = 0.0, rx = 0.0, ry = 0.0;
    QPointF snappedPosition = mComposition->snapPointToGrid( currentPosition );
    //double diffX = snappedPosition.x() - mouseMoveStartPos.x();
    //double diffY = snappedPosition.y() - mouseMoveStartPos.y();
    double diffX = 0;
    double diffY = 0;

    switch ( mCurrentMouseMoveAction )
    {
    //vertical resize
    case QgsComposerItem::ResizeUp:
        diffY = snappedPosition.y() - originalItem->transform().dy();
        mx = 0;
        my = diffY;
        rx = 0;
        ry = -diffY;
        break;

    case QgsComposerItem::ResizeDown:
        diffY = snappedPosition.y() - ( originalItem->transform().dy() + originalItem->rect().height() );
        mx = 0;
        my = 0;
        rx = 0;
        ry = diffY;
        break;

    //horizontal resize
    case QgsComposerItem::ResizeLeft:
        diffX = snappedPosition.x() - originalItem->transform().dx();
        mx = diffX, my = 0;
        rx = -diffX;
        ry = 0;
        break;

    case QgsComposerItem::ResizeRight:
        diffX = snappedPosition.x() - ( originalItem->transform().dx() + originalItem->rect().width() );
        mx = 0;
        my = 0;
        rx = diffX, ry = 0;
        break;

    //diagonal resize
    case QgsComposerItem::ResizeLeftUp:
        diffX = snappedPosition.x() - originalItem->transform().dx();
        diffY = snappedPosition.y() - originalItem->transform().dy();
        mx = diffX, my = diffY;
        rx = -diffX;
        ry = -diffY;
        break;

    case QgsComposerItem::ResizeRightDown:
        diffX = snappedPosition.x() - ( originalItem->transform().dx() + originalItem->rect().width() );
        diffY = snappedPosition.y() - ( originalItem->transform().dy() + originalItem->rect().height() );
        mx = 0;
        my = 0;
        rx = diffX, ry = diffY;
        break;

    case QgsComposerItem::ResizeRightUp:
        diffX = snappedPosition.x() - ( originalItem->transform().dx() + originalItem->rect().width() );
        diffY = snappedPosition.y() - originalItem->transform().dy();
        mx = 0;
        my = diffY, rx = diffX, ry = -diffY;
        break;

    case QgsComposerItem::ResizeLeftDown:
        diffX = snappedPosition.x() - originalItem->transform().dx();
        diffY = snappedPosition.y() - ( originalItem->transform().dy() + originalItem->rect().height() );
        mx = diffX, my = 0;
        rx = -diffX;
        ry = diffY;
        break;

    case QgsComposerItem::MoveItem:
    {
        //calculate total move difference
        double moveX = currentPosition.x() - mouseMoveStartPos.x();
        double moveY = currentPosition.y() - mouseMoveStartPos.y();

        QPointF upperLeftPoint( originalItem->transform().dx() + moveX, originalItem->transform().dy() + moveY );
        QPointF snappedLeftPoint = mComposition->snapPointToGrid( upperLeftPoint );

        double moveRectX = snappedLeftPoint.x() - originalItem->transform().dx();
        double moveRectY = snappedLeftPoint.y() - originalItem->transform().dy();

        if ( !changeComposerItem )
        {
            QTransform moveTransform;
            moveTransform.translate( originalItem->transform().dx() + moveRectX, originalItem->transform().dy() + moveRectY );
            changeItem->setTransform( moveTransform );
        }
        else  //for composer items, we prefer setSceneRect as subclasses can implement custom behaviour (e.g. item group)
        {
            changeComposerItem->setSceneRect( QRectF( originalItem->transform().dx() + moveRectX,
                                              originalItem->transform().dy() + moveRectY,
                                              originalItem->rect().width(), originalItem->rect().height() ) );
            changeComposerItem->updateItem();
        }
    }
    return;
    case QgsComposerItem::NoAction:
        break;
    }

    if ( !changeComposerItem )
    {
        QTransform itemTransform;
        itemTransform.translate( originalItem->transform().dx() + mx, originalItem->transform().dy() + my );
        changeItem->setTransform( itemTransform );
        QRectF itemRect( 0, 0, originalItem->rect().width() + rx,  originalItem->rect().height() + ry );
        changeItem->setRect( itemRect );
    }
    else //for composer items, we prefer setSceneRect as subclasses can implement custom behaviour (e.g. item group)
    {
        changeComposerItem->setSceneRect( QRectF( originalItem->transform().dx() + mx, originalItem->transform().dy() + my,
                                          originalItem->rect().width() + rx, originalItem->rect().height() + ry ) );
        changeComposerItem->updateItem();
    }
}
void QgsComposerView::mousePressEvent( QMouseEvent* e )
{
  if ( !composition() )
  {
    return;
  }

  QPointF scenePoint = mapToScene( e->pos() );
  QPointF snappedScenePoint = composition()->snapPointToGrid( scenePoint );

  //lock/unlock position of item with right click
  if ( e->button() == Qt::RightButton )
  {
    QgsComposerItem* selectedItem = composition()->composerItemAt( scenePoint );
    if ( selectedItem )
    {
      bool lock = selectedItem->positionLock() ? false : true;
      selectedItem->setPositionLock( lock );
      selectedItem->update();
      //make sure the new cursor is correct
      QPointF itemPoint = selectedItem->mapFromScene( scenePoint );
      selectedItem->updateCursor( itemPoint );
    }
    return;
  }

  switch ( mCurrentTool )
  {
      //select/deselect items and pass mouse event further
    case Select:
    {
      if ( !mShiftKeyPressed ) //keep selection if shift key pressed
      {
        composition()->clearSelection();
      }

      //select topmost item at position of event
      QgsComposerItem* selectedItem = composition()->composerItemAt( scenePoint );
      if ( !selectedItem )
      {
        break;
      }

      selectedItem->setSelected( true );
      QGraphicsView::mousePressEvent( e );
      emit selectedItemChanged( selectedItem );
      break;
    }

    case MoveItemContent:
    {
      //store item as member if it is selected and cursor is over item
      QgsComposerItem* item = dynamic_cast<QgsComposerItem *>( itemAt( e->pos() ) );
      if ( item )
      {
        mMoveContentStartPos = scenePoint;
      }
      mMoveContentItem = item;
      break;
    }

    case AddArrow:
    {
      mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() );
      mRubberBandLineItem = new QGraphicsLineItem( snappedScenePoint.x(), snappedScenePoint.y(), snappedScenePoint.x(), snappedScenePoint.y() );
      mRubberBandLineItem->setZValue( 100 );
      scene()->addItem( mRubberBandLineItem );
      scene()->update();
      break;
    }

    //create rubber band for map and ellipse items
    case AddMap:
    case AddShape:
    {
      QTransform t;
      mRubberBandItem = new QGraphicsRectItem( 0, 0, 0, 0 );
      mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() );
      t.translate( snappedScenePoint.x(), snappedScenePoint.y() );
      mRubberBandItem->setTransform( t );
      mRubberBandItem->setZValue( 100 );
      scene()->addItem( mRubberBandItem );
      scene()->update();
    }
    break;

    case AddLabel:
      if ( composition() )
      {
        QgsComposerLabel* newLabelItem = new QgsComposerLabel( composition() );
        newLabelItem->setText( tr( "Quantum GIS" ) );
        newLabelItem->adjustSizeToText();
        newLabelItem->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLabelItem->rect().width(), newLabelItem->rect().height() ) );
        composition()->addComposerLabel( newLabelItem );
        emit actionFinished();
        composition()->pushAddRemoveCommand( newLabelItem, tr( "Label added" ) );
      }
      break;

    case AddScalebar:
      if ( composition() )
      {
        QgsComposerScaleBar* newScaleBar = new QgsComposerScaleBar( composition() );
        newScaleBar->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 20, 20 ) );
        composition()->addComposerScaleBar( newScaleBar );
        QList<const QgsComposerMap*> mapItemList = composition()->composerMapItems();
        if ( mapItemList.size() > 0 )
        {
          newScaleBar->setComposerMap( mapItemList.at( 0 ) );
        }
        newScaleBar->applyDefaultSize(); //4 segments, 1/5 of composer map width
        emit actionFinished();
        composition()->pushAddRemoveCommand( newScaleBar, tr( "Scale bar added" ) );
      }
      break;

    case AddLegend:
    {
      if ( composition() )
      {
        QgsComposerLegend* newLegend = new QgsComposerLegend( composition() );
        newLegend->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLegend->rect().width(), newLegend->rect().height() ) );
        composition()->addComposerLegend( newLegend );
        newLegend->updateLegend();
        emit actionFinished();
        composition()->pushAddRemoveCommand( newLegend, tr( "Legend added" ) );
      }
      break;
    }
    case AddPicture:
      if ( composition() )
      {
        QgsComposerPicture* newPicture = new QgsComposerPicture( composition() );
        newPicture->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 30, 30 ) );
        composition()->addComposerPicture( newPicture );
        emit actionFinished();
        composition()->pushAddRemoveCommand( newPicture, tr( "Picture added" ) );
      }
      break;
    case AddTable:
      if ( composition() )
      {
        QgsComposerAttributeTable* newTable = new QgsComposerAttributeTable( composition() );
        newTable->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 50, 50 ) );
        composition()->addComposerTable( newTable );
        emit actionFinished();
        composition()->pushAddRemoveCommand( newTable, tr( "Table added" ) );
      }
      break;
    default:
      break;
  }
}
Beispiel #18
0
QVariant QgsComposerModel::data( const QModelIndex &index, int role ) const
{
  if ( !index.isValid() )
    return QVariant();

  QgsComposerItem *item = itemFromIndex( index );
  if ( !item )
  {
    return QVariant();
  }

  switch ( role )
  {
    case Qt::DisplayRole:
      if ( index.column() == ItemId )
      {
        return item->displayName();
      }
      else
      {
        return QVariant();
      }

    case Qt::EditRole:
      if ( index.column() == ItemId )
      {
        return item->id();
      }
      else
      {
        return QVariant();
      }

    case Qt::UserRole:
      //store item uuid in userrole so we can later get the QModelIndex for a specific item
      return item->uuid();
    case Qt::UserRole+1:
      //user role stores reference in column object
      return qVariantFromValue( qobject_cast<QObject *>( item ) );

    case Qt::TextAlignmentRole:
      return Qt::AlignLeft & Qt::AlignVCenter;

    case Qt::CheckStateRole:
      switch ( index.column() )
      {
        case Visibility:
          //column 0 is visibility of item
          return item->isVisible() ? Qt::Checked : Qt::Unchecked;
        case LockStatus:
          //column 1 is locked state of item
          return item->positionLock() ? Qt::Checked : Qt::Unchecked;
        default:
          return QVariant();
      }

    case Qt::FontRole:
      if ( index.column() == ItemId && item->isSelected() )
      {
        //draw name of selected items in bold
        QFont boldFont;
        boldFont.setBold( true );
        return boldFont;
      }
      return QVariant();

    default:
      return QVariant();
  }
}
void QgsComposerItem::changeItemRectangle( const QPointF& currentPosition,
    const QPointF& mouseMoveStartPos,
    const QGraphicsRectItem* originalItem,
    double dx, double dy,
    QGraphicsRectItem* changeItem )
{
  Q_UNUSED( dx );
  Q_UNUSED( dy );
  if ( !changeItem || !originalItem || !mComposition )
  {
    return;
  }

  //test if change item is a composer item. If so, prefer call to  setSceneRect() instead of setTransform() and setRect()
  QgsComposerItem* changeComposerItem = dynamic_cast<QgsComposerItem *>( changeItem );

  double mx = 0.0, my = 0.0, rx = 0.0, ry = 0.0;
  QPointF snappedPosition = mComposition->snapPointToGrid( currentPosition );

  //snap to grid and align to other items
  if ( mComposition->alignmentSnap() && mCurrentMouseMoveAction != QgsComposerItem::MoveItem )
  {
    double alignX = 0;
    double alignY = 0;
    snappedPosition = mComposition->alignPos( snappedPosition, dynamic_cast<const QgsComposerItem*>( originalItem ), alignX, alignY );
    if ( alignX != -1 )
    {
      QGraphicsLineItem* item = hAlignSnapItem();
      item->setLine( QLineF( alignX, 0, alignX,  mComposition->paperHeight() ) );
      item->show();
    }
    else
    {
      deleteHAlignSnapItem();
    }

    if ( alignY != -1 )
    {
      QGraphicsLineItem* item = vAlignSnapItem();
      item->setLine( QLineF( 0, alignY, mComposition->paperWidth(), alignY ) );
      item->show();
    }
    else
    {
      deleteVAlignSnapItem();
    }
  }

  double diffX = 0;
  double diffY = 0;

  switch ( mCurrentMouseMoveAction )
  {
      //vertical resize
    case QgsComposerItem::ResizeUp:
      diffY = snappedPosition.y() - originalItem->transform().dy();
      mx = 0; my = diffY; rx = 0; ry = -diffY;
      break;

    case QgsComposerItem::ResizeDown:
      diffY = snappedPosition.y() - ( originalItem->transform().dy() + originalItem->rect().height() );
      mx = 0; my = 0; rx = 0; ry = diffY;
      break;

      //horizontal resize
    case QgsComposerItem::ResizeLeft:
      diffX = snappedPosition.x() - originalItem->transform().dx();
      mx = diffX, my = 0; rx = -diffX; ry = 0;
      break;

    case QgsComposerItem::ResizeRight:
      diffX = snappedPosition.x() - ( originalItem->transform().dx() + originalItem->rect().width() );
      mx = 0; my = 0; rx = diffX, ry = 0;
      break;

      //diagonal resize
    case QgsComposerItem::ResizeLeftUp:
      diffX = snappedPosition.x() - originalItem->transform().dx();
      diffY = snappedPosition.y() - originalItem->transform().dy();
      mx = diffX, my = diffY; rx = -diffX; ry = -diffY;
      break;

    case QgsComposerItem::ResizeRightDown:
      diffX = snappedPosition.x() - ( originalItem->transform().dx() + originalItem->rect().width() );
      diffY = snappedPosition.y() - ( originalItem->transform().dy() + originalItem->rect().height() );
      mx = 0; my = 0; rx = diffX, ry = diffY;
      break;

    case QgsComposerItem::ResizeRightUp:
      diffX = snappedPosition.x() - ( originalItem->transform().dx() + originalItem->rect().width() );
      diffY = snappedPosition.y() - originalItem->transform().dy();
      mx = 0; my = diffY, rx = diffX, ry = -diffY;
      break;

    case QgsComposerItem::ResizeLeftDown:
      diffX = snappedPosition.x() - originalItem->transform().dx();
      diffY = snappedPosition.y() - ( originalItem->transform().dy() + originalItem->rect().height() );
      mx = diffX, my = 0; rx = -diffX; ry = diffY;
      break;

    case QgsComposerItem::MoveItem:
    {
      //calculate total move difference
      double moveX = currentPosition.x() - mouseMoveStartPos.x();
      double moveY = currentPosition.y() - mouseMoveStartPos.y();

      QPointF upperLeftPoint( originalItem->transform().dx() + moveX, originalItem->transform().dy() + moveY );
      QPointF snappedLeftPoint = mComposition->snapPointToGrid( upperLeftPoint );

      if ( snappedLeftPoint != upperLeftPoint ) //don't do align snap if grid snap has been done
      {
        deleteAlignItems();
      }
      else if ( mComposition->alignmentSnap() ) //align item
      {
        double alignX = 0;
        double alignY = 0;
        snappedLeftPoint = mComposition->alignItem( dynamic_cast<const QgsComposerItem*>( originalItem ), alignX, alignY, moveX, moveY );
        if ( alignX != -1 )
        {
          QGraphicsLineItem* item = hAlignSnapItem();
          int numPages = mComposition->numPages();
          double yLineCoord = 300; //default in case there is no single page
          if ( numPages > 0 )
          {
            yLineCoord = mComposition->paperHeight() * numPages + mComposition->spaceBetweenPages() * ( numPages - 1 );
          }
          item->setLine( QLineF( alignX, 0, alignX,  yLineCoord ) );
          item->show();
        }
        else
        {
          deleteHAlignSnapItem();
        }
        if ( alignY != -1 )
        {
          QGraphicsLineItem* item = vAlignSnapItem();
          item->setLine( QLineF( 0, alignY, mComposition->paperWidth(), alignY ) );
          item->show();
        }
        else
        {
          deleteVAlignSnapItem();
        }
      }
      double moveRectX = snappedLeftPoint.x() - originalItem->transform().dx();
      double moveRectY = snappedLeftPoint.y() - originalItem->transform().dy();

      if ( !changeComposerItem )
      {
        QTransform moveTransform;
        moveTransform.translate( originalItem->transform().dx() + moveRectX, originalItem->transform().dy() + moveRectY );
        changeItem->setTransform( moveTransform );
      }
      else  //for composer items, we prefer setSceneRect as subclasses can implement custom behaviour (e.g. item group)
      {
        changeComposerItem->setSceneRect( QRectF( originalItem->transform().dx() + moveRectX,
                                          originalItem->transform().dy() + moveRectY,
                                          originalItem->rect().width(), originalItem->rect().height() ) );
        changeComposerItem->updateItem();
      }
    }
    return;
    case QgsComposerItem::NoAction:
      break;
  }

  if ( !changeComposerItem )
  {
    QTransform itemTransform;
    itemTransform.translate( originalItem->transform().dx() + mx, originalItem->transform().dy() + my );
    changeItem->setTransform( itemTransform );
    QRectF itemRect( 0, 0, originalItem->rect().width() + rx,  originalItem->rect().height() + ry );
    changeItem->setRect( itemRect );
  }
  else //for composer items, we prefer setSceneRect as subclasses can implement custom behaviour (e.g. item group)
  {
    changeComposerItem->setSceneRect( QRectF( originalItem->transform().dx() + mx, originalItem->transform().dy() + my,
                                      originalItem->rect().width() + rx, originalItem->rect().height() + ry ) );
    changeComposerItem->updateItem();
  }
}
Beispiel #20
0
void QgsComposerView::endMarqueeSelect( QMouseEvent* e )
{
  mMarqueeSelect = false;

  bool subtractingSelection = false;
  if ( e->modifiers() & Qt::ShiftModifier )
  {
    //shift modifer means adding to selection, nothing required here
  }
  else if ( e->modifiers() & Qt::ControlModifier )
  {
    //control modifier means subtract from current selection
    subtractingSelection = true;
  }
  else
  {
    //not adding to or removing from selection, so clear current selection
    composition()->clearSelection();
  }

  if ( !mRubberBandItem || ( mRubberBandItem->rect().width() < 0.1 && mRubberBandItem->rect().height() < 0.1 ) )
  {
    //just a click, do nothing
    removeRubberBand();
    return;
  }

  QRectF boundsRect = QRectF( mRubberBandItem->transform().dx(), mRubberBandItem->transform().dy(),
                              mRubberBandItem->rect().width(), mRubberBandItem->rect().height() );

  //determine item selection mode, default to intersection
  Qt::ItemSelectionMode selectionMode = Qt::IntersectsItemShape;
  if ( e->modifiers() & Qt::AltModifier )
  {
    //alt modifier switches to contains selection mode
    selectionMode = Qt::ContainsItemShape;
  }

  //find all items in rubber band
  QList<QGraphicsItem *> itemList = composition()->items( boundsRect, selectionMode );
  QList<QGraphicsItem *>::iterator itemIt = itemList.begin();
  for ( ; itemIt != itemList.end(); ++itemIt )
  {
    QgsComposerItem* mypItem = dynamic_cast<QgsComposerItem *>( *itemIt );
    QgsPaperItem* paperItem = dynamic_cast<QgsPaperItem*>( *itemIt );
    if ( mypItem && !paperItem )
    {
      if ( !mypItem->positionLock() )
      {
        if ( subtractingSelection )
        {
          mypItem->setSelected( false );
        }
        else
        {
          mypItem->setSelected( true );
        }
      }
    }
  }
  removeRubberBand();

  //update item panel
  QList<QgsComposerItem*> selectedItemList = composition()->selectedComposerItems();
  if ( selectedItemList.size() > 0 )
  {
    emit selectedItemChanged( selectedItemList[0] );
  }
}
Beispiel #21
0
void QgsComposerView::mousePressEvent( QMouseEvent* e )
{
  if ( !composition() )
  {
    return;
  }

  QPointF scenePoint = mapToScene( e->pos() );
  QPointF snappedScenePoint = composition()->snapPointToGrid( scenePoint );

  //lock/unlock position of item with right click
  if ( e->button() == Qt::RightButton )
  {
    QgsComposerItem* selectedItem = composition()->composerItemAt( scenePoint );
    if ( selectedItem )
    {
      bool lock = selectedItem->positionLock() ? false : true;
      selectedItem->setPositionLock( lock );
      selectedItem->update();
      //make sure the new cursor is correct
      QPointF itemPoint = selectedItem->mapFromScene( scenePoint );
      selectedItem->updateCursor( itemPoint );
    }
    return;
  }

  switch ( mCurrentTool )
  {
      //select/deselect items and pass mouse event further
    case Select:
    {
      QgsComposerItem* selectedItem;
      QgsComposerItem* previousSelectedItem = 0;

      if ( e->modifiers() & Qt::ControlModifier )
      {
        //CTRL modifier, so we are trying to select the next item below the current one
        //first, find currently selected item
        QList<QgsComposerItem*> selectedItems = composition()->selectedComposerItems();
        if ( selectedItems.size() > 0 )
        {
          previousSelectedItem = selectedItems.at( 0 );
        }
      }

      if ( !( e->modifiers() & Qt::ShiftModifier ) ) //keep selection if shift key pressed
      {
        composition()->clearSelection();
      }

      if ( previousSelectedItem )
      {
        //select highest item just below previously selected item at position of event
        selectedItem = composition()->composerItemAt( scenePoint, previousSelectedItem );

        //if we didn't find a lower item we'll use the top-most as fall-back
        //this duplicates mapinfo/illustrator/etc behaviour where ctrl-clicks are "cyclic"
        if ( !selectedItem )
        {
          selectedItem = composition()->composerItemAt( scenePoint );
        }
      }
      else
      {
        //select topmost item at position of event
        selectedItem = composition()->composerItemAt( scenePoint );
      }

      if ( !selectedItem )
      {
        break;
      }

      if (( e->modifiers() & Qt::ShiftModifier ) && ( selectedItem->selected() ) )
      {
        //SHIFT-clicking a selected item deselects it
        selectedItem->setSelected( false );

        //Check if we have any remaining selected items, and if so, update the item panel
        QList<QgsComposerItem*> selectedItems = composition()->selectedComposerItems();
        if ( selectedItems.size() > 0 )
        {
          emit selectedItemChanged( selectedItems.at( 0 ) );
        }
      }
      else
      {
        selectedItem->setSelected( true );
        QGraphicsView::mousePressEvent( e );
        emit selectedItemChanged( selectedItem );
      }
      break;
    }

    case MoveItemContent:
    {
      //store item as member if it is selected and cursor is over item
      QgsComposerItem* item = dynamic_cast<QgsComposerItem *>( itemAt( e->pos() ) );
      if ( item )
      {
        mMoveContentStartPos = scenePoint;
      }
      mMoveContentItem = item;
      break;
    }

    case AddArrow:
    {
      mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() );
      mRubberBandLineItem = new QGraphicsLineItem( snappedScenePoint.x(), snappedScenePoint.y(), snappedScenePoint.x(), snappedScenePoint.y() );
      mRubberBandLineItem->setZValue( 100 );
      scene()->addItem( mRubberBandLineItem );
      scene()->update();
      break;
    }

    //create rubber band for map and ellipse items
    case AddMap:
    case AddRectangle:
    case AddTriangle:
    case AddEllipse:
    case AddHtml:
    {
      QTransform t;
      mRubberBandItem = new QGraphicsRectItem( 0, 0, 0, 0 );
      mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() );
      t.translate( snappedScenePoint.x(), snappedScenePoint.y() );
      mRubberBandItem->setTransform( t );
      mRubberBandItem->setZValue( 100 );
      scene()->addItem( mRubberBandItem );
      scene()->update();
    }
    break;

    case AddLabel:
      if ( composition() )
      {
        QgsComposerLabel* newLabelItem = new QgsComposerLabel( composition() );
        newLabelItem->setText( tr( "QGIS" ) );
        newLabelItem->adjustSizeToText();
        newLabelItem->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLabelItem->rect().width(), newLabelItem->rect().height() ) );
        composition()->addComposerLabel( newLabelItem );
        emit actionFinished();
        composition()->pushAddRemoveCommand( newLabelItem, tr( "Label added" ) );
      }
      break;

    case AddScalebar:
      if ( composition() )
      {
        QgsComposerScaleBar* newScaleBar = new QgsComposerScaleBar( composition() );
        newScaleBar->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 20, 20 ) );
        composition()->addComposerScaleBar( newScaleBar );
        QList<const QgsComposerMap*> mapItemList = composition()->composerMapItems();
        if ( mapItemList.size() > 0 )
        {
          newScaleBar->setComposerMap( mapItemList.at( 0 ) );
        }
        newScaleBar->applyDefaultSize(); //4 segments, 1/5 of composer map width
        emit actionFinished();
        composition()->pushAddRemoveCommand( newScaleBar, tr( "Scale bar added" ) );
      }
      break;

    case AddLegend:
    {
      if ( composition() )
      {
        QgsComposerLegend* newLegend = new QgsComposerLegend( composition() );
        newLegend->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLegend->rect().width(), newLegend->rect().height() ) );
        composition()->addComposerLegend( newLegend );
        newLegend->updateLegend();
        emit actionFinished();
        composition()->pushAddRemoveCommand( newLegend, tr( "Legend added" ) );
      }
      break;
    }
    case AddPicture:
      if ( composition() )
      {
        QgsComposerPicture* newPicture = new QgsComposerPicture( composition() );
        newPicture->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 30, 30 ) );
        composition()->addComposerPicture( newPicture );
        emit actionFinished();
        composition()->pushAddRemoveCommand( newPicture, tr( "Picture added" ) );
      }
      break;
    case AddTable:
      if ( composition() )
      {
        QgsComposerAttributeTable* newTable = new QgsComposerAttributeTable( composition() );
        newTable->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 50, 50 ) );
        composition()->addComposerTable( newTable );
        emit actionFinished();
        composition()->pushAddRemoveCommand( newTable, tr( "Table added" ) );
      }
      break;
    default:
      break;
  }
}