void QgsSymbolSelectorWidget::setContext( const QgsSymbolWidgetContext &context )
{
  mContext = context;

  if ( mContext.expressionContext() )
  {
    mPreviewExpressionContext = *mContext.expressionContext();
    if ( mVectorLayer )
      mPreviewExpressionContext.appendScope( QgsExpressionContextUtils::layerScope( mVectorLayer ) );

    mPreviewExpressionContext.setFeature( mPreviewFeature );
  }

  QWidget *widget = stackedWidget->currentWidget();
  QgsLayerPropertiesWidget *layerProp = dynamic_cast< QgsLayerPropertiesWidget * >( widget );
  QgsSymbolsListWidget *listWidget = dynamic_cast< QgsSymbolsListWidget * >( widget );

  if ( layerProp )
    layerProp->setContext( context );
  if ( listWidget )
    listWidget->setContext( context );

  layerChanged();
  updatePreview();
}
Beispiel #2
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void QgsSymbolV2SelectorWidget::setMapCanvas( QgsMapCanvas *canvas )
{
  mMapCanvas = canvas;

  QWidget* widget = stackedWidget->currentWidget();
  QgsLayerPropertiesWidget* layerProp = dynamic_cast< QgsLayerPropertiesWidget* >( widget );
  QgsSymbolsListWidget* listWidget = dynamic_cast< QgsSymbolsListWidget* >( widget );

  if ( layerProp )
    layerProp->setMapCanvas( canvas );
  if ( listWidget )
    listWidget->setMapCanvas( canvas );
}
Beispiel #3
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void QgsSymbolSelectorWidget::setContext( const QgsSymbolWidgetContext& context )
{
  mContext = context;

  QWidget* widget = stackedWidget->currentWidget();
  QgsLayerPropertiesWidget* layerProp = dynamic_cast< QgsLayerPropertiesWidget* >( widget );
  QgsSymbolsListWidget* listWidget = dynamic_cast< QgsSymbolsListWidget* >( widget );

  if ( layerProp )
    layerProp->setContext( context );
  if ( listWidget )
    listWidget->setContext( context );

  layerChanged();
  updatePreview();
}
void QgsSymbolV2SelectorDialog::layerChanged()
{
  updateUi();

  SymbolLayerItem *currentItem = static_cast<SymbolLayerItem*>( model->itemFromIndex( layersTree->currentIndex() ) );
  if ( currentItem == NULL )
    return;

  if ( currentItem->isLayer() )
  {
    SymbolLayerItem *parent = static_cast<SymbolLayerItem*>( currentItem->parent() );
    mDataDefineRestorer.reset( new DataDefinedRestorer( parent->symbol(), currentItem->layer() ) );
    QgsLayerPropertiesWidget *layerProp = new QgsLayerPropertiesWidget( currentItem->layer(), parent->symbol(), mVectorLayer );
    layerProp->setExpressionContext( mPresetExpressionContext.data() );
    layerProp->setMapCanvas( mMapCanvas );
    setWidget( layerProp );
    connect( layerProp, SIGNAL( changed() ), mDataDefineRestorer.data(), SLOT( restore() ) );
    connect( layerProp, SIGNAL( changed() ), this, SLOT( updateLayerPreview() ) );
    // This connection when layer type is changed
    connect( layerProp, SIGNAL( changeLayer( QgsSymbolLayerV2* ) ), this, SLOT( changeLayer( QgsSymbolLayerV2* ) ) );
  }
Beispiel #5
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void QgsSymbolSelectorWidget::layerChanged()
{
  updateUi();

  SymbolLayerItem *currentItem = static_cast<SymbolLayerItem*>( model->itemFromIndex( layersTree->currentIndex() ) );
  if ( !currentItem )
    return;

  if ( currentItem->isLayer() )
  {
    SymbolLayerItem *parent = static_cast<SymbolLayerItem*>( currentItem->parent() );
    mDataDefineRestorer.reset( new DataDefinedRestorer( parent->symbol(), currentItem->layer() ) );
    QgsLayerPropertiesWidget *layerProp = new QgsLayerPropertiesWidget( currentItem->layer(), parent->symbol(), mVectorLayer );
    layerProp->setDockMode( this->dockMode() );
    layerProp->setContext( mContext );
    setWidget( layerProp );
    connect( layerProp, SIGNAL( changed() ), mDataDefineRestorer.data(), SLOT( restore() ) );
    connect( layerProp, SIGNAL( changed() ), this, SLOT( updateLayerPreview() ) );
    // This connection when layer type is changed
    connect( layerProp, SIGNAL( changeLayer( QgsSymbolLayer* ) ), this, SLOT( changeLayer( QgsSymbolLayer* ) ) );

    connectChildPanel( layerProp );
  }
void QgsSymbolSelectorWidget::layerChanged()
{
  updateUi();

  SymbolLayerItem *currentItem = static_cast<SymbolLayerItem *>( model->itemFromIndex( layersTree->currentIndex() ) );
  if ( !currentItem )
    return;

  if ( currentItem->isLayer() )
  {
    SymbolLayerItem *parent = static_cast<SymbolLayerItem *>( currentItem->parent() );
    mDataDefineRestorer.reset( new DataDefinedRestorer( parent->symbol(), currentItem->layer() ) );
    QgsLayerPropertiesWidget *layerProp = new QgsLayerPropertiesWidget( currentItem->layer(), parent->symbol(), mVectorLayer );
    layerProp->setDockMode( this->dockMode() );
    layerProp->setContext( mContext );
    setWidget( layerProp );
    connect( layerProp, &QgsLayerPropertiesWidget::changed, mDataDefineRestorer.get(), &DataDefinedRestorer::restore );
    connect( layerProp, &QgsLayerPropertiesWidget::changed, this, &QgsSymbolSelectorWidget::updateLayerPreview );
    // This connection when layer type is changed
    connect( layerProp, &QgsLayerPropertiesWidget::changeLayer, this, &QgsSymbolSelectorWidget::changeLayer );

    connectChildPanel( layerProp );
  }
  else
  {
    mDataDefineRestorer.reset();
    // then it must be a symbol
    currentItem->symbol()->setLayer( mVectorLayer );
    // Now populate symbols of that type using the symbols list widget:
    QgsSymbolsListWidget *symbolsList = new QgsSymbolsListWidget( currentItem->symbol(), mStyle, mAdvancedMenu, this, mVectorLayer );
    symbolsList->setContext( mContext );

    setWidget( symbolsList );
    connect( symbolsList, &QgsSymbolsListWidget::changed, this, &QgsSymbolSelectorWidget::symbolChanged );
  }
  updateLockButton();
}