Beispiel #1
0
//*********************************************************
bool Turn(QueueType & pQueue, VecSetType & squadSetVec, MapSquadType & squadMap, ArsenalType & arsenal){
  bool over= false;
  Player * p;
  p= pQueue.front();
  pQueue.pop();
  

  p->ResetMomentum();
    
  if( p->IsHuman())
  {
    HumanTurn(squadMap, arsenal, p);
  }
  else
  {
    BugTurn(squadMap, arsenal, p); 
  }
    
  pQueue.push(p);  
  
  DeletePlayers(pQueue, squadSetVec, squadMap);
  over= CheckOver(squadSetVec);
  
  
  return over;
}
Beispiel #2
0
//*********************************************************
void End(QueueType & pQueue, ArsenalType & arsenal, MapSquadType & squadMap, VecSetType & squadSetVec){
  GameOver(pQueue, squadSetVec, squadMap, arsenal);
  int qSize= pQueue.size();
  Player * p;
  for (int i= 0; i < qSize; i++)
  {
    p= pQueue.front(); 
    pQueue.pop();
    delete p;
  }
  return;
}
Beispiel #3
0
//*********************************************************
bool DeletePlayers(QueueType & pQueue, VecSetType & squadSetVec, MapSquadType & squadMap){
  Player * p;
  int qSize= pQueue.size();
  bool del= false;
  for (int i= 0; i < qSize; i++)
  {
    p= pQueue.front();
    pQueue.pop();
    
    if (p->IsDead())
    {
      if (squadSetVec[squadMap[p->Name()]].count(p->Name()))
      {
	squadSetVec[squadMap[p->Name()]].erase(p->Name());
	del= true;
      }
      //PrintVectorOfSquads(cout , squadSetVec); 
    }
 
    pQueue.push(p);
  }
  
  return del;
}