void CoopScene::player1ResetCog(int cogNum) { auto size = Director::getInstance()->getVisibleSize(); int leftWall = ((size.width / 100) * 22); int rightWall = ((size.width / 100) * 80); RandomHelper rand = RandomHelper(); int randomX = rand.random_int(leftWall, rightWall); if (cogNum == 1) { cog1->setPosition(randomX, size.height); _player1clicked = false; } randomX = rand.random_int(leftWall, rightWall); if (cogNum == 2) { cog2->setPosition(randomX, size.height); _player1clicked = false; } randomX = rand.random_int(leftWall, rightWall); if (cogNum == 3) { cog3->setPosition(randomX, size.height); _player1clicked = false; } }
////////////////////////////////////////////////////////////////////// //Player2Methods //////////////////////////////////////////////////// void VersusScene::player2ResetCog(int cogNum) { auto size = Director::getInstance()->getVisibleSize(); int leftWall = ((size.width / 100) * 60); int rightWall = ((size.width / 100) * 90); RandomHelper rand = RandomHelper(); int randomX = rand.random_int(leftWall, rightWall); if (cogNum == 1) { cog3->setPosition(randomX, size.height); _player2clicked = false; } else { cog4->setPosition(randomX, size.height); _player2clicked = false; } }