Beispiel #1
0
void BorderFrame::FramePaint(Draw& draw, const Rect& r)
{
	Size sz = r.GetSize();
	int n = (int)(intptr_t)*border;
	if(sz.cx >= 2 * n && sz.cy >= 2 * n)
		DrawBorder(draw, r.left, r.top, r.Width(), r.Height(), border);
}
void SceneEditorScreenMain::CreateNode(ResourceEditor::eNodeType nodeType)
{
	Rect rect = GetRect();

	if(dialogBack->GetSize() != rect.GetSize())
	{
		ReleaseResizedControl(dialogBack);
		ReleaseResizedControl(nodeDialog);


		dialogBack = ControlsFactory::CreatePanelControl(rect);
		ControlsFactory::CustomizeDialogFreeSpace(dialogBack);

		Rect r;
		r.dx = rect.dx / 2;
		r.dy = rect.dy / 2;

		r.x = rect.x + r.dx / 2;
		r.y = rect.y + r.dy / 2;

		nodeDialog = new CreateNodesDialog(r);
		nodeDialog->SetDelegate(this);
	}

    nodeDialog->CreateNode(nodeType);
    
    AddControl(dialogBack);
    AddControl(nodeDialog);
}
Beispiel #3
0
void Painter::DrawEllipseOp(const Rect& r, Color color, int pen, Color pencolor)
{
	Sizef sz = r.GetSize();
	Ellipse(r.left + sz.cx / 2, r.top + sz.cy / 2, sz.cx / 2, sz.cy / 2);
	Fill(color);
	Stroke(max(pen, 0), pencolor);
}
Beispiel #4
0
void BorderFrame::FrameLayout(Rect& r)
{
	Size sz = r.GetSize();
	int n = (int)(intptr_t)*border;
	if(sz.cx >= 2 * n && sz.cy >= 2 * n)
		r.Deflate(n);
}
Beispiel #5
0
void SplitterFrame::FrameLayout(Rect& r)
{
	Rect rr = r;
	parentsize = r.GetSize();
	int sz = BoundSize();
	switch(type) {
	case LEFT:
		r.left += sz;
		rr.right = r.left;
		break;
	case RIGHT:
		r.right -= sz;
		rr.left = r.right;
		break;
	case TOP:
		r.top += sz;
		rr.bottom = r.top;
		break;
	case BOTTOM:
		r.bottom -= sz;
		rr.top = r.bottom;
		break;
	}
	SetFrameRect(rr);
}
Beispiel #6
0
NAMESPACE_UPP

void SystemDraw::PutRect(const Rect& r, Color color)
{
	LLOG("Ctrl::PutRect " << r << ", color " << color);
	Ctrl::stat_putrect++;
	Point p = r.TopLeft();
	if(color == InvertColor()) {
		Ctrl::Put8(Ctrl::INVERTRECT);
		Ctrl::Put(r);
	}
	else {
		Size sz = r.GetSize();
		Point dp = p - pos;
		if(abs(dp.x) < 256 && abs(dp.y) < 256 && sz.cx < 256 && sz.cy < 256 && 0) {
			Ctrl::Put8(dp.x < 0 ? dp.y < 0 ? Ctrl::RECTNN : Ctrl::RECTNP
			                    : dp.y < 0 ? Ctrl::RECTPN : Ctrl::RECTPP);
			Ctrl::Put8(abs(dp.x));
			Ctrl::Put8(abs(dp.y));
			Ctrl::Put8(sz.cx);
			Ctrl::Put8(sz.cy);
		}
		else {
			Ctrl::Put8(Ctrl::RECT);
			Ctrl::Put(r);
		}
		Ctrl::Put8(color.GetR());
		Ctrl::Put8(color.GetG());
		Ctrl::Put8(color.GetB());
	}
	pos = p;
}
Beispiel #7
0
void HeaderCtrl::LeftDrag(Point p, dword keyflags)
{
	if(li < 0 || !moving) return;
	int n = 0;
	for(int i = 0; i < col.GetCount(); i++)
		if(col[i].visible)
			n++;
	if(n < 2)
		return;
	push = false;
	ti = li;
	pushi = -1;
	Refresh();
	Rect r = GetTabRect(li).OffsetedHorz(-sb);
	Size sz = r.GetSize();
	ImageDraw iw(sz.cx, sz.cy);
	bool first = true;
	col[li].Paint(first, iw, 0, 0, sz.cx, sz.cy, false, false, false);
	DrawFrame(iw, sz, SColorText());
	dragtab = iw;
	dragx = p.x;
	dragd = r.left - p.x;
	ImageBuffer ib(dragtab);
	Unmultiply(ib);
	RGBA *s = ~ib;
	RGBA *e = s + ib.GetLength();
	while(s < e) {
		s->a >>= 1;
		s++;
	}
	Premultiply(ib);
	dragtab = ib;
	isdrag = true;
}
Beispiel #8
0
void Ctrl::UpdateArea0(SystemDraw& draw, const Rect& clip, int backpaint)
{
	GuiLock __;
	LTIMING("UpdateArea");
	LLOG("========== UPDATE AREA " << UPP::Name(this) << " ==========");
	if(globalbackbuffer) {
		CtrlPaint(draw, clip);
		LLOG("========== END (TARGET IS BACKBUFFER)");
		return;
	}
	if(backpaint == FULLBACKPAINT || globalbackpaint && !hasdhctrl && !dynamic_cast<DHCtrl *>(this)) {
		ShowRepaintRect(draw, clip, LtRed());
		BackDraw bw;
		bw.Create(draw, clip.GetSize());
		bw.Offset(-clip.TopLeft());
		bw.SetPaintingDraw(draw, clip.TopLeft());
		CtrlPaint(bw, clip);
		bw.Put(draw, clip.TopLeft());
		LLOG("========== END (FULLBACKPAINT)");
		return;
	}
	if(backpaint == TRANSPARENTBACKPAINT) {
		LLOG("TransparentBackpaint");
		Vector<Rect> area;
		GatherTransparentAreas(area, draw, GetRect().GetSize(), clip);
		for(int i = 0; i < area.GetCount(); i++) {
			Rect ar = area[i];
			LLOG("Painting area: " << ar);
			ShowRepaintRect(draw, ar, LtBlue());
			BackDraw bw;
			bw.Create(draw, ar.GetSize());
			bw.Offset(-ar.TopLeft());
			bw.SetPaintingDraw(draw, ar.TopLeft());
			CtrlPaint(bw, ar);
			bw.Put(draw, ar.TopLeft());
			if(!draw.ExcludeClip(ar)) {
				LLOG("========== END");
				return;
			}
		}
		PaintOpaqueAreas(draw, GetRect().GetSize(), clip);
		LLOG("========== END");
		return;
	}
	CtrlPaint(draw, clip);
	LLOG("========== END");
}
Beispiel #9
0
	virtual void Paint(Draw& w, const Rect& r, const Value& q,
		               Color ink, Color paper, dword style) const
	{
		w.DrawRect(r, paper);
		Image m = q;
		if(!IsNull(m))
			w.DrawImage(r.left, r.top, Rescale(m, r.GetSize()));
	}
Beispiel #10
0
void GLDraw::PutImage(Point p, const Image& img, const Rect& src)
{
	LTIMING("PutImage");
	FlushPutRect();

	gl_image.Use();

	Size isz = img.GetSize();
	Rect s = src & isz;
	Rect r(p, s.GetSize());
	
	PutImagePixels += isz.cx * isz.cy;

	GLshort vertex[] = {
	    r.left, r.top,
	    r.left, r.bottom,
	    r.right, r.bottom,
	    r.right, r.top,
	};

	static GLushort indices[] = { 0, 1, 2, 0, 2, 3 };

	const float *tc;

	if(src == isz) {
		static float fixed[] = {
			0.0, 0.0,
			0.0, 1.0,
			1.0, 1.0,
			1.0, 0.0,
		};
		tc = fixed;
	}
	else {
		Sizef iszf = isz;
		Rectf h;
		h.left = s.left / iszf.cx;
		h.right = s.right / iszf.cx;
		h.top = s.top / iszf.cy;
		h.bottom = s.bottom / iszf.cy;
		float partial[] = {
			(float)h.left, (float)h.top,
			(float)h.left, (float)h.bottom,
			(float)h.right, (float)h.bottom,
			(float)h.right, (float)h.top,
		};
		tc = partial;
	}

	glEnableVertexAttribArray(ATTRIB_TEXPOS);
	glVertexAttribPointer(ATTRIB_TEXPOS, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), tc);
	glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_SHORT, GL_FALSE, 2 * sizeof(GLshort), vertex);
	glBindTexture(GL_TEXTURE_2D, GetTextureForImage(img));

	glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);

	glDisableVertexAttribArray(ATTRIB_TEXPOS);
}
Vector2 LandscapeEditorDrawSystem::TranslatePoint(const Vector2& point, const Rect& fromRect, const Rect& toRect)
{
	DVASSERT(fromRect.dx != 0.f && fromRect.dy != 0.f);

	Vector2 origRectSize = fromRect.GetSize();
	Vector2 destRectSize = toRect.GetSize();

	Vector2 scale(destRectSize.x / origRectSize.x,
				  destRectSize.y / origRectSize.y);

	Vector2 relPos = point - fromRect.GetPosition();
	Vector2 newRelPos(relPos.x * scale.x,
					  relPos.y * scale.y);

	Vector2 newPos = newRelPos + toRect.GetPosition();

	return newPos;
}
Beispiel #12
0
void Painter::DrawPaintingOp(const Rect& target, const Painting& p)
{
	Size sz = target.GetSize();
	Sizef psz = p.GetSize();
	Begin();
	Translate(target.left, target.top);
	Scale(sz.cx / psz.cx, sz.cy / psz.cy);
	Paint(p);
	End();
}
Beispiel #13
0
void GLDraw::PutImage(Point p, const Image& img, const Rect& src)
{
	if(img.GetLength() == 0)
		return;

	LLOG("PutImage " << img.GetSerialId() << ' ' << p.x << ", " << p.y << ", "<< img.GetSize());
	LLOG("SysImage cache pixels " << sTextureCache.GetSize() << ", count " << sTextureCache.GetCount());
	ImageGLDataMaker m;
	m.img = img;
	ImageGLData& sd = sTextureCache.Get(m);

	glEnable(GL_TEXTURE_2D);
	glBindTexture(GL_TEXTURE_2D, sd.texture_id);
	
	glColor3f(1.0f, 1.0f, 1.0f);
	
	if(src == img.GetSize()) {
		Rect r(p, img.GetSize());
		glBegin(GL_TRIANGLE_STRIP);
			glTexCoord2f(0, 0);
			glVertex2i(r.left, r.top);
			glTexCoord2f(1, 0);
			glVertex2i(r.right, r.top);
			glTexCoord2f(0, 1);
			glVertex2i(r.left, r.bottom);
			glTexCoord2f(1, 1);
			glVertex2i(r.right, r.bottom);
		glEnd();
	}
	else {
		Sizef iszf = img.GetSize();
		Rect s = src & img.GetSize();
		Rect r(p, s.GetSize());
		Rectf h;
		h.left = (double)s.left / iszf.cx;
		h.right = (double)s.right / iszf.cx;
		h.top = (double)s.top / iszf.cy;
		h.bottom = (double)s.bottom / iszf.cy;
		glBegin(GL_TRIANGLE_STRIP);
			glTexCoord2f(h.left, h.top);
			glVertex2i(r.left, r.top);
			glTexCoord2f(h.right, h.top);
			glVertex2i(r.right, r.top);
			glTexCoord2f(h.left, h.bottom);
			glVertex2i(r.left, r.bottom);
			glTexCoord2f(h.right, h.bottom);
			glVertex2i(r.right, r.bottom);
		glEnd();
	}

   	glDisable(GL_TEXTURE_2D);

	sTextureCache.Shrink(4 * 1024 * 768, 1000);
}
Beispiel #14
0
bool Ctrl::PaintOpaqueAreas(SystemDraw& w, const Rect& r, const Rect& clip, bool nochild)
{
	GuiLock __;
	LTIMING("PaintOpaqueAreas");
	if(!IsShown() || r.IsEmpty() || !r.Intersects(clip) || !w.IsPainting(r))
		return true;
	Point off = r.TopLeft();
	Point viewpos = off + GetView().TopLeft();
	if(backpaint == EXCLUDEPAINT)
		return w.ExcludeClip(r);
	Rect cview = clip & (GetView() + off);
	for(Ctrl *q = lastchild; q; q = q->prev)
		if(!q->PaintOpaqueAreas(w, q->GetRect() + (q->InView() ? viewpos : off),
		                        q->InView() ? cview : clip))
			return false;
	if(nochild && (lastchild || GetNext()))
		return true;
	Rect opaque = (GetOpaqueRect() + viewpos) & clip;
	if(opaque.IsEmpty())
		return true;
#ifdef SYSTEMDRAW
	if(backpaint == FULLBACKPAINT && !dynamic_cast<BackDraw *>(&w))
#else
	if(backpaint == FULLBACKPAINT && !w.IsBack())
#endif
	{
		ShowRepaintRect(w, opaque, LtRed());
		BackDraw bw;
		bw.Create(w, opaque.GetSize());
		bw.Offset(viewpos - opaque.TopLeft());
		bw.SetPaintingDraw(w, opaque.TopLeft());
		{
			LEVELCHECK(bw, this);
			Paint(bw);
			PaintCaret(bw);
		}
		bw.Put(w, opaque.TopLeft());
	}
	else {
		w.Clip(opaque);
		ShowRepaintRect(w, opaque, Green());
		w.Offset(viewpos);
		{
			LEVELCHECK(w, this);
			Paint(w);
			PaintCaret(w);
		}
		w.End();
		w.End();
	}
	LLOG("Exclude " << opaque);
	return w.ExcludeClip(opaque);
}
Beispiel #15
0
void TopWindow::Open(Ctrl *owner)
{
    GuiLock __;
    Rect r = GetRect();
    if(r.IsEmpty())
        SetRect(GetDefaultWindowRect());
    else if(r.left == 0 && r.top == 0)
        if(owner && center == 1)
            SetRect(owner->GetRect().CenterRect(r.GetSize()));
        else if(center)
            SetRect(GetWorkArea().CenterRect(r.GetSize()));
    frame->SetClient(GetRect());
    frame->window = this;
    frame->PopUp(owner, false, true);
    PopUp(frame, false, true);
    popup = false;
    SetRect(frame->GetClient());
    SyncCaption();
    if(state == MAXIMIZED)
        frame->Maximize();
}
Rect LandscapeTestData::TranslateRect(const Rect &rect, const Rect& destPlane) const
{
	DVASSERT(landscapeRect.dx != 0 && landscapeRect.dy !=0);
	
	Vector2 origPlaneSize = landscapeRect.GetSize();
	Vector2 destPlaneSize = destPlane.GetSize();

	Vector2 scale(destPlaneSize.x / origPlaneSize.x,
				   destPlaneSize.y / origPlaneSize.y);

	Vector2 relPos = rect.GetPosition() - landscapeRect.GetPosition();

	Vector2 newRelPos(relPos.x * scale.x,
					  relPos.y * scale.y);

	Vector2 newPos = newRelPos + destPlane.GetPosition();

	Vector2 newSize(rect.GetSize().x * scale.x,
					rect.GetSize().y * scale.y);

	return Rect(newPos, newSize);
}
Beispiel #17
0
Rect Ctrl::GetDefaultWindowRect()
{
	GuiLock __; 
	Rect r  = GetPrimaryWorkArea();
	Size sz = r.GetSize();
	
	static int pos = min(sz.cx / 10, 50);
	pos += 10;
	int cx = sz.cx * 2 / 3;
	int cy = sz.cy * 2 / 3;
	if(pos + cx + 50 > sz.cx || pos + cy + 50 > sz.cy)
		pos = 0;
	return RectC(r.left + pos + 20, r.top + pos + 20, cx, cy);
}
Vector2 ResultScreen::GetVecInRect(const Rect & rect, float32 angleInRad)
{
	Vector2 retVec;
	Matrix2 m;
	m.BuildRotation(angleInRad);
	angleInRad += DAVA::PI_05;
	while(angleInRad > DAVA::PI_05)
		angleInRad -= DAVA::PI_05;
	if(angleInRad > DAVA::PI_05 / 2)
		angleInRad = DAVA::PI_05 - angleInRad;
	Vector2 v = Vector2((Point2f(rect.GetSize().x / 2, 0) * m).data) / Abs(cosf(angleInRad));
    
	retVec = v + rect.GetCenter();
	return retVec;
}
Beispiel #19
0
	virtual void Paint(Draw& w, const Rect& r, const Value& q,
	                   Color ink, Color paper, dword style) const
	{
		w.DrawRect(r, paper);
		Image m = q;
		if(IsNull(m))
			return;
		Size isz = m.GetSize();
		if(isz.cx > 200 || isz.cy > 200)
			m = IconDesImg::LargeImage();
		else
		if(isz.cx > r.GetWidth() || isz.cy > r.GetHeight())
			m = CachedRescale(m, GetFitSize(m.GetSize(), r.GetSize()));
		Point p = r.CenterPos(m.GetSize());
		w.DrawImage(p.x, p.y, m);
	}
Beispiel #20
0
Image GetRect_(const Image& orig, const Rect &r) {
	if(r.IsEmpty())
		return Image();
	ImageBuffer ib(r.GetSize());
	for(int y = r.top; y < r.bottom; y++) {
		const RGBA *s = orig[y] + r.left;
		const RGBA *e = orig[y] + r.right;
		RGBA *t = ib[y - r.top];
		while(s < e) {
			*t = *s;
			t++;
			s++;
		}
	}
	return ib;
}
Beispiel #21
0
void SDraw::SysDrawImageOp(int x, int y, const Image& img, const Rect& src, Color color)
{
	Rect sr(Point(x, y) + cloff.Top().offset, (src & img.GetSize()).GetSize());
	const Vector<Rect>& clip = cloff.Top().clip;
	for(int i = 0; i < clip.GetCount(); i++) {
		Rect cr = clip[i] & sr;
		if(!cr.IsEmpty()) {
			Point p = cr.TopLeft();
			Rect r(cr.TopLeft() - sr.TopLeft() + src.TopLeft(), cr.GetSize());
			if(IsNull(color))
				PutImage(p, img, r);
			else
				PutImage(p, img, r, color);
		}
	}
}
Beispiel #22
0
void DeviceInfoTest::LoadResources()
{
    UITestTemplate::LoadResources();
    Font *font = FTFont::Create("~res:/Fonts/korinna.ttf");
    DVASSERT(font);
	font->SetSize(20);
	
    Rect textRect = GetRect();
    textRect.SetPosition(textRect.GetPosition() + Vector2(1.0f, 31.0f));
    textRect.SetSize(textRect.GetSize() - Vector2(1.0f, 31.0f));

	deviceInfoText = new UIStaticText(textRect);
    deviceInfoText->SetMultiline(true);
    deviceInfoText->SetTextAlign(ALIGN_LEFT | ALIGN_TOP);
    deviceInfoText->SetFont(font);
    deviceInfoText->SetTextColor(Color::White);
    deviceInfoText->SetDebugDraw(true);

    AddControl(deviceInfoText);
}
Beispiel #23
0
void InterpolateImage(Image& img, const Rect& _rc)
{
    Rect rc = _rc & img.GetSize();
    Image m = Crop(img, rc);
    TimeStop tm;
    Image imp = CreateImage(rc.GetSize(), Null);
    Over(imp, Point(0, 0), m, m.GetSize());
    Progress pi("Interpolating...");
    for(int qq = 0; qq < 2000; qq++) {
        InterpolateFilter f;
        f.todo = 0;
        imp = Filter(imp, f);
        Over(imp, Point(0, 0), m, m.GetSize());
        if(f.todo == 0)
            break;
        if(pi.SetCanceled(qq, 2000))
            break;
    }
    Copy(img, rc.TopLeft(), imp, imp.GetSize());
}
Beispiel #24
0
void AutoHideBar::HideAnimate(Ctrl *c)
{
	ASSERT(ctrl);
	// If the popup has a child popup active then reset timer and keep the popup visible
	Vector<Ctrl *> wins = Ctrl::GetTopCtrls();
	for(int i = 0; i < wins.GetCount(); i++) {
		if (wins[i]->IsPopUp() && wins[i]->GetOwner() == &popup) {
			KillSetTimeCallback(autohide_timeout, THISBACK1(HideAnimate, ctrl), TIMEID_HIDE_TIMEOUT);
			return;
		}
	}
	DockTabBar::KillCursor();	
#ifdef PLATFORM_WIN32
	Rect r = popup.GetRect();
	AdjustSize(r, -r.GetSize());
	Animate(popup, r, GUIEFFECT_SLIDE);
#endif
	popup.Close();
	ctrl->Remove();
	ctrl = NULL;
}
Beispiel #25
0
Image IconDes::Copy(const Rect& r)
{
	if(!IsCurrent() || r.IsEmpty())
		return Image();
	ImageBuffer ib(r.GetSize());
	Slot& c = Current();
	for(int y = r.top; y < r.bottom; y++) {
		const RGBA *s = c.image[y] + r.left;
		const RGBA *e = c.image[y] + r.right;
		const RGBA *k = c.selection[y] + r.left;
		RGBA *t = ib[y - r.top];
		while(s < e) {
			*t = *s;
			if(!k->r)
				*t = RGBAZero();
			t++;
			k++;
			s++;
		}
	}
	return ib;
}
Beispiel #26
0
void Draw::DrawPaintingOp(const Rect& target, const Painting& pw)
{
	if(!HasPainter())
		return;
	Size sz = target.GetSize();
	if((sz.cx > 2000 || sz.cy > 1500) && IsPrinter()) {
		int yy = 0;
		while(yy < sz.cy) {
			int ccy = min(sz.cy - yy, 100);
			ImageBuffer ib(sz.cx, ccy);
			Fill(~ib, White(), ib.GetLength());
			PaintImageBuffer(ib, pw, sz, Point(0, yy), true);
			DrawImageBandRLE(*this, target.left, target.top + yy, ib, 16);
			yy += ccy;
		}
	}
	else {
		ImageBuffer ib(sz);
		Fill(~ib, IsPrinter() ? White() : SColorPaper(), ib.GetLength());
		PaintImageBuffer(ib, pw, sz, Point(0, 0), IsPrinter());
		DrawImage(target.left, target.top, ib);
	}
}
Beispiel #27
0
int DockWindow::GetPointAlign(const Point p, Rect r, bool center, bool allow_lr, bool allow_tb)
{
	Size border = r.GetSize();
	border.cx = allow_lr ? border.cx/4 : 0;
	border.cy = allow_tb ? border.cy/4 : 0;
	if (center && r.Deflated(border).Contains(p))
		return DOCK_NONE;
	int q = GetQuad(p, r);
	int al = DOCK_NONE;
	if (q == 0 || q == 1)
		al = DOCK_TOP;
	else if (q == 2 || q == 3)
		al = DOCK_RIGHT;
	else if (q == 4 || q == 5)
		al = DOCK_BOTTOM;
	else if (q == 6 || q == 7)
		al = DOCK_LEFT;
	if (!allow_lr && (al == DOCK_LEFT || al == DOCK_RIGHT))
		al = (q == 7 || q == 2) ? DOCK_TOP : DOCK_BOTTOM;
	else if (!allow_tb && (al == DOCK_TOP || al == DOCK_BOTTOM))
		al = (q == 0 || q == 5) ? DOCK_LEFT : DOCK_RIGHT;
	return al;
}
Beispiel #28
0
Rect DockWindow::GetAlignBounds(int al, Rect r, bool center, bool allow_lr, bool allow_tb)
{
	Size border = r.GetSize()/4;
	switch (al) {
	case DOCK_LEFT:
		r.right = r.left + (center ? border.cx : (GHalf_(r.left + r.right)));
		return r;
	case DOCK_TOP:
		r.bottom = r.top + (center ? border.cy : (GHalf_(r.top + r.bottom)));
		return r;
	case DOCK_RIGHT:
		r.left = r.right - (center ? border.cx : (GHalf_(r.left + r.right)));
		return r;
	case DOCK_BOTTOM:
		r.top = r.bottom - (center ? border.cy : (GHalf_(r.top + r.bottom)));
		return r;
	}
	if (allow_lr)
		r.DeflateHorz(border.cx);
	if (allow_tb)
		r.DeflateVert(border.cy);
	return r;
}
Beispiel #29
0
NAMESPACE_UPP

#define LTIMING(x) // RTIMING(x)
#define LLOG(x)

void SetSurface(SystemDraw& w, const Rect& dest, const RGBA *pixels, Size srcsz, Point poff)
{
	Size dsz = dest.GetSize();
	cairo_surface_t *surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, dsz.cx, dsz.cy);
	cairo_surface_flush(surface);
	byte *a = (byte *)cairo_image_surface_get_data(surface);
	int stride = cairo_format_stride_for_width(CAIRO_FORMAT_ARGB32, dsz.cx);
	for(int i = 0; i < dsz.cy; i++) {
		int sl = poff.y + i;
		if(i >= 0 && i < srcsz.cy)
			Copy((RGBA *)a, pixels + srcsz.cx * sl + poff.x,
			     minmax(srcsz.cx - poff.x, 0, min(dsz.cx, srcsz.cx)));
		a += stride;
	}
	cairo_surface_mark_dirty(surface);
	cairo_set_source_surface(w, surface, dest.left, dest.top);
	cairo_paint(w);
	cairo_surface_destroy(surface);
}
Beispiel #30
0
void Ctrl::CtrlPaint(SystemDraw& w, const Rect& clip) {
	GuiLock __;
	LEVELCHECK(w, this);
	LTIMING("CtrlPaint");
	Rect rect = GetRect().GetSize();
	Rect orect = rect.Inflated(overpaint);
	if(!IsShown() || orect.IsEmpty() || clip.IsEmpty() || !clip.Intersects(orect))
		return;
	Ctrl *q;
	Rect view = rect;
	for(int i = 0; i < frame.GetCount(); i++) {
		LEVELCHECK(w, NULL);
		frame[i].frame->FramePaint(w, view);
		view = frame[i].view;
	}
	Rect oview = view.Inflated(overpaint);
	bool hasviewctrls = false;
	bool viewexcluded = false;
	for(q = firstchild; q; q = q->next)
		if(q->IsShown())
			if(q->InFrame()) {
				if(!viewexcluded && IsTransparent() && q->GetRect().Intersects(view)) {
					w.Begin();
					w.ExcludeClip(view);
					viewexcluded = true;
				}
				LEVELCHECK(w, q);
				Point off = q->GetRect().TopLeft();
				w.Offset(off);
				q->CtrlPaint(w, clip - off);
				w.End();
			}
			else
				hasviewctrls = true;
	if(viewexcluded)
		w.End();
	DOLEVELCHECK;
	if(!oview.IsEmpty()) {
		if(oview.Intersects(clip) && w.IsPainting(oview)) {
			LEVELCHECK(w, this);
			if(overpaint) {
				w.Clip(oview);
				w.Offset(view.left, view.top);
				Paint(w);
				PaintCaret(w);
				w.End();
				w.End();
			}
			else {
				w.Clipoff(view);
				Paint(w);
				PaintCaret(w);
				w.End();
			}
		}
	}
	if(hasviewctrls && !view.IsEmpty()) {
		Rect cl = clip & view;
		w.Clip(cl);
		for(q = firstchild; q; q = q->next)
			if(q->IsShown() && q->InView()) {
				LEVELCHECK(w, q);
				Rect qr = q->GetRect();
				Point off = qr.TopLeft() + view.TopLeft();
				Rect ocl = cl - off;
				if(ocl.Intersects(Rect(qr.GetSize()).Inflated(overpaint))) {
					w.Offset(off);
					q->CtrlPaint(w, cl - off);
					w.End();
				}
			}
		w.End();
	}
}