TEST_F(AnimationInterpolationEffectTest, SingleInterpolation)
{
    RefPtrWillBeRawPtr<InterpolationEffect> interpolationEffect = InterpolationEffect::create();
    interpolationEffect->addInterpolation(SampleInterpolation::create(InterpolableNumber::create(0), InterpolableNumber::create(10)),
        RefPtr<TimingFunction>(), 0, 1, -1, 2);

    OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> activeInterpolations = nullptr;
    interpolationEffect->getActiveInterpolations(-2, duration, activeInterpolations);
    EXPECT_EQ(0ul, activeInterpolations->size());

    interpolationEffect->getActiveInterpolations(-0.5, duration, activeInterpolations);
    EXPECT_EQ(1ul, activeInterpolations->size());
    EXPECT_EQ(-5, getInterpolableNumber(activeInterpolations->at(0)));

    interpolationEffect->getActiveInterpolations(0.5, duration, activeInterpolations);
    EXPECT_EQ(1ul, activeInterpolations->size());
    EXPECT_FLOAT_EQ(5, getInterpolableNumber(activeInterpolations->at(0)));

    interpolationEffect->getActiveInterpolations(1.5, duration, activeInterpolations);
    EXPECT_EQ(1ul, activeInterpolations->size());
    EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0)));

    interpolationEffect->getActiveInterpolations(3, duration, activeInterpolations);
    EXPECT_EQ(0ul, activeInterpolations->size());
}
TEST_F(AnimationInterpolationEffectTest, MultipleInterpolations)
{
    RefPtrWillBeRawPtr<InterpolationEffect> interpolationEffect = InterpolationEffect::create();
    interpolationEffect->addInterpolation(SampleInterpolation::create(InterpolableNumber::create(10), InterpolableNumber::create(15)),
        RefPtr<TimingFunction>(), 1, 2, 1, 3);
    interpolationEffect->addInterpolation(SampleInterpolation::create(InterpolableNumber::create(0), InterpolableNumber::create(1)),
        LinearTimingFunction::shared(), 0, 1, 0, 1);
    interpolationEffect->addInterpolation(SampleInterpolation::create(InterpolableNumber::create(1), InterpolableNumber::create(6)),
        CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease), 0.5, 1.5, 0.5, 1.5);

    OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> activeInterpolations = nullptr;
    interpolationEffect->getActiveInterpolations(-0.5, duration, activeInterpolations);
    EXPECT_EQ(0ul, activeInterpolations->size());

    interpolationEffect->getActiveInterpolations(0, duration, activeInterpolations);
    EXPECT_EQ(1ul, activeInterpolations->size());
    EXPECT_FLOAT_EQ(0, getInterpolableNumber(activeInterpolations->at(0)));

    interpolationEffect->getActiveInterpolations(0.5, duration, activeInterpolations);
    EXPECT_EQ(2ul, activeInterpolations->size());
    EXPECT_FLOAT_EQ(0.5f, getInterpolableNumber(activeInterpolations->at(0)));
    EXPECT_FLOAT_EQ(1, getInterpolableNumber(activeInterpolations->at(1)));

    interpolationEffect->getActiveInterpolations(1, duration, activeInterpolations);
    EXPECT_EQ(2ul, activeInterpolations->size());
    EXPECT_FLOAT_EQ(10, getInterpolableNumber(activeInterpolations->at(0)));
    EXPECT_FLOAT_EQ(5.0282884f, getInterpolableNumber(activeInterpolations->at(1)));

    interpolationEffect->getActiveInterpolations(1, duration * 1000, activeInterpolations);
    EXPECT_EQ(2ul, activeInterpolations->size());
    EXPECT_FLOAT_EQ(10, getInterpolableNumber(activeInterpolations->at(0)));
    EXPECT_FLOAT_EQ(5.0120168f, getInterpolableNumber(activeInterpolations->at(1)));

    interpolationEffect->getActiveInterpolations(1.5, duration, activeInterpolations);
    EXPECT_EQ(1ul, activeInterpolations->size());
    EXPECT_FLOAT_EQ(12.5f, getInterpolableNumber(activeInterpolations->at(0)));

    interpolationEffect->getActiveInterpolations(2, duration, activeInterpolations);
    EXPECT_EQ(1ul, activeInterpolations->size());
    EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0)));
}