Beispiel #1
0
void EventPath::buildRelatedNodeMap(const Node& relatedNode, RelatedTargetMap& relatedTargetMap)
{
    EventPath relatedTargetEventPath(const_cast<Node&>(relatedNode));
    for (size_t i = 0; i < relatedTargetEventPath.m_treeScopeEventContexts.size(); ++i) {
        TreeScopeEventContext* treeScopeEventContext = relatedTargetEventPath.m_treeScopeEventContexts[i].get();
        relatedTargetMap.add(&treeScopeEventContext->treeScope(), treeScopeEventContext->target());
    }
}
Beispiel #2
0
void EventPath::buildRelatedNodeMap(const Node* relatedNode, RelatedTargetMap& relatedTargetMap)
{
    TreeScope* lastTreeScope = 0;
    EventPath eventPath(const_cast<Node*>(relatedNode));
    for (size_t i = 0; i < eventPath.size(); ++i) {
        TreeScope* treeScope = &eventPath[i].node()->treeScope();
        if (treeScope != lastTreeScope)
            relatedTargetMap.add(treeScope, eventPath[i].target());
        lastTreeScope = treeScope;
    }
}
void EventPath::buildRelatedNodeMap(const Node& relatedNode, RelatedTargetMap& relatedTargetMap)
{
    OwnPtrWillBeRawPtr<EventPath> relatedTargetEventPath = adoptPtrWillBeNoop(new EventPath(const_cast<Node&>(relatedNode)));
    for (size_t i = 0; i < relatedTargetEventPath->m_treeScopeEventContexts.size(); ++i) {
        TreeScopeEventContext* treeScopeEventContext = relatedTargetEventPath->m_treeScopeEventContexts[i].get();
        relatedTargetMap.add(&treeScopeEventContext->treeScope(), treeScopeEventContext->target());
    }
#if ENABLE(OILPAN)
    // Oilpan: It is important to explicitly clear the vectors to reuse
    // the memory in subsequent event dispatchings.
    relatedTargetEventPath->clear();
#endif
}