Beispiel #1
0
static void
mainLoop() {
    addCallbacks(retracer);

    long long startTime = 0; 
    frameNo = 0;

    startTime = os::getTime();

    if (singleThread) {
        trace::Call *call;
        while ((call = parser->parse_call())) {
            retraceCall(call);
            delete call;
        }
    } else {
        RelayRace race;
        race.run();
    }
    finishRendering();

    long long endTime = os::getTime();
    float timeInterval = (endTime - startTime) * (1.0 / os::timeFrequency);

    if ((retrace::verbosity >= -1) || (retrace::profiling)) {
        std::cout << 
            "Rendered " << frameNo << " frames"
            " in " <<  timeInterval << " secs,"
            " average of " << (frameNo/timeInterval) << " fps\n";
    }

    if (waitOnFinish) {
        waitForInput();
    } else {
        return;
    }
}
Beispiel #2
0
static void
mainLoop() {
    addCallbacks(retracer);

    long long startTime = 0; 
    frameNo = 0;

    startTime = os::getTime();

    if (singleThread) {
        trace::Call *call;
        while ((call = parser.parse_call())) {
            retraceCall(call);
            delete call;
        };
    } else {
        RelayRace race;
        race.run();
    }
    finishRendering();

    long long endTime = os::getTime();
    float timeInterval = (endTime - startTime) * (1.0 / os::timeFrequency);

    if ((retrace::verbosity >= -1) || (retrace::profiling)) {
        std::cout << 
            "Rendered " << frameNo << " frames"
            " in " <<  timeInterval << " secs,"
            " average of " << (frameNo/timeInterval) << " fps\n";

        std::cout << std::endl;
        std::cout <<
            "Total number of calls: " << nCalls.tot() << std::endl;
        std::cout <<
            "Average number of calls: " << nCalls.avg() << std::endl;
        std::cout <<
            "Minimum number of calls: " << nCalls.min() << std::endl;
        std::cout <<
            "Maximum number of calls: " << nCalls.max() << std::endl;

        std::cout << std::endl;
        std::cout <<
            "Total number of render calls: " << nRenderCalls.tot() << std::endl;
        std::cout <<
            "Average number of render calls: " << nRenderCalls.avg() << std::endl;
        std::cout <<
            "Minimum number of render calls: " << nRenderCalls.min() << std::endl;
        std::cout <<
            "Maximum number of render calls: " << nRenderCalls.max() << std::endl;

        std::cout << std::endl;
        std::cout <<
            "Total texel uploads: " << texUploads.tot() << std::endl;
        std::cout <<
            "Average texel uploads: " << texUploads.avg() << std::endl;
        std::cout <<
            "Minimum texel uploads: " << texUploads.min() << std::endl;
        std::cout <<
            "Maximum texel uploads: " << texUploads.max() << std::endl;

        std::cout << std::endl;
        std::cout <<
            "Total number of triangles: " << nTriangles.tot() << std::endl;
        std::cout <<
            "Average number of triangles: " << nTriangles.avg() << std::endl;
        std::cout <<
            "Minimum number of triangles: " << nTriangles.min() << std::endl;
        std::cout <<
            "Maximum number of triangles: " << nTriangles.max() << std::endl;

        std::cout << std::endl;
        std::cout <<
            "Total number of vertices: " << nVertices.tot() << std::endl;
        std::cout <<
            "Average number of vertices: " << nVertices.avg() << std::endl;
        std::cout <<
            "Minimum number of vertices: " << nVertices.min() << std::endl;
        std::cout <<
            "Maximum number of vertices: " << nVertices.max() << std::endl;
    }

    if (waitOnFinish) {
        waitForInput();
    } else {
        return;
    }
}