int main( int argc, char* args[] )
{
    Render render;
    
    render.init();
    
    int i = 0;
    
    while(render.running)
    {
        render.event();
        render.draw();
        
        if((render.checkNow)&&(i == render.speed))
        {
            render.check();
        }
        
        i++;
        if(i > render.speed) i = 0;
    }
    
    
    //Quit SDL
    SDL_Quit();
    
    return 0;
}
Beispiel #2
0
int main(void)
{
    GLFWwindow* window;

    if (glfwInit()) {
        glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
        glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    } else {
        exit(EXIT_FAILURE);
    }

    window = glfwCreateWindow(640, 480, "App", NULL, NULL);
    if (window) {
        glfwMakeContextCurrent(window);
        glfwSetKeyCallback(window, glfwKeyCallback);
        glfwSwapInterval(1);
    } else {
        glfwTerminate();
        exit(EXIT_FAILURE);
    }


    Render render;
    render.setup("lib");
    isRunning = true;

    printf("GL Version %s\n", glGetString(GL_VERSION));

    while (isRunning && !glfwWindowShouldClose(window)) {
        render.update();
        render.draw();

        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    glfwDestroyWindow(window);
    glfwTerminate();
    return 0;
}