Beispiel #1
0
	void ImageProcessor::operator()(RenderEngine& render_engine)
	{
		if (initialized_)
		{
			render_engine.draw(*quadrilateral_);
		}
	}
void RenderEngine::display()
{
  if(render_engine.is_done())
  {
    render_engine.set_gl_ortho_proj();
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();
    render_engine.draw_texture();
  }
  else
  {
    glEnable(GL_DEPTH_TEST);
    render_engine.set_gl_perspective();
    render_engine.set_gl_clearcolor();
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();
	  render_engine.set_gl_camera();
    render_engine.draw();
    glDisable(GL_DEPTH_TEST);
  }
  glutSwapBuffers();  
}