Beispiel #1
0
bool RenderThemeGtk::paintProgressBar(RenderObject* renderObject, const PaintInfo& paintInfo, const IntRect& rect)
{
    if (!renderObject->isProgress())
        return true;

    GtkWidget* progressBarWidget = moz_gtk_get_progress_widget();
    if (!progressBarWidget)
        return true;

    if (paintRenderObject(MOZ_GTK_PROGRESSBAR, renderObject, paintInfo.context, rect))
        return true;

    IntRect chunkRect(rect);
    RenderProgress* renderProgress = toRenderProgress(renderObject);

    GtkStyle* style = gtk_widget_get_style(progressBarWidget);
    chunkRect.setHeight(chunkRect.height() - (2 * style->ythickness));
    chunkRect.setY(chunkRect.y() + style->ythickness);
    chunkRect.setWidth((chunkRect.width() - (2 * style->xthickness)) * renderProgress->position());
    if (renderObject->style()->direction() == RTL)
        chunkRect.setX(rect.x() + rect.width() - chunkRect.width() - style->xthickness);
    else
        chunkRect.setX(chunkRect.x() + style->xthickness);

    return paintRenderObject(MOZ_GTK_PROGRESS_CHUNK, renderObject, paintInfo.context, chunkRect);
}
Beispiel #2
0
IntRect RenderThemeGtk::calculateProgressRect(RenderObject* renderObject, const IntRect& fullBarRect)
{
    IntRect progressRect(fullBarRect);
    RenderProgress* renderProgress = toRenderProgress(renderObject);
    if (renderProgress->isDeterminate()) {
        int progressWidth = progressRect.width() * renderProgress->position();
        if (renderObject->style()->direction() == RTL)
            progressRect.setX(progressRect.x() + progressRect.width() - progressWidth);
        progressRect.setWidth(progressWidth);
        return progressRect;
    }

    double animationProgress = renderProgress->animationProgress();

    // Never let the progress rect shrink smaller than 2 pixels.
    int newWidth = max(2, progressRect.width() / progressActivityBlocks);
    int movableWidth = progressRect.width() - newWidth;
    progressRect.setWidth(newWidth);

    // We want the first 0.5 units of the animation progress to represent the
    // forward motion and the second 0.5 units to represent the backward motion,
    // thus we multiply by two here to get the full sweep of the progress bar with
    // each direction.
    if (animationProgress < 0.5)
        progressRect.setX(progressRect.x() + (animationProgress * 2 * movableWidth));
    else
        progressRect.setX(progressRect.x() + ((1.0 - animationProgress) * 2 * movableWidth));
    return progressRect;
}
bool RenderThemeNix::paintProgressBar(RenderObject* o, const PaintInfo& i, const IntRect& rect)
{
    RenderProgress* renderProgress = toRenderProgress(o);
    WebKit::WebThemeEngine::ProgressBarExtraParams extraParams;
    extraParams.isDeterminate = renderProgress->isDeterminate();
    extraParams.position = renderProgress->position();
    extraParams.animationProgress = renderProgress->animationProgress();
    extraParams.animationStartTime = renderProgress->animationStartTime();
    themeEngine()->paintProgressBar(webCanvas(i), getWebThemeState(this, o), WebKit::WebRect(rect), extraParams);

    return false;
}
bool RenderThemeQStyle::paintProgressBar(RenderObject* o, const PaintInfo& pi, const IntRect& r)
{
    if (!o->isProgress())
        return true;

    StylePainterQStyle p(this, pi, o);
    if (!p.isValid())
        return true;

    p.styleOption.rect = r;
    RenderProgress* renderProgress = toRenderProgress(o);
    p.paintProgressBar(renderProgress->position(), renderProgress->animationProgress());
    return false;
}
bool RenderThemeQtMobile::paintProgressBar(RenderObject* o, const PaintInfo& pi, const IntRect& r)
{
    if (!o->isProgress())
        return true;

    StylePainterMobile p(this, pi);
    if (!p.isValid())
        return true;

    RenderProgress* renderProgress = toRenderProgress(o);
    const bool isRTL = (renderProgress->style()->direction() == RTL);

    if (renderProgress->isDeterminate())
        p.drawProgress(r, renderProgress->position(), !isRTL);
    else
        p.drawProgress(r, renderProgress->animationProgress(), !isRTL, true);

    return false;
}
Beispiel #6
0
bool RenderThemeQStyle::paintProgressBar(RenderObject* o, const PaintInfo& pi, const IntRect& r)
{
    if (!o->isProgress())
        return true;

    StylePainterQStyle p(this, pi);
    if (!p.isValid())
       return true;

    QStyleOptionProgressBarV2 option;
    initStyleOption(p.widget, option);
    initializeCommonQStyleOptions(option, o);

    RenderProgress* renderProgress = toRenderProgress(o);
    option.rect = r;
    option.maximum = std::numeric_limits<int>::max();
    option.minimum = 0;
    option.progress = (renderProgress->position() * std::numeric_limits<int>::max());

    const QPoint topLeft = r.location();
    p.painter->translate(topLeft);
    option.rect.moveTo(QPoint(0, 0));
    option.rect.setSize(r.size());

    if (option.progress < 0) {
        // FIXME: Until http://bugreports.qt.nokia.com/browse/QTBUG-9171 is fixed,
        // we simulate one square animating across the progress bar.
        p.drawControl(QStyle::CE_ProgressBarGroove, option);
        int chunkWidth = qStyle()->pixelMetric(QStyle::PM_ProgressBarChunkWidth, &option);
        QColor color = (option.palette.highlight() == option.palette.background()) ? option.palette.color(QPalette::Active, QPalette::Highlight) : option.palette.color(QPalette::Highlight);
        if (renderProgress->style()->direction() == RTL)
            p.painter->fillRect(option.rect.right() - chunkWidth  - renderProgress->animationProgress() * option.rect.width(), 0, chunkWidth, option.rect.height(), color);
        else
            p.painter->fillRect(renderProgress->animationProgress() * option.rect.width(), 0, chunkWidth, option.rect.height(), color);
    } else
        p.drawControl(QStyle::CE_ProgressBar, option);

    p.painter->translate(-topLeft);

    return false;
}