Beispiel #1
0
void renderSubtreeToImage(ImageBuffer* image, RenderObject* item)
{
    ASSERT(item);
    ASSERT(image);
    ASSERT(image->context());

    // FIXME: This sets the rect to the viewable area of the current frame. This
    // is used to support text drawings to the ImageBuffer. See bug 30399.
    IntRect rect;
    FrameView* frameView = item->document()->view();
    if (frameView)
        rect = IntRect(0, 0, frameView->visibleWidth(), frameView->visibleHeight());
    RenderObject::PaintInfo info(image->context(), rect, PaintPhaseForeground, 0, 0, 0);

    // FIXME: isSVGContainer returns true for RenderSVGViewportContainer, so if this is ever
    // called with one of those, we will read from the wrong offset in an object due to a bad cast.
    RenderSVGContainer* svgContainer = 0;
    if (item && item->isSVGContainer())
        svgContainer = toRenderSVGContainer(item);

    bool drawsContents = svgContainer ? svgContainer->drawsContents() : false;
    if (svgContainer && !drawsContents)
        svgContainer->setDrawsContents(true);

    item->layoutIfNeeded();
    item->paint(info, 0, 0);

    if (svgContainer && !drawsContents)
        svgContainer->setDrawsContents(false);
}
void SVGImageBufferTools::renderSubtreeToImageBuffer(ImageBuffer* image, RenderObject* item, const AffineTransform& subtreeContentTransformation)
{
    ASSERT(item);
    ASSERT(image);
    ASSERT(image->context());

    PaintInfo info(image->context(), PaintInfo::infiniteRect(), PaintPhaseForeground, 0, 0, 0);

    RenderSVGContainer* svgContainer = 0;
    if (item && item->isSVGContainer() && !item->isSVGViewportContainer())
        svgContainer = toRenderSVGContainer(item);

    bool drawsContents = svgContainer ? svgContainer->drawsContents() : false;
    if (svgContainer && !drawsContents)
        svgContainer->setDrawsContents(true);

    AffineTransform& contentTransformation = currentContentTransformation();
    AffineTransform savedContentTransformation = contentTransformation;
    contentTransformation.multiply(subtreeContentTransformation);

    item->layoutIfNeeded();
    item->paint(info, 0, 0);

    contentTransformation = savedContentTransformation;

    if (svgContainer && !drawsContents)
        svgContainer->setDrawsContents(false);
}
RenderObject* SVGSVGElement::createRenderer(RenderArena* arena, RenderStyle*)
{
    RenderSVGContainer* rootContainer = new (arena) RenderSVGContainer(this);

    // FIXME: All this setup should be done after attributesChanged, not here.
    rootContainer->setViewBox(viewBox());
    rootContainer->setAlign(KCAlign(preserveAspectRatio()->align() - 1));
    rootContainer->setSlice(preserveAspectRatio()->meetOrSlice() == SVGPreserveAspectRatio::SVG_MEETORSLICE_SLICE);

    return rootContainer;
}
Beispiel #4
0
void write(TextStream &ts, const RenderSVGContainer &container, int indent)
{
    writeIndent(ts, indent);
    ts << container.renderName();
    
    if (container.element()) {
        DeprecatedString tagName = getTagName(container.element());
        if (!tagName.isEmpty())
            ts << " {" << tagName << "}";
    }
    
    ts << container << endl;
    
    for (RenderObject *child = container.firstChild(); child != NULL; child = child->nextSibling())
        write(ts, *child, indent + 1);
}
void write(TextStream& ts, const RenderSVGContainer& container, int indent)
{
    writeIndent(ts, indent);
    ts << container.renderName();

    if (container.element()) {
        String tagName = getTagName(static_cast<SVGStyledElement*>(container.element()));
        if (!tagName.isEmpty())
            ts << " {" << tagName << "}";
    }

    ts << container << "\n";

    for (RenderObject* child = container.firstChild(); child; child = child->nextSibling())
        write(ts, *child, indent + 1);
}
Beispiel #6
0
RenderObject* SVGSVGElement::createRenderer(RenderArena* arena, RenderStyle*)
{
    RenderSVGContainer *rootContainer = new (arena) RenderSVGContainer(this);

    // FIXME: all this setup should be done after attributesChanged, not here.
    float _x = x()->baseVal()->value();
    float _y = y()->baseVal()->value();
    float _width = width()->baseVal()->value();
    float _height = height()->baseVal()->value();

    rootContainer->setViewport(FloatRect(_x, _y, _width, _height));
    rootContainer->setViewBox(FloatRect(viewBox()->baseVal()->x(), viewBox()->baseVal()->y(), viewBox()->baseVal()->width(), viewBox()->baseVal()->height()));
    rootContainer->setAlign(KCAlign(preserveAspectRatio()->baseVal()->align() - 1));
    rootContainer->setSlice(preserveAspectRatio()->baseVal()->meetOrSlice() == SVG_MEETORSLICE_SLICE);
    
    return rootContainer;
}
Beispiel #7
0
void renderSubtreeToImage(ImageBuffer* image, RenderObject* item)
{
    ASSERT(item);
    ASSERT(image);
    ASSERT(image->context());
    RenderObject::PaintInfo info(image->context(), IntRect(), PaintPhaseForeground, 0, 0, 0);

    RenderSVGContainer* svgContainer = 0;
    if (item && item->isSVGContainer())
        svgContainer = static_cast<RenderSVGContainer*>(item);

    bool drawsContents = svgContainer ? svgContainer->drawsContents() : false;
    if (svgContainer && !drawsContents)
        svgContainer->setDrawsContents(true);

    item->layoutIfNeeded();
    item->paint(info, 0, 0);

    if (svgContainer && !drawsContents)
        svgContainer->setDrawsContents(false);
}
void renderSubtreeToImage(ImageBuffer* image, RenderObject* item)
{
    ASSERT(item);
    ASSERT(image);
    ASSERT(image->context());
    RenderObject::PaintInfo info(image->context(), IntRect(), PaintPhaseForeground, 0, 0, 0);

    // FIXME: isSVGContainer returns true for RenderSVGViewportContainer, so if this is ever
    // called with one of those, we will read from the wrong offset in an object due to a bad cast.
    RenderSVGContainer* svgContainer = 0;
    if (item && item->isSVGContainer())
        svgContainer = toRenderSVGContainer(item);

    bool drawsContents = svgContainer ? svgContainer->drawsContents() : false;
    if (svgContainer && !drawsContents)
        svgContainer->setDrawsContents(true);

    item->layoutIfNeeded();
    item->paint(info, 0, 0);

    if (svgContainer && !drawsContents)
        svgContainer->setDrawsContents(false);
}
Beispiel #9
0
RenderObject* SVGMarkerElement::createRenderer(RenderArena* arena, RenderStyle* style)
{
    RenderSVGContainer *markerContainer = new (arena) RenderSVGContainer(this);
    markerContainer->setDrawsContents(false); // Marker contents will be explicitly drawn.
    return markerContainer;
}
RenderObject* SVGMaskElement::createRenderer(RenderArena* arena, RenderStyle*)
{
    RenderSVGContainer* maskContainer = new (arena) RenderSVGContainer(this);
    maskContainer->setDrawsContents(false);
    return maskContainer;
}
RenderObject* SVGPatternElement::createRenderer(RenderArena* arena, RenderStyle*)
{
    RenderSVGContainer* patternContainer = new (arena) RenderSVGContainer(this);
    patternContainer->setDrawsContents(false);
    return patternContainer;
}