Beispiel #1
0
unsigned int Framebuffer::getStencilbufferSerial() const
{
    Renderbuffer *stencilbuffer = mStencilbufferPointer.get();

    if (stencilbuffer)
    {
        return stencilbuffer->getSerial();
    }

    return 0;
}
Beispiel #2
0
unsigned int Framebuffer::getDepthbufferSerial() const
{
    Renderbuffer *depthbuffer = mDepthbufferPointer.get();

    if (depthbuffer)
    {
        return depthbuffer->getSerial();
    }

    return 0;
}
unsigned int Framebuffer::getRenderTargetSerial()
{
    Renderbuffer *colorbuffer = mColorbufferPointer.get();

    if (colorbuffer)
    {
        return colorbuffer->getSerial();
    }

    return 0;
}
Beispiel #4
0
unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const
{
    ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);

    Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();

    if (colorbuffer)
    {
        return colorbuffer->getSerial();
    }

    return 0;
}