Beispiel #1
0
void BuddyEditor::widgetRemoved(QWidget *widget)
{
    QList<QWidget*> child_list = widget->findChildren<QWidget*>();
    child_list.prepend(widget);

    ConnectionSet remove_set;
    foreach (QWidget *w, child_list) {
        const ConnectionList &cl = connectionList();
        foreach (Connection *con, cl) {
            if (con->widget(EndPoint::Source) == w || con->widget(EndPoint::Target) == w)
                remove_set.insert(con, con);
        }
    }

    if (!remove_set.isEmpty()) {
        undoStack()->beginMacro(tr("Remove buddies"));
        foreach (Connection *con, remove_set) {
            setSelected(con, false);
            con->update();
            QWidget *source = con->widget(EndPoint::Source);
            if (qobject_cast<QLabel*>(source) == 0) {
                qDebug("BuddyConnection::widgetRemoved(): not a label");
            } else {
                ResetPropertyCommand *command = new ResetPropertyCommand(formWindow());
                command->init(source, QLatin1String(buddyPropertyC));
                undoStack()->push(command);
            }
            delete takeConnection(con);
        }
void FormWindowCursor::resetWidgetProperty(QWidget *widget, const QString &name)
{
    ResetPropertyCommand *cmd = new ResetPropertyCommand(m_formWindow);
    if (cmd->init(widget, name)) {
        m_formWindow->commandHistory()->push(cmd);
    } else {
        delete cmd;
        qDebug() << "Unable to reset property " << name << '.';
    }
}
 QDESIGNER_SHARED_EXPORT QDesignerFormWindowCommand *createTextPropertyCommand(const QString &propertyName, const QString &text, QObject *object, QDesignerFormWindowInterface *fw)
 {
     if (text.isEmpty()) {
         ResetPropertyCommand *cmd = new ResetPropertyCommand(fw);
         cmd->init(object, propertyName);
         return cmd;
     }
     SetPropertyCommand *cmd = new SetPropertyCommand(fw);
     cmd->init(object, propertyName, text);
     return cmd;
 }
QDesignerFormWindowCommand *setPropertyCommand(const QString &name, T value, T defaultValue,
                                               QObject *o, QDesignerFormWindowInterface *fw)
{
    if (value == defaultValue) {
        ResetPropertyCommand *cmd = new ResetPropertyCommand(fw);
        cmd->init(o, name);
        return cmd;
    }
    SetPropertyCommand *cmd = new SetPropertyCommand(fw);
    cmd->init(o, name, QVariant(value));
    return cmd;
}
static QDesignerFormWindowCommand *setKeySequencePropertyCommand(const PropertySheetKeySequenceValue &ks, QAction *action, QDesignerFormWindowInterface *fw)
{
    const QString shortcutProperty = QLatin1String(shortcutPropertyC);
    if (ks.value().isEmpty()) {
        ResetPropertyCommand *cmd = new ResetPropertyCommand(fw);
        cmd->init(action, shortcutProperty);
        return cmd;
    }
    SetPropertyCommand *cmd = new SetPropertyCommand(fw);
    cmd->init(action, shortcutProperty, QVariant::fromValue(ks));
    return cmd;
}
static QDesignerFormWindowCommand *setIconPropertyCommand(const PropertySheetIconValue &newIcon, QAction *action, QDesignerFormWindowInterface *fw)
{
    const QString iconProperty = QLatin1String(iconPropertyC);
    if (newIcon.isEmpty()) {
        ResetPropertyCommand *cmd = new ResetPropertyCommand(fw);
        cmd->init(action, iconProperty);
        return cmd;
    }
    SetPropertyCommand *cmd = new SetPropertyCommand(fw);
    cmd->init(action, iconProperty, QVariant::fromValue(newIcon));
    return cmd;
}
void QDesignerIntegrationPrivate::resetProperty(const QString &name)
{
    QDesignerFormWindowInterface *formWindow = q->core()->formWindowManager()->activeFormWindow();
    if (!formWindow)
        return;

    Selection selection;
    getSelection(selection);
    if (selection.empty())
        return;

    ResetPropertyCommand *cmd = new ResetPropertyCommand(formWindow);
    // find a reference object to find the right group
    if (cmd->init(selection.selection(), name, propertyEditorObject())) {
        formWindow->commandHistory()->push(cmd);
    } else {
        delete cmd;
        qDebug() << "** WARNING Unable to reset property " << name << '.';
    }
}