Beispiel #1
0
/// \brief Copy attributes into an Atlas entity
///
/// @param ent Atlas entity this entity should be copied into
void Entity::addToEntity(const RootEntity & ent) const
{
    // We need to have a list of keys to pull from attributes.
    PropertyDict::const_iterator J;
    PropertyDict::const_iterator Jend;

    if (m_type != 0) {
        J = m_type->defaults().begin();
        Jend = m_type->defaults().end();
        for (; J != Jend; ++J) {
            J->second->add(J->first, ent);
        }
    }

    J = m_properties.begin();
    Jend = m_properties.end();
    for (; J != Jend; ++J) {
        J->second->add(J->first, ent);
    }

    ent->setStamp(m_seq);
    if (m_type != 0) {
        ent->setParents(std::list<std::string>(1, m_type->name()));
    }
    m_location.addToEntity(ent);
    ent->setObjtype("obj");
}
void ServerRouting::addToEntity(const RootEntity & ent) const
{
    ent->setObjtype("obj");
    ent->setAttr("server", "cyphesis");
    ent->setAttr("ruleset", m_svrRuleset);
    ent->setName(m_svrName);
    ent->setParents(std::list<std::string>(1, "server"));
    ent->setAttr("clients", m_numClients);
    ent->setAttr("uptime", m_world.upTime());
    ent->setAttr("builddate", std::string(consts::buildTime)+", "+std::string(consts::buildDate));
    ent->setAttr("buildid", consts::buildId);
    ent->setAttr("version", std::string(consts::version));
    if (restricted_flag) {
        ent->setAttr("restricted", "true");
    }
    ent->setAttr("entities", (long)m_world.getEntities().size());
    
    // We could add all sorts of stats here, but I don't know exactly what yet.
}
Beispiel #3
0
void Juncture::addToEntity(const RootEntity & ent) const
{
    ent->setObjtype("obj");
    ent->setId(getId());
    ent->setParents(std::list<std::string>(1,"juncture"));
}