Beispiel #1
0
void ViewpointNode::rotate(SFRotation rot) 
{
	float rotation[4];
	rot.getValue(rotation);
	addOrientation(rotation);
}
void MFRotation::get1Value(int index, float value[]) const
{
	SFRotation *rotation = (SFRotation *)getObject(index);
	if (rotation)
		rotation->getValue(value);
}