void ROUTER_PREVIEW_ITEM::Line( const SHAPE_LINE_CHAIN& aLine, int aWidth, int aStyle )
{
    m_originLayer = m_layer = 0;
    m_width = aWidth;
    m_color = assignColor( aStyle );
    m_type = PR_SHAPE;
    m_depth = -1024;        // TODO gal->GetMinDepth()
    m_shape = aLine.Clone();
}
Beispiel #2
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void ROUTER_PREVIEW_ITEM::Line( const SHAPE_LINE_CHAIN& aLine, int aWidth, int aStyle )
{
    m_originLayer = m_layer = 0;
    m_width = aWidth;
    m_color = assignColor( aStyle );
    m_type = PR_SHAPE;
    m_depth = -2047;
    m_shape = aLine.Clone();

    ViewSetVisible( true );
    ViewUpdate( GEOMETRY | APPEARANCE );
}