Beispiel #1
0
FloatRect RenderSVGResourceFilterPrimitive::determineFilterPrimitiveSubregion(FilterEffect* effect)
{
    SVGFilter* filter = static_cast<SVGFilter*>(effect->filter());
    ASSERT(filter);

    // FETile, FETurbulence, FEFlood don't have input effects, take the filter region as unite rect.
    FloatRect subregion;
    if (unsigned numberOfInputEffects = effect->inputEffects().size()) {
        subregion = determineFilterPrimitiveSubregion(effect->inputEffect(0));
        for (unsigned i = 1; i < numberOfInputEffects; ++i)
            subregion.unite(determineFilterPrimitiveSubregion(effect->inputEffect(i)));
    } else
        subregion = filter->filterRegionInUserSpace();

    // After calling determineFilterPrimitiveSubregion on the target effect, reset the subregion again for <feTile>.
    if (effect->filterEffectType() == FilterEffectTypeTile)
        subregion = filter->filterRegionInUserSpace();

    FloatRect effectBoundaries = effect->effectBoundaries();
    if (effect->hasX())
        subregion.setX(effectBoundaries.x());
    if (effect->hasY())
        subregion.setY(effectBoundaries.y());
    if (effect->hasWidth())
        subregion.setWidth(effectBoundaries.width());
    if (effect->hasHeight())
        subregion.setHeight(effectBoundaries.height());

    effect->setFilterPrimitiveSubregion(subregion);

    FloatRect absoluteSubregion = filter->absoluteTransform().mapRect(subregion);
    FloatSize filterResolution = filter->filterResolution();
    absoluteSubregion.scale(filterResolution.width(), filterResolution.height());

    // Clip every filter effect to the filter region.
    FloatRect absoluteScaledFilterRegion = filter->filterRegion();
    absoluteScaledFilterRegion.scale(filterResolution.width(), filterResolution.height());
    absoluteSubregion.intersect(absoluteScaledFilterRegion);

    effect->setMaxEffectRect(absoluteSubregion);
    return subregion;
}
FloatRect RenderSVGResourceFilterPrimitive::determineFilterPrimitiveSubregion(FilterEffect* effect)
{
    FloatRect uniteRect;
    FloatRect subregionBoundingBox = effect->effectBoundaries();
    FloatRect subregion = subregionBoundingBox;
    SVGFilter* filter = static_cast<SVGFilter*>(effect->filter());
    ASSERT(filter);

    if (effect->filterEffectType() != FilterEffectTypeTile) {
        // FETurbulence, FEImage and FEFlood don't have input effects, take the filter region as unite rect.
        if (unsigned numberOfInputEffects = effect->inputEffects().size()) {
            for (unsigned i = 0; i < numberOfInputEffects; ++i)
                uniteRect.unite(determineFilterPrimitiveSubregion(effect->inputEffect(i)));
        } else
            uniteRect = filter->filterRegionInUserSpace();
    } else {
        determineFilterPrimitiveSubregion(effect->inputEffect(0));
        uniteRect = filter->filterRegionInUserSpace();
    }

    if (filter->effectBoundingBoxMode()) {
        subregion = uniteRect;
        // Avoid the calling of a virtual method several times.
        FloatRect targetBoundingBox = filter->targetBoundingBox();

        if (effect->hasX())
            subregion.setX(targetBoundingBox.x() + subregionBoundingBox.x() * targetBoundingBox.width());

        if (effect->hasY())
            subregion.setY(targetBoundingBox.y() + subregionBoundingBox.y() * targetBoundingBox.height());

        if (effect->hasWidth())
            subregion.setWidth(subregionBoundingBox.width() * targetBoundingBox.width());

        if (effect->hasHeight())
            subregion.setHeight(subregionBoundingBox.height() * targetBoundingBox.height());
    } else {
        if (!effect->hasX())
            subregion.setX(uniteRect.x());

        if (!effect->hasY())
            subregion.setY(uniteRect.y());

        if (!effect->hasWidth())
            subregion.setWidth(uniteRect.width());

        if (!effect->hasHeight())
            subregion.setHeight(uniteRect.height());
    }

    effect->setFilterPrimitiveSubregion(subregion);

    FloatRect absoluteSubregion = filter->mapLocalRectToAbsoluteRect(subregion);
    FloatSize filterResolution = filter->filterResolution();
    absoluteSubregion.scale(filterResolution.width(), filterResolution.height());

    // FEImage needs the unclipped subregion in absolute coordinates to determine the correct
    // destination rect in combination with preserveAspectRatio.
    if (effect->filterEffectType() == FilterEffectTypeImage)
        static_cast<FEImage*>(effect)->setAbsoluteSubregion(absoluteSubregion);

    // Clip every filter effect to the filter region.
    FloatRect absoluteScaledFilterRegion = filter->filterRegion();
    absoluteScaledFilterRegion.scale(filterResolution.width(), filterResolution.height());
    absoluteSubregion.intersect(absoluteScaledFilterRegion);

    effect->setMaxEffectRect(enclosingIntRect(absoluteSubregion));
    return subregion;
}