Beispiel #1
0
SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("fullpipe.s##");

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
			if (in) {
				Fullpipe::FullpipeSavegameHeader header;
				Fullpipe::readSavegameHeader(in.get(), header);

				SaveStateDescriptor desc;

				parseSavegameHeader(header, desc);

				desc.setSaveSlot(slotNum);

				saveList.push_back(desc);
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &desc) {
	Common::String filename = getFilenameForSlot(slot);
	debugC(kWintermuteDebugSaveGame, "Trying to list savegame %s in slot %d", filename.c_str(), slot);
	if (DID_FAIL(readHeader(filename))) {
		warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str());
		return;
	}
	desc.setSaveSlot(slot);
	desc.setDescription(_savedDescription);
	desc.setDeletableFlag(true);
	desc.setWriteProtectedFlag(false);

	if (_thumbnailDataSize > 0) {
		Common::MemoryReadStream thumbStream(_thumbnailData, _thumbnailDataSize);
		Graphics::BitmapDecoder bmpDecoder;
		if (bmpDecoder.loadStream(thumbStream)) {
			Graphics::Surface *surf = NULL;
			surf = bmpDecoder.getSurface()->convertTo(g_system->getOverlayFormat());
			TransparentSurface *scaleableSurface = new TransparentSurface(*surf, false);
			Graphics::Surface *scaled = scaleableSurface->scale(kThumbnailWidth, kThumbnailHeight2);
			desc.setThumbnail(scaled);
			delete scaleableSurface;
			delete surf;
		}
	}

	desc.setSaveDate(_savedTimestamp.tm_year, _savedTimestamp.tm_mon, _savedTimestamp.tm_mday);
	desc.setSaveTime(_savedTimestamp.tm_hour, _savedTimestamp.tm_min);
	desc.setPlayTime(0);
}
Beispiel #3
0
void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &desc) {
    Common::String filename = getFilenameForSlot(slot);
    debugC(kWintermuteDebugSaveGame, "Trying to list savegame %s in slot %d", filename.c_str(), slot);
    if (DID_FAIL(readHeader(filename))) {
        debugC(kWintermuteDebugSaveGame, "getSavedDesc(%d) - Failed for %s", slot, filename.c_str());
        return;
    }
    desc.setSaveSlot(slot);
    desc.setDescription(_savedDescription);
    desc.setDeletableFlag(true);
    desc.setWriteProtectedFlag(false);

    int thumbSize = 0;
    byte *thumbData = nullptr;
    if (_scummVMThumbSize > 0) {
        thumbSize = _scummVMThumbSize;
        thumbData = _scummVMThumbnailData;
    } else if (_thumbnailDataSize > 0) {
        thumbSize = _thumbnailDataSize;
        thumbData = _thumbnailData;
    }

    if (thumbSize > 0) {
        Common::MemoryReadStream thumbStream(thumbData, thumbSize, DisposeAfterUse::NO);
        Graphics::BitmapDecoder bmpDecoder;
        if (bmpDecoder.loadStream(thumbStream)) {
            const Graphics::Surface *bmpSurface = bmpDecoder.getSurface();
            TransparentSurface *scaleableSurface = new TransparentSurface(*bmpSurface, false);
            Graphics::Surface *scaled = scaleableSurface->scale(kThumbnailWidth, kThumbnailHeight2);
            Graphics::Surface *thumb = scaled->convertTo(g_system->getOverlayFormat());
            desc.setThumbnail(thumb);
            delete scaleableSurface;
            scaled->free();
            delete scaled;
        }
    }

    desc.setSaveDate(_savedTimestamp.tm_year, _savedTimestamp.tm_mon, _savedTimestamp.tm_mday);
    desc.setSaveTime(_savedTimestamp.tm_hour, _savedTimestamp.tm_min);
    desc.setPlayTime(0);
}
Beispiel #4
0
SaveStateDescriptor FullpipeMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
		Fullpipe::getSavegameFile(slot)));

	if (f) {
		Fullpipe::FullpipeSavegameHeader header;
		Fullpipe::readSavegameHeader(f.get(), header);

		// Create the return descriptor
		SaveStateDescriptor desc;

		parseSavegameHeader(header, desc);

		desc.setSaveSlot(slot);
		desc.setThumbnail(header.thumbnail);

		return desc;
	}

	return SaveStateDescriptor();
}