void SceneFileHandlerBase::print (void )
{
    FileTypeMap::iterator sI;

    for(sI = _suffixTypeMap.begin(); sI != _suffixTypeMap.end(); sI++)
    {
        std::string    rw;
        SceneFileType *type = sI->second->front();

        if((type->getFlags() & SceneFileType::OSG_READ_SUPPORTED) &&
           (type->getFlags() & SceneFileType::OSG_WRITE_SUPPORTED))
        {
            rw = "reader and writer";
        }
        else
        {
            if(type->getFlags() & SceneFileType::OSG_READ_SUPPORTED)
                rw = "reader";

            if(type->getFlags() & SceneFileType::OSG_WRITE_SUPPORTED)
                rw = "writer";
        }

        std::cerr << "suffix: " << sI->first.c_str()
                  << ", type: " << sI->second->front()->getName()
                  << " "        << rw
                  << std::endl;
    }
}
Beispiel #2
0
Int32 SceneFileHandler::getSuffixList(std::list<const Char8 *> & suffixList,
                                      UInt32 flags)
{
    Int32                 count = 0;
    FileTypeMap::iterator sI;

    suffixList.clear();

    for ( sI = _suffixTypeMap.begin(); sI != _suffixTypeMap.end(); ++sI)
    {
        SceneFileType *type = sI->second->front();
        if((type->getFlags() & flags) == flags)
        {
            suffixList.push_back(sI->first.str());
            count++;
        }
    }

    return count;
}