// 从场景管理器读取环境设置
	void EnvironmentObject::_getEnvironment()
	{
		SceneManager *mgr = m_scene->getOgreSceneManager();
		// 天空盒设置
		m_skyBoxEnabled = mgr->isSkyBoxEnabled();					// 是否开启天空盒
		//m_skyBoxMaterialName;			// 天空盒纹理
		m_skyBoxRenderDistance = 50.0f;			// 渲染距离

		// 雾化设置
		m_fogMode = mgr->getFogMode();						// 雾化方式
		m_fogColor = mgr->getFogColour();					// 雾化颜色
		m_fogDensity = mgr->getFogDensity();						// 雾化密度
		m_fogStart = mgr->getFogStart();						// 雾化开始距离
		m_fogEnd = mgr->getFogEnd();							// 雾化结束距离

		// 光照设置
		m_ambientLight = mgr->getAmbientLight();				// 环境光颜色

	}
Beispiel #2
0
void ManipulatorEffect::Serialize( rapidxml::xml_document<>* doc, rapidxml::xml_node<>* XMLNode )
{
	using namespace Ogre;
	const Kratos::SEffectConfig& cfg = RenderManager.GetEffectConfig();
	SceneManager* sm = RenderManager.m_pSceneMgr;

	const String strAmbient = StringConverter::toString(sm->getAmbientLight());
	const String strShadowOn = StringConverter::toString(cfg.bShadow);

	//shadow param
	rapidxml::xml_node<>* shadowNode = doc->allocate_node(rapidxml::node_element, "shadow");

	shadowNode->append_attribute(doc->allocate_attribute("AmbientLight", doc->allocate_string(strAmbient.c_str())));
	shadowNode->append_attribute(doc->allocate_attribute("EnableShadow", doc->allocate_string(strShadowOn.c_str())));
	
	Kratos::ShadowParams& shadowParams = RenderManager.GetShadowParams();
	for(auto iter=shadowParams.begin(); iter!=shadowParams.end(); ++iter)
		shadowNode->append_attribute(doc->allocate_attribute(iter->first.c_str(), iter->second.c_str()));

	XMLNode->append_node(shadowNode);

	//ssao param
	const String strSsaoOn = StringConverter::toString(cfg.bSSAO);
	rapidxml::xml_node<>* ssaoNode = doc->allocate_node(rapidxml::node_element, "ssao");
	ssaoNode->append_attribute(doc->allocate_attribute("EnableSSAO", doc->allocate_string(strSsaoOn.c_str())));
	
	Kratos::SsaoParams& ssaoParams = RenderManager.GetSsaoParams();
	for(auto iter=ssaoParams.begin(); iter!=ssaoParams.end(); ++iter)
		ssaoNode->append_attribute(doc->allocate_attribute(iter->first.c_str(), iter->second.c_str()));

	XMLNode->append_node(ssaoNode);

	//sharpen
	rapidxml::xml_node<>* sharpenNode = doc->allocate_node(rapidxml::node_element, "sharpen");
	const String strSharpenEnable = StringConverter::toString(GetSharpenEnable());
	sharpenNode->append_attribute(doc->allocate_attribute("EnableSharpen", doc->allocate_string(strSharpenEnable.c_str())));
	XMLNode->append_node(sharpenNode);

	//fxaa
	rapidxml::xml_node<>* fxaaNode = doc->allocate_node(rapidxml::node_element, "fxaa");
	const String strFXAAEnable = StringConverter::toString(GetFXAAEnable());
	fxaaNode->append_attribute(doc->allocate_attribute("EnableFXAA", doc->allocate_string(strFXAAEnable.c_str())));
	XMLNode->append_node(fxaaNode);

	///保存所有单位的挂接特效信息
	for (auto itTmpl=m_effectTemplates.begin(); itTmpl!=m_effectTemplates.end(); ++itTmpl)
	{
		Kratos::EffectController* pCtrl = itTmpl->second;
		const auto& effects = pCtrl->_GetEffects();

		SUnitData* unitData = ManipulatorSystem.GetGameData().GetUnitData(itTmpl->first);
		unitData->m_effects.clear();

		for (auto itAnim=effects.begin(); itAnim!=effects.end(); ++itAnim)
		{
			const auto& slots = itAnim->second;
			for (auto itEffect=slots.begin(); itEffect!=slots.end(); ++itEffect)
			{
				Kratos::AttachEffectBase* effect = *itEffect;
				const Ogre::ParameterList& attributes = effect->getParameters();
				SEffectData data;

				SaveStringInterface(effect, data.params);
	
				unitData->m_effects[itAnim->first].push_back(data);
			}
		}
	}
}