Beispiel #1
0
Ref::~Ref()
{
#if CC_ENABLE_SCRIPT_BINDING
    // if the object is referenced by Lua engine, remove it
    if (_luaID)
    {
        ScriptEngineManager::getInstance()->getScriptEngine()->removeScriptObjectByObject(this);
    }
#if !CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    else
    {
        ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine();
        if (pEngine != nullptr && pEngine->getScriptType() == kScriptTypeJavascript)
        {
            pEngine->removeScriptObjectByObject(this);
        }
    }
#endif // !CC_ENABLE_GC_FOR_NATIVE_OBJECTS
#endif // CC_ENABLE_SCRIPT_BINDING


#if CC_REF_LEAK_DETECTION
    if (_referenceCount != 0)
        untrackRef(this);
#endif
}
Beispiel #2
0
Ref::~Ref()
{
#if CC_ENABLE_SCRIPT_BINDING
    // if the object is referenced by Lua engine, remove it
    if (_luaID)
    {
        ScriptEngineManager::getInstance()->getScriptEngine()->removeScriptObjectByObject(this);
    }
    else
    {
        ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine();
        if (pEngine != NULL && pEngine->getScriptType() == kScriptTypeJavascript)
        {
            pEngine->removeScriptObjectByObject(this);
        }
    }
#endif


#if CC_USE_MEM_LEAK_DETECTION
    if (_referenceCount != 0)
        // delete this object from list
        untrackRef(this);
#endif
}
Beispiel #3
0
Object::~Object()
{
    // if the object is referenced by Lua engine, remove it
    if (_luaID)
    {
        ScriptEngineManager::getInstance()->getScriptEngine()->removeScriptObjectByObject(this);
    }
    else
    {
        ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine();
        if (pEngine != NULL && pEngine->getScriptType() == kScriptTypeJavascript)
        {
            pEngine->removeScriptObjectByObject(this);
        }
    }
}
Beispiel #4
0
Ref::~Ref()
{
#if CC_ENABLE_SCRIPT_BINDING
    // if the object is referenced by Lua engine, remove it
    if (_luaID)
    {
        ScriptEngineManager::getInstance()->getScriptEngine()->removeScriptObjectByObject(this);
    }
    else
    {
        ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine();
        if (pEngine != NULL && pEngine->getScriptType() == kScriptTypeJavascript)
        {
            pEngine->removeScriptObjectByObject(this);
        }
    }
#endif
}
Beispiel #5
0
Object::~Object()
{
    // if the object is managed, we should remove it
    // from pool manager
    if (_autoReleaseCount > 0)
    {
        PoolManager::sharedPoolManager()->removeObject(this);
    }

    // if the object is referenced by Lua engine, remove it
    if (_luaID)
    {
        ScriptEngineManager::getInstance()->getScriptEngine()->removeScriptObjectByObject(this);
    }
    else
    {
        ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine();
        if (pEngine != NULL && pEngine->getScriptType() == kScriptTypeJavascript)
        {
            pEngine->removeScriptObjectByObject(this);
        }
    }
}