Beispiel #1
0
void BoxShape::getIncludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    const FloatRoundedRect& paddingBounds = shapePaddingBounds();
    if (paddingBounds.isEmpty())
        return;

    const FloatRect& rect = paddingBounds.rect();
    float y1 = logicalTop;
    float y2 = logicalTop + logicalHeight;

    if (y1 < rect.y() || y2 > rect.maxY())
        return;

    if (!paddingBounds.isRounded()) {
        result.append(LineSegment(rect.x(), rect.maxX()));
        return;
    }

    float x1 = rect.x();
    float x2 = rect.maxX();
    float minXIntercept;
    float maxXIntercept;

    if (paddingBounds.xInterceptsAtY(y1, minXIntercept, maxXIntercept)) {
        x1 = std::max<float>(x1, minXIntercept);
        x2 = std::min<float>(x2, maxXIntercept);
    }

    if (paddingBounds.xInterceptsAtY(y2, minXIntercept, maxXIntercept)) {
        x1 = std::max<float>(x1, minXIntercept);
        x2 = std::min<float>(x2, maxXIntercept);
    }

    result.append(LineSegment(x1, x2));
}
Beispiel #2
0
void BoxShape::getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    if (m_marginBounds.isEmpty())
        return;

    float y1 = logicalTop;
    float y2 = logicalTop + logicalHeight;
    const FloatRect& rect = m_marginBounds.rect();

    if (y2 <= rect.y() || y1 >= rect.maxY())
        return;

    if (!m_marginBounds.isRounded()) {
        result.append(LineSegment(m_marginBounds.rect().x(), m_marginBounds.rect().maxX()));
        return;
    }

    float x1 = rect.maxX();
    float x2 = rect.x();
    float minXIntercept;
    float maxXIntercept;

    if (m_marginBounds.xInterceptsAtY(y1, minXIntercept, maxXIntercept)) {
        x1 = std::min<float>(x1, minXIntercept);
        x2 = std::max<float>(x2, maxXIntercept);
    }

    if (m_marginBounds.xInterceptsAtY(y1, minXIntercept, maxXIntercept)) {
        x1 = std::min<float>(x1, minXIntercept);
        x2 = std::max<float>(x2, maxXIntercept);
    }

    ASSERT(x2 >= x1);
    result.append(LineSegment(x1, x2));
}
Beispiel #3
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void ExclusionPolygon::getExcludedIntervals(float logicalTop, float logicalHeight, SegmentList& result) const
{
    const FloatPolygon& polygon = shapeMarginBounds();
    if (polygon.isEmpty())
        return;

    float y1 = logicalTop;
    float y2 = y1 + logicalHeight;

    Vector<ExclusionInterval> y1XIntervals, y2XIntervals;
    computeXIntersections(polygon, y1, true, y1XIntervals);
    computeXIntersections(polygon, y2, false, y2XIntervals);

    Vector<ExclusionInterval> mergedIntervals;
    mergeExclusionIntervals(y1XIntervals, y2XIntervals, mergedIntervals);

    Vector<ExclusionInterval> edgeIntervals;
    computeOverlappingEdgeXProjections(polygon, y1, y2, edgeIntervals);

    Vector<ExclusionInterval> excludedIntervals;
    mergeExclusionIntervals(mergedIntervals, edgeIntervals, excludedIntervals);

    for (unsigned i = 0; i < excludedIntervals.size(); ++i) {
        ExclusionInterval interval = excludedIntervals[i];
        result.append(LineSegment(interval.x1, interval.x2));
    }
}
Beispiel #4
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void PolygonShape::getIncludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    const FloatPolygon& polygon = shapePaddingBounds();
    if (polygon.isEmpty())
        return;

    float y1 = logicalTop;
    float y2 = logicalTop + logicalHeight;

    FloatShapeIntervals y1XIntervals, y2XIntervals;
    computeXIntersections(polygon, y1, true, y1XIntervals);
    computeXIntersections(polygon, y2, false, y2XIntervals);

    FloatShapeIntervals commonIntervals;
    FloatShapeInterval::intersectShapeIntervals(y1XIntervals, y2XIntervals, commonIntervals);

    FloatShapeIntervals edgeIntervals;
    computeOverlappingEdgeXProjections(polygon, y1, y2, edgeIntervals);

    FloatShapeIntervals includedIntervals;
    FloatShapeInterval::subtractShapeIntervals(commonIntervals, edgeIntervals, includedIntervals);

    for (unsigned i = 0; i < includedIntervals.size(); ++i) {
        const FloatShapeInterval& interval = includedIntervals[i];
        result.append(LineSegment(interval.x1(), interval.x2()));
    }
}
Beispiel #5
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void PolygonShape::getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    const FloatPolygon& polygon = shapeMarginBounds();
    if (polygon.isEmpty())
        return;

    float y1 = logicalTop;
    float y2 = logicalTop + logicalHeight;

    FloatShapeIntervals y1XIntervals, y2XIntervals;
    computeXIntersections(polygon, y1, true, y1XIntervals);
    computeXIntersections(polygon, y2, false, y2XIntervals);

    FloatShapeIntervals mergedIntervals;
    FloatShapeInterval::uniteShapeIntervals(y1XIntervals, y2XIntervals, mergedIntervals);

    FloatShapeIntervals edgeIntervals;
    computeOverlappingEdgeXProjections(polygon, y1, y2, edgeIntervals);

    FloatShapeIntervals excludedIntervals;
    FloatShapeInterval::uniteShapeIntervals(mergedIntervals, edgeIntervals, excludedIntervals);

    for (unsigned i = 0; i < excludedIntervals.size(); ++i) {
        FloatShapeInterval interval = excludedIntervals[i];
        result.append(LineSegment(interval.x1(), interval.x2()));
    }
}
Beispiel #6
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void ExclusionPolygon::getIncludedIntervals(float logicalTop, float logicalHeight, SegmentList& result) const
{
    if (isEmpty())
        return;

    float y1 = minYForLogicalLine(logicalTop, logicalHeight);
    float y2 = maxYForLogicalLine(logicalTop, logicalHeight);

    Vector<ExclusionInterval> y1XIntervals, y2XIntervals;
    computeXIntersections(y1, true, y1XIntervals);
    computeXIntersections(y2, false, y2XIntervals);

    Vector<ExclusionInterval> commonIntervals;
    intersectExclusionIntervals(y1XIntervals, y2XIntervals, commonIntervals);

    Vector<ExclusionInterval> edgeIntervals;
    computeEdgeIntersections(y1, y2, edgeIntervals);

    Vector<ExclusionInterval> includedIntervals;
    subtractExclusionIntervals(commonIntervals, edgeIntervals, includedIntervals);

    for (unsigned i = 0; i < includedIntervals.size(); i++) {
        ExclusionInterval interval = includedIntervals[i];
        result.append(LineSegment(interval.x1, interval.x2));
    }
}
void RectangleShape::getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    const FloatRoundedRect& bounds = shapeMarginBounds();
    if (bounds.isEmpty())
        return;

    float y1 = logicalTop;
    float y2 = logicalTop + logicalHeight;

    if (y2 < bounds.y() || y1 >= bounds.maxY())
        return;

    float x1 = bounds.x();
    float x2 = bounds.maxX();

    if (bounds.ry() > 0) {
        if (y2 < bounds.y() + bounds.ry()) {
            float yi = y2 - bounds.y() - bounds.ry();
            float xi = ellipseXIntercept(yi, bounds.rx(), bounds.ry());
            x1 = bounds.x() + bounds.rx() - xi;
            x2 = bounds.maxX() - bounds.rx() + xi;
        } else if (y1 > bounds.maxY() - bounds.ry()) {
            float yi =  y1 - (bounds.maxY() - bounds.ry());
            float xi = ellipseXIntercept(yi, bounds.rx(), bounds.ry());
            x1 = bounds.x() + bounds.rx() - xi;
            x2 = bounds.maxX() - bounds.rx() + xi;
        }
    }

    result.append(LineSegment(x1, x2));
}
void ExclusionRectangle::getExcludedIntervals(float logicalTop, float logicalBottom, SegmentList& result) const
{
    float y1 = minYForLogicalLine(logicalTop, logicalBottom);
    float y2 = maxYForLogicalLine(logicalTop, logicalBottom);

    if (y2 < m_y || y1 >= m_y + m_height)
        return;

    float x1 = m_x;
    float x2 = m_x + m_width;

    if (m_ry > 0) {
        if (y2 < m_y + m_ry) {
            float yi = y2 - m_y - m_ry;
            float xi = ellipseXIntercept(yi, m_rx, m_ry);
            x1 = m_x + m_rx - xi;
            x2 = m_x + m_width - m_rx + xi;
        } else if (y1 > m_y + m_height - m_ry) {
            float yi =  y1 - (m_y + m_height - m_ry);
            float xi = ellipseXIntercept(yi, m_rx, m_ry);
            x1 = m_x + m_rx - xi;
            x2 = m_x + m_width - m_rx + xi;
        }
    }

    result.append(LineSegment(x1, x2));
}
Beispiel #9
0
void ExclusionPolygon::getIncludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    const FloatPolygon& polygon = shapePaddingBounds();
    if (polygon.isEmpty())
        return;

    float y1 = logicalTop;
    float y2 = logicalTop + logicalHeight;

    Vector<ExclusionInterval> y1XIntervals, y2XIntervals;
    computeXIntersections(polygon, y1, true, y1XIntervals);
    computeXIntersections(polygon, y2, false, y2XIntervals);

    Vector<ExclusionInterval> commonIntervals;
    intersectExclusionIntervals(y1XIntervals, y2XIntervals, commonIntervals);

    Vector<ExclusionInterval> edgeIntervals;
    computeOverlappingEdgeXProjections(polygon, y1, y2, edgeIntervals);

    Vector<ExclusionInterval> includedIntervals;
    subtractExclusionIntervals(commonIntervals, edgeIntervals, includedIntervals);

    for (unsigned i = 0; i < includedIntervals.size(); ++i) {
        ExclusionInterval interval = includedIntervals[i];
        result.append(LineSegment(interval.x1, interval.x2));
    }
}
Beispiel #10
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void PolygonShape::getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    float y1 = logicalTop;
    float y2 = logicalTop + logicalHeight;

    if (m_polygon.isEmpty() || !m_polygon.boundingBox().overlapsYRange(y1 - shapeMargin(), y2 + shapeMargin()))
        return;

    Vector<const FloatPolygonEdge*> overlappingEdges;
    if (!m_polygon.overlappingEdges(y1 - shapeMargin(), y2 + shapeMargin(), overlappingEdges))
        return;

    FloatShapeInterval excludedInterval;
    for (unsigned i = 0; i < overlappingEdges.size(); i++) {
        const FloatPolygonEdge& edge = *(overlappingEdges[i]);
        if (!shapeMargin())
            excludedInterval.unite(OffsetPolygonEdge(edge, FloatSize()).clippedEdgeXRange(y1, y2));
        else {
            excludedInterval.unite(OffsetPolygonEdge(edge, outwardEdgeNormal(edge) * shapeMargin()).clippedEdgeXRange(y1, y2));
            excludedInterval.unite(OffsetPolygonEdge(edge, inwardEdgeNormal(edge) * shapeMargin()).clippedEdgeXRange(y1, y2));
            excludedInterval.unite(clippedCircleXRange(edge.vertex1(), shapeMargin(), y1, y2));
        }
    }

    if (!excludedInterval.isEmpty())
        result.append(LineSegment(excludedInterval.x1(), excludedInterval.x2()));
}
Beispiel #11
0
void BoxShape::getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    const FloatRoundedRect& marginBounds = shapeMarginBounds();
    if (marginBounds.isEmpty() || !lineOverlapsShapeMarginBounds(logicalTop, logicalHeight))
        return;

    float y1 = logicalTop;
    float y2 = logicalTop + logicalHeight;
    const FloatRect& rect = marginBounds.rect();

    if (!marginBounds.isRounded()) {
        result.append(LineSegment(rect.x(), rect.maxX()));
        return;
    }

    float topCornerMaxY = std::max<float>(marginBounds.topLeftCorner().maxY(), marginBounds.topRightCorner().maxY());
    float bottomCornerMinY = std::min<float>(marginBounds.bottomLeftCorner().y(), marginBounds.bottomRightCorner().y());

    if (y1 <= topCornerMaxY && y2 >= bottomCornerMinY) {
        result.append(LineSegment(rect.x(), rect.maxX()));
        return;
    }

    float x1 = rect.maxX();
    float x2 = rect.x();
    float minXIntercept;
    float maxXIntercept;

    if (marginBounds.xInterceptsAtY(y1, minXIntercept, maxXIntercept)) {
        x1 = std::min<float>(x1, minXIntercept);
        x2 = std::max<float>(x2, maxXIntercept);
    }

    if (marginBounds.xInterceptsAtY(y2, minXIntercept, maxXIntercept)) {
        x1 = std::min<float>(x1, minXIntercept);
        x2 = std::max<float>(x2, maxXIntercept);
    }

    ASSERT(x2 >= x1);
    result.append(LineSegment(x1, x2));
}
Beispiel #12
0
void BoxShape::getIncludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    if (m_paddingBounds.isEmpty())
        return;

    const FloatRect& rect = m_paddingBounds.rect();
    if (logicalTop < rect.y() || logicalTop + logicalHeight > rect.maxY())
        return;

    // FIXME: this method is only a stub, https://bugs.webkit.org/show_bug.cgi?id=124605.

    result.append(LineSegment(rect.x(), rect.maxX()));
}
Beispiel #13
0
void RectangleShape::getIncludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    const FloatRoundedRect& bounds = shapePaddingBounds();
    if (bounds.isEmpty())
        return;

    float y1 = logicalTop;
    float y2 = logicalTop + logicalHeight;

    if (y1 < bounds.y() || y2 > bounds.maxY())
        return;

    float x1 = bounds.x();
    float x2 = bounds.maxX();

    if (bounds.ry() > 0) {
        bool y1InterceptsCorner = y1 < bounds.y() + bounds.ry();
        bool y2InterceptsCorner = y2 > bounds.maxY() - bounds.ry();
        float xi = 0;

        if (y1InterceptsCorner && y2InterceptsCorner) {
            if  (y1 < bounds.height() + 2 * bounds.y() - y2) {
                float yi = y1 - bounds.y() - bounds.ry();
                xi = ellipseXIntercept(yi, bounds.rx(), bounds.ry());
            } else {
                float yi =  y2 - (bounds.maxY() - bounds.ry());
                xi = ellipseXIntercept(yi, bounds.rx(), bounds.ry());
            }
        } else if (y1InterceptsCorner) {
            float yi = y1 - bounds.y() - bounds.ry();
            xi = ellipseXIntercept(yi, bounds.rx(), bounds.ry());
        } else if (y2InterceptsCorner) {
            float yi =  y2 - (bounds.maxY() - bounds.ry());
            xi = ellipseXIntercept(yi, bounds.rx(), bounds.ry());
        }

        if (y1InterceptsCorner || y2InterceptsCorner) {
            x1 = bounds.x() + bounds.rx() - xi;
            x2 = bounds.maxX() - bounds.rx() + xi;
        }
    }

    result.append(LineSegment(x1, x2));
}
Beispiel #14
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void RasterShapeIntervals::getIncludedIntervals(int y1, int y2, SegmentList& result) const
{
    ASSERT(y2 >= y1);

    IntRect lineRect(bounds().x(), y1, bounds().width(), y2 - y1);
    Region lineRegion(lineRect);
    lineRegion.intersect(m_region);
    if (lineRegion.isEmpty())
        return;

    const Vector<IntRect>& lineRects = lineRegion.rects();
    ASSERT(lineRects.size() > 0);

    Region segmentsRegion(lineRect);
    Region intervalsRegion;

    // The loop below uses Regions to compute the intersection of the horizontal
    // shape intervals that fall within the line's box.
    int currentLineY = lineRects[0].y();
    int currentLineMaxY = lineRects[0].maxY();
    for (unsigned i = 0; i < lineRects.size(); ++i) {
        int lineY = lineRects[i].y();
        ASSERT(lineY >= currentLineY);
        if (lineY > currentLineMaxY) {
            // We've encountered a vertical gap in lineRects, there are no included intervals.
            return;
        }
        if (lineY > currentLineY) {
            currentLineY = lineY;
            currentLineMaxY = lineRects[i].maxY();
            segmentsRegion.intersect(intervalsRegion);
            intervalsRegion = Region();
        } else
            currentLineMaxY = std::max<int>(currentLineMaxY, lineRects[i].maxY());
        intervalsRegion.unite(Region(alignedRect(lineRects[i], y1, y2)));
    }
    if (!intervalsRegion.isEmpty())
        segmentsRegion.intersect(intervalsRegion);

    const Vector<IntRect>& segmentRects = segmentsRegion.rects();
    for (unsigned i = 0; i < segmentRects.size(); ++i)
        result.append(LineSegment(segmentRects[i].x(), segmentRects[i].maxX()));
}
Beispiel #15
0
void RasterShapeIntervals::getExcludedIntervals(int y1, int y2, SegmentList& result) const
{
    ASSERT(y2 >= y1);

    IntRect lineRect(bounds().x(), y1, bounds().width(), y2 - y1);
    Region lineRegion(lineRect);
    lineRegion.intersect(m_region);
    if (lineRegion.isEmpty())
        return;

    const Vector<IntRect>& lineRects = lineRegion.rects();
    ASSERT(lineRects.size() > 0);

    Region segmentsRegion;
    for (unsigned i = 0; i < lineRects.size(); i++)
        segmentsRegion.unite(Region(alignedRect(lineRects[i], y1, y2)));

    const Vector<IntRect>& segmentRects = segmentsRegion.rects();
    for (unsigned i = 0; i < segmentRects.size(); i++)
        result.append(LineSegment(segmentRects[i].x(), segmentRects[i].maxX() + 1));
}
void ExclusionRectangle::getIncludedIntervals(float logicalTop, float logicalBottom, SegmentList& result) const
{
    float y1 = minYForLogicalLine(logicalTop, logicalBottom);
    float y2 = maxYForLogicalLine(logicalTop, logicalBottom);

    if (y1 < m_y || y2 > m_y + m_height)
        return;

    float x1 = m_x;
    float x2 = m_x + m_width;

    if (m_ry > 0) {
        bool y1InterceptsCorner = y1 < m_y + m_ry;
        bool y2InterceptsCorner = y2 > m_y + m_height - m_ry;
        float xi = 0;

        if (y1InterceptsCorner && y2InterceptsCorner) {
            if  (y1 < m_height + 2*m_y - y2) {
                float yi = y1 - m_y - m_ry;
                xi = ellipseXIntercept(yi, m_rx, m_ry);
            } else {
                float yi =  y2 - (m_y + m_height - m_ry);
                xi = ellipseXIntercept(yi, m_rx, m_ry);
            }
        } else if (y1InterceptsCorner) {
            float yi = y1 - m_y - m_ry;
            xi = ellipseXIntercept(yi, m_rx, m_ry);
        } else if (y2InterceptsCorner) {
            float yi =  y2 - (m_y + m_height - m_ry);
            xi = ellipseXIntercept(yi, m_rx, m_ry);
        }

        if (y1InterceptsCorner || y2InterceptsCorner) {
            x1 = m_x + m_rx - xi;
            x2 = m_x + m_width - m_rx + xi;
        }
    }

    result.append(LineSegment(x1, x2));
}
Beispiel #17
0
void RasterShape::getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
    const RasterShapeIntervals& intervals = marginIntervals();
    if (intervals.isEmpty())
        return;

    int y1 = logicalTop;
    int y2 = logicalTop + logicalHeight;
    ASSERT(y2 >= y1);
    if (y2 < intervals.bounds().y() || y1 >= intervals.bounds().maxY())
        return;

    y1 = std::max(y1, intervals.bounds().y());
    y2 = std::min(y2, intervals.bounds().maxY());
    IntShapeInterval excludedInterval;

    for (int y = y1; y < y2;  y++)
        excludedInterval.unite(intervals.intervalAt(y));

    // Note: |marginIntervals()| returns end-point exclusive
    // intervals. |excludedInterval.x2()| contains the left-most pixel
    // offset to the right of the calculated union.
    result.append(LineSegment(excludedInterval.x1(), excludedInterval.x2()));
}
Beispiel #18
0
static inline void appendLineSegments(const IntShapeIntervals& intervals, SegmentList& result)
{
    for (unsigned i = 0; i < intervals.size(); i++)
        result.append(LineSegment(intervals[i].x1(), intervals[i].x2() + 1));
}