void SerialCommunicationApp::update()
{
	if (serialInitiallized()){
        if(serial.getNumBytesAvailable() > 0){
            console() << "Bytes available: " << serial.getNumBytesAvailable() << std::endl;
            try{
                lastString = serial.readStringUntil('\n');
            } catch(SerialTimeoutExc e) {
                console() << "timeout" << endl;
            }
            console() << lastString << endl;
            int16_t temp = lastString[0];
            
            //OSC MESSAGE
            osc::Message message;
            message.addIntArg(temp);
            message.setAddress("coinTrigger");
            message.setRemoteEndpoint(host, port);
            sender.sendMessage(message);
           
            TextLayout simple;
            simple.setFont( Font( "Arial Black", 54 ) );
            simple.setColor( Color( .7, .7, .2 ) );
            simple.addLine( lastString );
            simple.setLeadingOffset( 0 );
            mTexture = gl::Texture( simple.render( true, false ) );
            bTextureComplete = true;
            serial.flush();
        }
    }
    serial.flush();
}
void SerialCommunicationApp::update()
{
//	console() << "Bytes available: " << serial.getNumBytesAvailable() << std::endl;
	
	double now = getElapsedSeconds();
	double deltaTime = now - lastUpdate;
	lastUpdate = now;
	sinceLastRead += deltaTime;
	
	if(sinceLastRead > READ_INTERVAL)
	{
		bSendSerialMessage = true;
		sinceLastRead = 0.0;
	}
		
	
	if (bSendSerialMessage)
	{
		// request next chunk
		serial.writeByte(ctr);
		
		try{
			// read until newline, to a maximum of BUFSIZE bytes
			lastString = serial.readStringUntil('\n', BUFSIZE );

		} catch(SerialTimeoutExc e) {
			console() << "timeout" << endl;
		}
		
		
		bSendSerialMessage = false;
		
		ctr+=8;
		console() << lastString << endl;
		
		
		TextLayout simple;
		simple.setFont( Font( "Arial Black", 24 ) );
		simple.setColor( Color( .7, .7, .2 ) );
		simple.addLine( lastString );
		simple.setLeadingOffset( 0 );
		mTexture = gl::Texture( simple.render( true, false ) );
		bTextureComplete = true;
		
		serial.flush();
	}
}