Beispiel #1
0
LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
{
	ServerActiveObject *obj = getobject(ref);
	if (obj == NULL)
		return NULL;
	if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY &&
		obj->getType() != ACTIVEOBJECT_TYPE_LUACREATURE &&
		obj->getType() != ACTIVEOBJECT_TYPE_LUAITEM &&
		obj->getType() != ACTIVEOBJECT_TYPE_LUAFALLING)
		return NULL;
	return (LuaEntitySAO*)obj;
}
Beispiel #2
0
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
	GET_ENV_PTR;

	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL)
		return 0;
	if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		return 0;

	std::set<int> child_ids = co->getAttachmentChildIds();
	std::set<int>::iterator it;
	for (it = child_ids.begin(); it != child_ids.end(); ++it) {
		ServerActiveObject *child = env->getActiveObject(*it);
		if (child)
		child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
	}

/*
	verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
*/
	co->m_removed = true;
	return 0;
}
Beispiel #3
0
PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
{
	ServerActiveObject *obj = getobject(ref);
	if (obj == NULL)
		return NULL;
	if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
		return NULL;
	return (PlayerSAO*)obj;
}
Beispiel #4
0
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if(co == NULL) return 0;
	if(co->getType() == ACTIVEOBJECT_TYPE_PLAYER) return 0;
	verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
	co->m_removed = true;
	return 0;
}
Beispiel #5
0
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
int ObjectRef::l_punch(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ObjectRef *puncher_ref = checkobject(L, 2);
	ServerActiveObject *co = getobject(ref);
	ServerActiveObject *puncher = getobject(puncher_ref);
	if(co == NULL) return 0;
	if(puncher == NULL) return 0;
	v3f dir;
	if(lua_type(L, 5) != LUA_TTABLE)
		dir = co->getBasePosition() - puncher->getBasePosition();
	else
		dir = read_v3f(L, 5);
	float time_from_last_punch = 1000000;
	if(lua_isnumber(L, 3))
		time_from_last_punch = lua_tonumber(L, 3);
	ToolCapabilities toolcap = read_tool_capabilities(L, 4);
	dir.normalize();

	s16 src_original_hp = co->getHP();
	s16 dst_origin_hp = puncher->getHP();

	// Do it
	co->punch(dir, &toolcap, puncher, time_from_last_punch);

	// If the punched is a player, and its HP changed
	if (src_original_hp != co->getHP() &&
			co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(),
				co->getHP() == 0);
	}

	// If the puncher is a player, and its HP changed
	if (dst_origin_hp != puncher->getHP() &&
			puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)puncher)->getPeerID(),
				puncher->getHP() == 0);
	}
	return 0;
}
Beispiel #6
0
// set_wielded_item(self, itemstack or itemstring or table or nil)
int ObjectRef::l_set_wielded_item(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL) return 0;
	// Do it
	ItemStack item = read_item(L, 2, getServer(L)->idef());
	bool success = co->setWieldedItem(item);
	if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		getServer(L)->SendInventory(((PlayerSAO*)co));
	}
	lua_pushboolean(L, success);
	return 1;
}
void UnitSAO::onDetach(int parent_id)
{
	if (!parent_id)
		return;

	ServerActiveObject *parent = m_env->getActiveObject(parent_id);
	if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
		m_env->getScriptIface()->luaentity_on_detach(m_id, parent);

	if (!parent || parent->isGone())
		return; // Do not try to notify soon gone parent

	if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
		m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this);
}
// This is probably very useless
void spawnRandomObjects(MapBlock *block)
{
	for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
	for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
	{
		bool last_node_walkable = false;
		for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
		{
			v3s16 p(x0,y0,z0);
			MapNode n = block->getNodeNoEx(p);
			if(n.getContent() == CONTENT_IGNORE)
				continue;
			if(content_features(n).liquid_type != LIQUID_NONE)
				continue;
			if(content_features(n).walkable)
			{
				last_node_walkable = true;
				continue;
			}
			if(last_node_walkable)
			{
				// If block contains light information
				if(content_features(n).param_type == CPT_LIGHT)
				{
					if(n.getLight(LIGHTBANK_DAY) <= 5)
					{
						if(myrand() % 1000 == 0)
						{
							v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
							pos_f.Y -= BS*0.4;
							ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
							std::string data = obj->getStaticData();
							StaticObject s_obj(obj->getType(),
									obj->getBasePosition(), data);
							// Add one
							block->m_static_objects.insert(0, s_obj);
							delete obj;
							block->setChangedFlag();
						}
					}
				}
			}
			last_node_walkable = false;
		}
	}
}
Beispiel #9
0
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
	GET_ENV_PTR;

	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL)
		return 0;
	if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		return 0;

	co->clearChildAttachments();
	co->clearParentAttachment();

	verbosestream << "ObjectRef::l_remove(): id=" << co->getId() << std::endl;
	co->m_pending_removal = true;
	return 0;
}
Beispiel #10
0
// set_hp(self, hp)
// hp = number of hitpoints (2 * number of hearts)
// returns: nil
int ObjectRef::l_set_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	luaL_checknumber(L, 2);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL) return 0;
	int hp = lua_tonumber(L, 2);
	/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
			<<" hp="<<hp<<std::endl;*/
	// Do it
	co->setHP(hp);
	if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);

	// Return
	return 0;
}
Beispiel #11
0
// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL) return 0;
	ObjectProperties *prop = co->accessObjectProperties();
	if (!prop)
		return 0;
	read_object_properties(L, 2, prop, getServer(L)->idef());
	if (prop->hp_max < co->getHP()) {
		PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
		co->setHP(prop->hp_max, reason);
		if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
			getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
	}
	co->notifyObjectPropertiesModified();
	return 0;
}
Beispiel #12
0
// set_hp(self, hp)
// hp = number of hitpoints (2 * number of hearts)
// returns: nil
int ObjectRef::l_set_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	// Get Object
	ObjectRef *ref = checkobject(L, 1);
	luaL_checknumber(L, 2);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL)
		return 0;

	// Get HP
	int hp = lua_tonumber(L, 2);

	// Get Reason
	PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
	reason.from_mod = true;
	if (lua_istable(L, 3)) {
		lua_pushvalue(L, 3);

		lua_getfield(L, -1, "type");
		if (lua_isstring(L, -1) &&
				!reason.setTypeFromString(readParam<std::string>(L, -1))) {
			errorstream << "Bad type given!" << std::endl;
		}
		lua_pop(L, 1);

		reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX);
	}

	// Do it
	co->setHP(hp, reason);
	if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);

	if (reason.hasLuaReference())
		luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);

	// Return
	return 0;
}
Beispiel #13
0
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
	GET_ENV_PTR;

	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL)
		return 0;
	if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		return 0;

	const UNORDERED_SET<int> &child_ids = co->getAttachmentChildIds();
	UNORDERED_SET<int>::const_iterator it;
	for (it = child_ids.begin(); it != child_ids.end(); ++it) {
		// Child can be NULL if it was deleted earlier
		if (ServerActiveObject *child = env->getActiveObject(*it))
			child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
	}

	verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
	co->m_removed = true;
	return 0;
}
/*
	Convert objects that are not in active blocks to static.

	If m_known_by_count != 0, active object is not deleted, but static
	data is still updated.

	If force_delete is set, active object is deleted nevertheless. It
	shall only be set so in the destructor of the environment.
*/
void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
	core::list<u16> objects_to_remove;
	for(core::map<u16, ServerActiveObject*>::Iterator
			i = m_active_objects.getIterator();
			i.atEnd()==false; i++)
	{
		ServerActiveObject* obj = i.getNode()->getValue();
		u16 id = i.getNode()->getKey();
		v3f objectpos = obj->getBasePosition();

		// This shouldn't happen but check it
		if(obj == NULL)
		{
			dstream<<"WARNING: NULL object found in ServerEnvironment"
					<<std::endl;
			assert(0);
			continue;
		}

		// The block in which the object resides in
		v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
		
		// If block is active, don't remove
		if(m_active_blocks.contains(blockpos_o))
			continue;

		/*
			Update the static data
		*/

		// Delete old static object
		MapBlock *oldblock = NULL;
		if(obj->m_static_exists)
		{
			MapBlock *block = m_map->getBlockNoCreateNoEx
					(obj->m_static_block);
			if(block)
			{
				block->m_static_objects.remove(id);
				oldblock = block;
			}
		}
		// Create new static object
		std::string staticdata = obj->getStaticData();
		StaticObject s_obj(obj->getType(), objectpos, staticdata);
		// Add to the block where the object is located in
		v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
		// Get or generate the block
		MapBlock *block = m_map->emergeBlock(blockpos);

		/*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
		if(block == NULL)
		{
			// Block not found. Is the old block still ok?
			if(oldblock)
				block = oldblock;
			// Load from disk or generate
			else
				block = m_map->emergeBlock(blockpos);
		}*/

		if(block)
		{
			block->m_static_objects.insert(0, s_obj);
			block->setChangedFlag();
			obj->m_static_exists = true;
			obj->m_static_block = block->getPos();
		}
		else{
			dstream<<"WARNING: ServerEnv: Could not find or generate "
					<<"a block for storing static object"<<std::endl;
			obj->m_static_exists = false;
			continue;
		}

		/*
			Delete active object if not known by some client,
			else set pending deactivation
		*/

		// If known by some client, don't delete.
		if(obj->m_known_by_count > 0 && force_delete == false)
		{
			obj->m_pending_deactivation = true;
			continue;
		}
		
		/*dstream<<"INFO: Server: Stored static data. Deleting object."
				<<std::endl;*/
		// Delete active object
		delete obj;
		// Id to be removed from m_active_objects
		objects_to_remove.push_back(id);
	}

	// Remove references from m_active_objects
	for(core::list<u16>::Iterator i = objects_to_remove.begin();
			i != objects_to_remove.end(); i++)
	{
		m_active_objects.remove(*i);
	}
}