Beispiel #1
0
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
	{
		ServerMap *map = &env->getServerMap();
		if (map->transforming_liquid_size() < 500)
			map->transforming_liquid_add(p);
		//if ((*map).m_transforming_liquid.size() < 500) (*map).m_transforming_liquid.push_back(p);
	}
Beispiel #2
0
	virtual void trigger(ServerEnvironment *env, v3POS p, MapNode n,
	                     u32 active_object_count, u32 active_object_count_wider, MapNode neighbor, bool activate) {
		ServerMap *map = &env->getServerMap();
		if (map->transforming_liquid_size() > map->m_liquid_step_flow)
			return;
		if (   map->getNodeTry(p - v3POS(0,  1, 0 )).getContent() != CONTENT_AIR  // below
		        && map->getNodeTry(p - v3POS(1,  0, 0 )).getContent() != CONTENT_AIR  // right
		        && map->getNodeTry(p - v3POS(-1, 0, 0 )).getContent() != CONTENT_AIR  // left
		        && map->getNodeTry(p - v3POS(0,  0, 1 )).getContent() != CONTENT_AIR  // back
		        && map->getNodeTry(p - v3POS(0,  0, -1)).getContent() != CONTENT_AIR  // front
		   )
			return;
		map->transforming_liquid_push_back(p);
	}