Beispiel #1
0
// release all the sessions associated with this token
bool SessionManager::releaseSessions( uint32 token )
{
   m_mtx.lock();
   // do we have the session?
   SessionUserMap::iterator pos = m_susers.find( token );
   if( pos != m_susers.end() )
   {
      // copy the list of sessions to be closed, so that we can work on it.
      SessionList lCopy = pos->second;
      m_susers.erase( pos );
      m_mtx.unlock();


      SessionList::iterator iter = lCopy.begin();
      while( iter != lCopy.end() )
      {
         SessionData::WeakRef* wsd = *iter;
         SessionData* sd = wsd->get();

         // Still a valid reference?
         if( sd != 0 )
         {
            // store on persistent media
            sd->store();

            // mark as used now
            sd->touch();

            // make available for other requests
            m_mtx.lock();
            if( timeout() > 0 )
            {
               m_expmap.insert( ExpirationMap::value_type( sd->lastTouched() + timeout(), sd->getWeakRef() ) );
            }

            sd->release();
            m_mtx.unlock();
            
         }

         wsd->dropped();
         ++iter;
      }
   }
   else
   {
      m_mtx.unlock();
   }

   return true;
}
Beispiel #2
0
void SessionManager::expireOldSessions()
{
   numeric now = Sys::_seconds();

   std::deque<SessionData*> expiredSessions;
   m_mtx.lock();
   while( ! m_expmap.empty() && m_expmap.begin()->first < now )
   {
      SessionData::WeakRef* wsd = m_expmap.begin()->second;
      SessionData* sd = wsd->get();
      
      // Is the session still alive?
      if ( sd != 0 && sd->lastTouched() + timeout() < now )
      {
         // the data is dead, so we remove it now from the available map
         m_smap.erase( sd->sID() );

         // prevents others (and ourselves) to use it again
         sd->clearRefs();

         // and we push it aside for later clearing
         expiredSessions.push_back( sd );
      }

      // also, take it away from our expired data
      m_expmap.erase( m_expmap.begin() );
   }

   m_mtx.unlock();

   // now we can destroy the expired sessions
   std::deque<SessionData*>::iterator elem = expiredSessions.begin();
   while( elem != expiredSessions.end() )
   {
      SessionData* sd = *elem;
      sd->dispose();
      delete sd;
      ++elem;
   }
}