Beispiel #1
0
/*
================
idClass::ProcessEventArgPtr
================
*/
bool idClass::ProcessEventArgPtr( const idEventDef *ev, int *data )
{
	idTypeInfo	*c;
	int			num;
	eventCallback_t	callback;
	
	assert( ev );
	assert( idEvent::initialized );
	
#ifdef _D3XP
	SetTimeState ts;
	
	if( IsType( idEntity::Type ) )
	{
		idEntity *ent = ( idEntity * )this;
		ts.PushState( ent->timeGroup );
	}
#endif
	
	if( g_debugTriggers.GetBool() && ( ev == &EV_Activate ) && IsType( idEntity::Type ) )
	{
		const idEntity *ent = *reinterpret_cast<idEntity **>( data );
		gameLocal.Printf( "%d: '%s' activated by '%s'\n", gameLocal.framenum, static_cast<idEntity *>( this )->GetName(), ent ? ent->GetName() : "NULL" );
	}
	
	c = GetType();
	num = ev->GetEventNum();
	if( !c->eventMap[ num ] )
	{
		// we don't respond to this event, so ignore it
		return false;
	}	
	callback = c->eventMap[ num ];
	
	switch( ev->GetFormatspecIndex() )
	{
		case 1 << D_EVENT_MAXARGS :
			( this->*callback )();
			break;
			
			// generated file - see CREATE_EVENT_CODE
#include "Callbacks.cpp"
			
		default:
			gameLocal.DWarning( "Invalid formatspec on event '%s'", ev->GetName() );
			break;
	}	
	return true;
}
Beispiel #2
0
/*
================
idClass::ProcessEventArgPtr
================
*/
bool idClass::ProcessEventArgPtr( const idEventDef* ev, int* data )
{
	idTypeInfo*	c;
	int			num;
	eventCallback_t	callback;
	
	assert( ev );
	assert( idEvent::initialized );
	
	SetTimeState ts;
	
	if( IsType( idEntity::Type ) )
	{
		idEntity* ent = ( idEntity* )this;
		ts.PushState( ent->timeGroup );
	}
	
	if( g_debugTriggers.GetBool() && ( ev == &EV_Activate ) && IsType( idEntity::Type ) )
	{
		const idEntity* ent = *reinterpret_cast<idEntity**>( data );
		gameLocal.Printf( "%d: '%s' activated by '%s'\n", gameLocal.framenum, static_cast<idEntity*>( this )->GetName(), ent ? ent->GetName() : "NULL" );
	}
	
	c = GetType();
	num = ev->GetEventNum();
	if( !c->eventMap[ num ] )
	{
		// we don't respond to this event, so ignore it
		return false;
	}
	
	callback = c->eventMap[ num ];
	
#if !CPU_EASYARGS
	
	/*
	on ppc architecture, floats are passed in a seperate set of registers
	the function prototypes must have matching float declaration
	
	http://developer.apple.com/documentation/DeveloperTools/Conceptual/MachORuntime/2rt_powerpc_abi/chapter_9_section_5.html
	*/
	
	switch( ev->GetFormatspecIndex() )
	{
		case 1 << D_EVENT_MAXARGS :
			( this->*callback )();
			break;
			
// generated file - see CREATE_EVENT_CODE
#include "Callbacks.cpp"

		default:
			gameLocal.Warning( "Invalid formatspec on event '%s'", ev->GetName() );
			break;
	}
	
#else
	
	assert( D_EVENT_MAXARGS == 8 );
	
	switch( ev->GetNumArgs() )
	{
		case 0 :
			( this->*callback )();
			break;
	
		case 1 :
			typedef void ( idClass::*eventCallback_1_t )( const int );
			( this->*( eventCallback_1_t )callback )( data[ 0 ] );
			break;
	
		case 2 :
			typedef void ( idClass::*eventCallback_2_t )( const int, const int );
			( this->*( eventCallback_2_t )callback )( data[ 0 ], data[ 1 ] );
			break;
	
		case 3 :
			typedef void ( idClass::*eventCallback_3_t )( const int, const int, const int );
			( this->*( eventCallback_3_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ] );
			break;
	
		case 4 :
			typedef void ( idClass::*eventCallback_4_t )( const int, const int, const int, const int );
			( this->*( eventCallback_4_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ], data[ 3 ] );
			break;
	
		case 5 :
			typedef void ( idClass::*eventCallback_5_t )( const int, const int, const int, const int, const int );
			( this->*( eventCallback_5_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ], data[ 3 ], data[ 4 ] );
			break;
	
		case 6 :
			typedef void ( idClass::*eventCallback_6_t )( const int, const int, const int, const int, const int, const int );
			( this->*( eventCallback_6_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ], data[ 3 ], data[ 4 ], data[ 5 ] );
			break;
	
		case 7 :
			typedef void ( idClass::*eventCallback_7_t )( const int, const int, const int, const int, const int, const int, const int );
			( this->*( eventCallback_7_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ], data[ 3 ], data[ 4 ], data[ 5 ], data[ 6 ] );
			break;
	
		case 8 :
			typedef void ( idClass::*eventCallback_8_t )( const int, const int, const int, const int, const int, const int, const int, const int );
			( this->*( eventCallback_8_t )callback )( data[ 0 ], data[ 1 ], data[ 2 ], data[ 3 ], data[ 4 ], data[ 5 ], data[ 6 ], data[ 7 ] );
			break;
	
		default:
			gameLocal.Warning( "Invalid formatspec on event '%s'", ev->GetName() );
			break;
	}
	
#endif
	
	return true;
}