bool Cmd_GetStringIniSetting_Execute(COMMAND_ARGS) { char settingName[kMaxMessageLength] = { 0 }; *result = -1; if (ExtractArgs(EXTRACT_ARGS, &settingName)) { Setting* setting; if (GetIniSetting(settingName, &setting)) { char val[kMaxMessageLength] = { 0 }; if (const char * pVal = setting->Get()) { strcpy_s(val, kMaxMessageLength, pVal); AssignToStringVar(PASS_COMMAND_ARGS, val); if (IsConsoleMode()) Console_Print("GetStringIniSetting >> %s", val); } } else if (IsConsoleMode()) Console_Print("GetStringIniSetting >> SETTING NOT FOUND"); } return true; }
bool Cmd_GetStringGameSetting_Execute(COMMAND_ARGS) { char settingName[0x100] = { 0 }; const char* settingString = ""; if (ExtractArgs(EXTRACT_ARGS, &settingName)) { Setting* setting = NULL; GameSettingCollection* gmsts = GameSettingCollection::GetSingleton(); if (gmsts && gmsts->GetGameSetting(settingName, &setting) && setting && setting->GetType() == Setting::kSetting_String) setting->Get(settingString); } AssignToStringVar(PASS_COMMAND_ARGS, settingString); return true; }
bool GetNumericIniSetting(char * settingName, double * result) { bool bResult = false; *result = -1; if (strlen(settingName)) { Setting* setting; if (GetIniSetting(settingName, &setting)) { double val; if (setting->Get(val)) { *result = val; bResult = true; } }; } return bResult; }
bool GetNumericGameSetting(char * settingName, double * result) { bool bResult = false; *result = -1; if (strlen(settingName)) { Setting* setting; GameSettingCollection* gmsts = GameSettingCollection::GetSingleton(); if (gmsts && gmsts->GetGameSetting(settingName, &setting)) { double val; if (setting->Get(val)) { *result = val; bResult = true; } }; } return bResult; }