Beispiel #1
0
int C_DECL Hlsl2Glsl_UseUserVaryings ( ShHandle handle, bool bUseUserVaryings )
{
	if (!handle)
		return 0;
	HlslLinker* linker = handle->GetLinker();
   linker->setUseUserVaryings ( bUseUserVaryings );
   return 1;
}
Beispiel #2
0
const ShUniformInfo* C_DECL Hlsl2Glsl_GetUniformInfo( const ShHandle handle )
{
	if (!handle)
		return 0;
   const HlslLinker *linker = handle->GetLinker();
   if (!linker)
      return 0;
   return linker->getUniformInfo();
}
Beispiel #3
0
int C_DECL Hlsl2Glsl_SetUserAttributeNames ( ShHandle handle, 
                                             const EAttribSemantic *pSemanticEnums, 
                                             const char *pSemanticNames[], 
                                             int nNumSemantics )
{
	if (!handle)
		return 0;
	HlslLinker* linker = handle->GetLinker();

   for (int i = 0; i < nNumSemantics; i++ )
   {
      bool bError = linker->setUserAttribName ( pSemanticEnums[i], pSemanticNames[i] );

      if ( bError == false )
         return false;
   }

   return true;
}
Beispiel #4
0
const char* C_DECL Hlsl2Glsl_GetShader( const ShHandle handle )
{
	if (!handle)
		return 0;
	return handle->GetLinker()->getShaderText();
}