bool
GLScreenBuffer::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
                           GLenum format, GLenum type, GLvoid *pixels)
{
    // If the currently bound framebuffer is backed by a SharedSurface_GL
    // then it might want to override how we read pixel data from it.
    // This is normally only the default framebuffer, but we can also
    // have SharedSurfaces bound to other framebuffers when doing
    // readback for BasicLayers.
    SharedSurface_GL* surf;
    if (GetReadFB() == 0) {
        surf = SharedSurf();
    } else {
        surf = mGL->mFBOMapping[GetReadFB()];
    }
    if (surf) {
        return surf->ReadPixels(x, y, width, height, format, type, pixels);
    }

    return false;
}
void
GLScreenBuffer::Attach(SharedSurface* surface, const gfx::IntSize& size)
{
    ScopedBindFramebuffer autoFB(mGL);

    SharedSurface_GL* surf = SharedSurface_GL::Cast(surface);
    if (mRead && SharedSurf())
        SharedSurf()->UnlockProd();

    surf->LockProd();

    if (mRead &&
        surf->AttachType() == SharedSurf()->AttachType() &&
        size == Size())
    {
        // Same size, same type, ready for reuse!
        mRead->Attach(surf);
    } else {
        // Else something changed, so resize:
        DrawBuffer* draw = CreateDraw(size);  // Can be null.
        ReadBuffer* read = CreateRead(surf);
        MOZ_ASSERT(read); // Should never fail if SwapProd succeeded.

        delete mDraw;
        delete mRead;

        mDraw = draw;
        mRead = read;
    }

    // Check that we're all set up.
    MOZ_ASSERT(SharedSurf() == surf);

    if (!PreserveBuffer()) {
        // DiscardFramebuffer here could help perf on some mobile platforms.
    }
}
void
CopyableCanvasLayer::UpdateSurface(gfxASurface* aDestSurface, Layer* aMaskLayer)
{
  if (!IsDirty())
    return;
  Painted();

  if (mDrawTarget) {
    mDrawTarget->Flush();
    if (mDrawTarget->GetType() == BACKEND_COREGRAPHICS_ACCELERATED) {
      // We have an accelerated CG context which has changed, unlike a bitmap surface
      // where we can alias the bits on initializing the mDrawTarget, we need to readback
      // and copy the accelerated surface each frame. We want to support this for quick
      // thumbnail but if we're going to be doing this every frame it likely is better
      // to use a non accelerated (bitmap) canvas.
      mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
    }
  }

  if (!mGLContext && aDestSurface) {
    nsRefPtr<gfxContext> tmpCtx = new gfxContext(aDestSurface);
    tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
    CopyableCanvasLayer::PaintWithOpacity(tmpCtx, 1.0f, aMaskLayer);
    return;
  }

  if (mGLContext) {
    if (aDestSurface && aDestSurface->GetType() != gfxASurface::SurfaceTypeImage) {
      MOZ_ASSERT(false, "Destination surface must be ImageSurface type.");
      return;
    }

    nsRefPtr<gfxImageSurface> readSurf;
    nsRefPtr<gfxImageSurface> resultSurf;

    SharedSurface* sharedSurf = mGLContext->RequestFrame();
    if (!sharedSurf) {
      NS_WARNING("Null frame received.");
      return;
    }

    gfxIntSize readSize(sharedSurf->Size());
    gfxImageFormat format = (GetContentFlags() & CONTENT_OPAQUE)
                            ? gfxASurface::ImageFormatRGB24
                            : gfxASurface::ImageFormatARGB32;

    if (aDestSurface) {
      resultSurf = static_cast<gfxImageSurface*>(aDestSurface);
    } else {
      resultSurf = GetTempSurface(readSize, format);
    }
    MOZ_ASSERT(resultSurf);
    if (resultSurf->CairoStatus() != 0) {
      MOZ_ASSERT(false, "Bad resultSurf->CairoStatus().");
      return;
    }

    MOZ_ASSERT(sharedSurf->APIType() == APITypeT::OpenGL);
    SharedSurface_GL* surfGL = SharedSurface_GL::Cast(sharedSurf);

    if (surfGL->Type() == SharedSurfaceType::Basic) {
      SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(surfGL);
      readSurf = sharedSurf_Basic->GetData();
    } else {
      if (resultSurf->Format() == format &&
          resultSurf->GetSize() == readSize)
      {
        readSurf = resultSurf;
      } else {
        readSurf = GetTempSurface(readSize, format);
      }

      // Readback handles Flush/MarkDirty.
      mGLContext->Screen()->Readback(surfGL, readSurf);
    }
    MOZ_ASSERT(readSurf);

    bool needsPremult = surfGL->HasAlpha() && !mIsGLAlphaPremult;
    if (needsPremult) {
      gfxImageSurface* sizedReadSurf = nullptr;
      if (readSurf->Format()  == resultSurf->Format() &&
          readSurf->GetSize() == resultSurf->GetSize())
      {
        sizedReadSurf = readSurf;
      } else {
        readSurf->Flush();
        nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
        ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
        ctx->SetSource(readSurf);
        ctx->Paint();

        sizedReadSurf = resultSurf;
      }
      MOZ_ASSERT(sizedReadSurf);

      readSurf->Flush();
      resultSurf->Flush();
      gfxUtils::PremultiplyImageSurface(readSurf, resultSurf);
      resultSurf->MarkDirty();
    } else if (resultSurf != readSurf) {
      // Didn't need premult, but we do need to blit to resultSurf
      readSurf->Flush();
      nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
      ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
      ctx->SetSource(readSurf);
      ctx->Paint();
    }

    // stick our surface into mSurface, so that the Paint() path is the same
    if (!aDestSurface) {
      mSurface = resultSurf;
    }
  }
}
void
CanvasLayerD3D10::UpdateSurface()
{
  if (!IsDirty())
    return;
  Painted();

  if (mDrawTarget) {
    mDrawTarget->Flush();
  } else if (mIsD2DTexture) {
    return;
  }

  if (!mTexture) {
    return;
  }

  if (mGLContext) {
    SharedSurface_GL* surf = mGLContext->RequestFrame();
    if (!surf) {
      return;
    }

    switch (surf->Type()) {
      case SharedSurfaceType::EGLSurfaceANGLE: {
        SharedSurface_ANGLEShareHandle* shareSurf = SharedSurface_ANGLEShareHandle::Cast(surf);

        mSRView = shareSurf->GetSRV();
        return;
      }
      case SharedSurfaceType::Basic: {
        SharedSurface_Basic* shareSurf = SharedSurface_Basic::Cast(surf);
        // WebGL reads entire surface.
        D3D10_MAPPED_TEXTURE2D map;

        HRESULT hr = mTexture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map);

        if (FAILED(hr)) {
          NS_WARNING("Failed to map CanvasLayer texture.");
          return;
        }

        DataSourceSurface* frameData = shareSurf->GetData();
        // Scope for DrawTarget, so it's destroyed before Unmap.
        {
          IntSize boundsSize(mBounds.width, mBounds.height);
          RefPtr<DrawTarget> mapDt = Factory::CreateDrawTargetForData(BackendType::CAIRO,
                                                                      (uint8_t*)map.pData,
                                                                      boundsSize,
                                                                      map.RowPitch,
                                                                      SurfaceFormat::B8G8R8A8);

          Rect drawRect(0, 0, frameData->GetSize().width, frameData->GetSize().height);
          mapDt->DrawSurface(frameData, drawRect, drawRect,
                             DrawSurfaceOptions(),  DrawOptions(1.0F, CompositionOp::OP_SOURCE));
          mapDt->Flush();
        }

        mTexture->Unmap(0);
        mSRView = mUploadSRView;
        break;
      }

      default:
        MOZ_CRASH("Unhandled SharedSurfaceType.");
    }
  } else if (mSurface) {
    D3D10_MAPPED_TEXTURE2D map;
    HRESULT hr = mTexture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map);

    if (FAILED(hr)) {
      NS_WARNING("Failed to lock CanvasLayer texture.");
      return;
    }

    RefPtr<DrawTarget> destTarget =
      Factory::CreateDrawTargetForD3D10Texture(mTexture,
                                               SurfaceFormat::R8G8B8A8);
    Rect r(Point(0, 0), ToRect(mBounds).Size());
    destTarget->DrawSurface(mSurface, r, r, DrawSurfaceOptions(),
                            DrawOptions(1.0F, CompositionOp::OP_SOURCE));

    mTexture->Unmap(0);
    mSRView = mUploadSRView;
  }
}
// |src| must begin and end locked, though we may
// temporarily unlock it if we need to.
void
SharedSurface_GL::ProdCopy(SharedSurface_GL* src, SharedSurface_GL* dest,
                           SurfaceFactory_GL* factory)
{
    GLContext* gl = src->GL();

    gl->MakeCurrent();

    if (src->AttachType() == AttachmentType::Screen &&
        dest->AttachType() == AttachmentType::Screen)
    {
        // Here, we actually need to blit through a temp surface, so let's make one.
        nsAutoPtr<SharedSurface_GLTexture> tempSurf(
            SharedSurface_GLTexture::Create(gl, gl,
                                            factory->Formats(),
                                            src->Size(),
                                            factory->Caps().alpha));

        ProdCopy(src, tempSurf, factory);
        ProdCopy(tempSurf, dest, factory);
        return;
    }

    if (src->AttachType() == AttachmentType::Screen) {
        SharedSurface_GL* origLocked = gl->GetLockedSurface();
        bool srcNeedsUnlock = false;
        bool origNeedsRelock = false;
        if (origLocked != src) {
            if (origLocked) {
                origLocked->UnlockProd();
                origNeedsRelock = true;
            }

            src->LockProd();
            srcNeedsUnlock = true;
        }

        if (dest->AttachType() == AttachmentType::GLTexture) {
            GLuint destTex = dest->ProdTexture();
            GLenum destTarget = dest->ProdTextureTarget();

            gl->BlitHelper()->BlitFramebufferToTexture(0, destTex, src->Size(), dest->Size(), destTarget);
        } else if (dest->AttachType() == AttachmentType::GLRenderbuffer) {
            GLuint destRB = dest->ProdRenderbuffer();
            ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);

            gl->BlitHelper()->BlitFramebufferToFramebuffer(0, destWrapper.FB(),
                                                           src->Size(), dest->Size());
        } else {
            MOZ_CRASH("Unhandled dest->AttachType().");
        }

        if (srcNeedsUnlock)
            src->UnlockProd();

        if (origNeedsRelock)
            origLocked->LockProd();

        return;
    }

    if (dest->AttachType() == AttachmentType::Screen) {
        SharedSurface_GL* origLocked = gl->GetLockedSurface();
        bool destNeedsUnlock = false;
        bool origNeedsRelock = false;
        if (origLocked != dest) {
            if (origLocked) {
                origLocked->UnlockProd();
                origNeedsRelock = true;
            }

            dest->LockProd();
            destNeedsUnlock = true;
        }

        if (src->AttachType() == AttachmentType::GLTexture) {
            GLuint srcTex = src->ProdTexture();
            GLenum srcTarget = src->ProdTextureTarget();

            gl->BlitHelper()->BlitTextureToFramebuffer(srcTex, 0, src->Size(), dest->Size(), srcTarget);
        } else if (src->AttachType() == AttachmentType::GLRenderbuffer) {
            GLuint srcRB = src->ProdRenderbuffer();
            ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);

            gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(), 0,
                                                           src->Size(), dest->Size());
        } else {
            MOZ_CRASH("Unhandled src->AttachType().");
        }

        if (destNeedsUnlock)
            dest->UnlockProd();

        if (origNeedsRelock)
            origLocked->LockProd();

        return;
    }

    // Alright, done with cases involving Screen types.
    // Only {src,dest}x{texture,renderbuffer} left.

    if (src->AttachType() == AttachmentType::GLTexture) {
        GLuint srcTex = src->ProdTexture();
        GLenum srcTarget = src->ProdTextureTarget();

        if (dest->AttachType() == AttachmentType::GLTexture) {
            GLuint destTex = dest->ProdTexture();
            GLenum destTarget = dest->ProdTextureTarget();

            gl->BlitHelper()->BlitTextureToTexture(srcTex, destTex,
                                                   src->Size(), dest->Size(),
                                                   srcTarget, destTarget);

            return;
        }

        if (dest->AttachType() == AttachmentType::GLRenderbuffer) {
            GLuint destRB = dest->ProdRenderbuffer();
            ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);

            gl->BlitHelper()->BlitTextureToFramebuffer(srcTex, destWrapper.FB(),
                                                       src->Size(), dest->Size(), srcTarget);

            return;
        }

        MOZ_CRASH("Unhandled dest->AttachType().");
    }

    if (src->AttachType() == AttachmentType::GLRenderbuffer) {
        GLuint srcRB = src->ProdRenderbuffer();
        ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);

        if (dest->AttachType() == AttachmentType::GLTexture) {
            GLuint destTex = dest->ProdTexture();
            GLenum destTarget = dest->ProdTextureTarget();

            gl->BlitHelper()->BlitFramebufferToTexture(srcWrapper.FB(), destTex,
                                                       src->Size(), dest->Size(), destTarget);

            return;
        }

        if (dest->AttachType() == AttachmentType::GLRenderbuffer) {
            GLuint destRB = dest->ProdRenderbuffer();
            ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);

            gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(), destWrapper.FB(),
                                                           src->Size(), dest->Size());

            return;
        }

        MOZ_CRASH("Unhandled dest->AttachType().");
    }

    MOZ_CRASH("Unhandled src->AttachType().");
}
void
CopyableCanvasLayer::UpdateSurface(gfxASurface* aDestSurface, Layer* aMaskLayer)
{
  if (!IsDirty())
    return;
  Painted();

  if (mDrawTarget) {
    mDrawTarget->Flush();
    mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
  }

  if (!mGLContext && aDestSurface) {
    nsRefPtr<gfxContext> tmpCtx = new gfxContext(aDestSurface);
    tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
    CopyableCanvasLayer::PaintWithOpacity(tmpCtx, 1.0f, aMaskLayer);
    return;
  }

  if (mGLContext) {
    if (aDestSurface && aDestSurface->GetType() != gfxASurface::SurfaceTypeImage) {
      MOZ_ASSERT(false, "Destination surface must be ImageSurface type.");
      return;
    }

    nsRefPtr<gfxImageSurface> readSurf;
    nsRefPtr<gfxImageSurface> resultSurf;

    SharedSurface* sharedSurf = mGLContext->RequestFrame();
    if (!sharedSurf) {
      NS_WARNING("Null frame received.");
      return;
    }

    gfxIntSize readSize(sharedSurf->Size());
    gfxImageFormat format = (GetContentFlags() & CONTENT_OPAQUE)
                            ? gfxASurface::ImageFormatRGB24
                            : gfxASurface::ImageFormatARGB32;

    if (aDestSurface) {
      resultSurf = static_cast<gfxImageSurface*>(aDestSurface);
    } else {
      resultSurf = GetTempSurface(readSize, format);
    }
    MOZ_ASSERT(resultSurf);
    if (resultSurf->CairoStatus() != 0) {
      MOZ_ASSERT(false, "Bad resultSurf->CairoStatus().");
      return;
    }

    MOZ_ASSERT(sharedSurf->APIType() == APITypeT::OpenGL);
    SharedSurface_GL* surfGL = SharedSurface_GL::Cast(sharedSurf);

    if (surfGL->Type() == SharedSurfaceType::Basic) {
      SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(surfGL);
      readSurf = sharedSurf_Basic->GetData();
    } else {
      if (resultSurf->Format() == format &&
          resultSurf->GetSize() == readSize)
      {
        readSurf = resultSurf;
      } else {
        readSurf = GetTempSurface(readSize, format);
      }

      // Readback handles Flush/MarkDirty.
      mGLContext->Screen()->Readback(surfGL, readSurf);
    }
    MOZ_ASSERT(readSurf);

    bool needsPremult = surfGL->HasAlpha() && !mIsGLAlphaPremult;
    if (needsPremult) {
      gfxImageSurface* sizedReadSurf = nullptr;
      if (readSurf->Format()  == resultSurf->Format() &&
          readSurf->GetSize() == resultSurf->GetSize())
      {
        sizedReadSurf = readSurf;
      } else {
        readSurf->Flush();
        nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
        ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
        ctx->SetSource(readSurf);
        ctx->Paint();

        sizedReadSurf = resultSurf;
      }
      MOZ_ASSERT(sizedReadSurf);

      readSurf->Flush();
      resultSurf->Flush();
      gfxUtils::PremultiplyImageSurface(readSurf, resultSurf);
      resultSurf->MarkDirty();
    } else if (resultSurf != readSurf) {
      // Didn't need premult, but we do need to blit to resultSurf
      readSurf->Flush();
      nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
      ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
      ctx->SetSource(readSurf);
      ctx->Paint();
    }

    // stick our surface into mSurface, so that the Paint() path is the same
    if (!aDestSurface) {
      mSurface = resultSurf;
    }
  }
}
Beispiel #7
0
void
CopyableCanvasLayer::UpdateSurface(gfxASurface* aDestSurface, Layer* aMaskLayer)
{
  if (!IsDirty())
    return;
  Painted();

  if (mDrawTarget) {
    mDrawTarget->Flush();
    mSurface =
      gfxPlatform::GetPlatform()->CreateThebesSurfaceAliasForDrawTarget_hack(mDrawTarget);
  }

  if (!mGLContext && aDestSurface) {
    nsRefPtr<gfxContext> tmpCtx = new gfxContext(aDestSurface);
    tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
    CopyableCanvasLayer::PaintWithOpacity(tmpCtx, 1.0f, aMaskLayer);
    return;
  }

  if (mGLContext) {
    nsRefPtr<gfxImageSurface> readSurf;
    nsRefPtr<gfxASurface> resultSurf;

    SharedSurface* sharedSurf = mGLContext->RequestFrame();
    if (!sharedSurf) {
      NS_WARNING("Null frame received.");
      return;
    }

    IntSize readSize(ToIntSize(sharedSurf->Size()));
    gfxImageFormat format = (GetContentFlags() & CONTENT_OPAQUE)
                            ? gfxImageFormatRGB24
                            : gfxImageFormatARGB32;

    if (aDestSurface) {
      resultSurf = aDestSurface;
    } else {
      resultSurf = GetTempSurface(readSize, format);
    }
    MOZ_ASSERT(resultSurf);
    if (resultSurf->CairoStatus() != 0) {
      MOZ_ASSERT(false, "Bad resultSurf->CairoStatus().");
      return;
    }

    MOZ_ASSERT(sharedSurf->APIType() == APITypeT::OpenGL);
    SharedSurface_GL* surfGL = SharedSurface_GL::Cast(sharedSurf);

    if (surfGL->Type() == SharedSurfaceType::Basic) {
      SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(surfGL);
      readSurf = sharedSurf_Basic->GetData();
    } else {
      if (ToIntSize(resultSurf->GetSize()) != readSize ||
          !(readSurf = resultSurf->GetAsImageSurface()) ||
          readSurf->Format() != format)
      {
        readSurf = GetTempSurface(readSize, format);
      }

      // Readback handles Flush/MarkDirty.
      mGLContext->Screen()->Readback(surfGL, readSurf);
    }
    MOZ_ASSERT(readSurf);

    bool needsPremult = surfGL->HasAlpha() && !mIsGLAlphaPremult;
    if (needsPremult) {
      readSurf->Flush();
      gfxUtils::PremultiplyImageSurface(readSurf);
      readSurf->MarkDirty();
    }
    
    if (readSurf != resultSurf) {
      readSurf->Flush();
      nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
      ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
      ctx->SetSource(readSurf);
      ctx->Paint();
    }

    // If !aDestSurface then we will end up painting using mSurface, so
    // stick our surface into mSurface, so that the Paint() path is the same.
    if (!aDestSurface) {
      mSurface = resultSurf;
    }
  }
}
void
CopyableCanvasLayer::UpdateTarget(DrawTarget* aDestTarget)
{
  if (!IsDirty())
    return;
  Painted();

  if (mDrawTarget) {
    mDrawTarget->Flush();
    mSurface = mDrawTarget->Snapshot();
  }

  if (!mGLContext && aDestTarget) {
    NS_ASSERTION(mSurface, "Must have surface to draw!");
    if (mSurface) {
      aDestTarget->CopySurface(mSurface,
                               IntRect(0, 0, mBounds.width, mBounds.height),
                               IntPoint(0, 0));
      mSurface = nullptr;
    }
    return;
  }

  if (mGLContext) {
    SharedSurface_GL* sharedSurf = nullptr;
    if (mStream) {
      sharedSurf = SharedSurface_GL::Cast(mStream->SwapConsumer());
    } else {
      sharedSurf = mGLContext->RequestFrame();
    }

    if (!sharedSurf) {
      NS_WARNING("Null frame received.");
      return;
    }

    IntSize readSize(sharedSurf->Size());
    SurfaceFormat format = (GetContentFlags() & CONTENT_OPAQUE)
                            ? SurfaceFormat::B8G8R8X8
                            : SurfaceFormat::B8G8R8A8;
    bool needsPremult = sharedSurf->HasAlpha() && !mIsGLAlphaPremult;

    // Try to read back directly into aDestTarget's output buffer
    if (aDestTarget) {
      uint8_t* destData;
      IntSize destSize;
      int32_t destStride;
      SurfaceFormat destFormat;
      if (aDestTarget->LockBits(&destData, &destSize, &destStride, &destFormat)) {
        if (destSize == readSize && destFormat == format) {
          RefPtr<DataSourceSurface> data =
            Factory::CreateWrappingDataSourceSurface(destData, destStride, destSize, destFormat);
          mGLContext->Screen()->Readback(sharedSurf, data);
          if (needsPremult) {
            PremultiplySurface(data);
          }
          aDestTarget->ReleaseBits(destData);
          return;
        }
        aDestTarget->ReleaseBits(destData);
      }
    }

    RefPtr<SourceSurface> resultSurf;
    if (sharedSurf->Type() == SharedSurfaceType::Basic && !needsPremult) {
      SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(sharedSurf);
      resultSurf = sharedSurf_Basic->GetData();
    } else {
      RefPtr<DataSourceSurface> data = GetTempSurface(readSize, format);
      // Readback handles Flush/MarkDirty.
      mGLContext->Screen()->Readback(sharedSurf, data);
      if (needsPremult) {
        PremultiplySurface(data);
      }
      resultSurf = data;
    }
    MOZ_ASSERT(resultSurf);

    if (aDestTarget) {
      aDestTarget->CopySurface(resultSurf,
                               IntRect(0, 0, readSize.width, readSize.height),
                               IntPoint(0, 0));
    } else {
      // If !aDestSurface then we will end up painting using mSurface, so
      // stick our surface into mSurface, so that the Paint() path is the same.
      mSurface = resultSurf;
    }
  }
}
void
CopyableCanvasLayer::UpdateTarget(DrawTarget* aDestTarget)
{
  if (!IsDirty())
    return;
  Painted();

  if (mDrawTarget) {
    mDrawTarget->Flush();
    mSurface = mDrawTarget->Snapshot();
  }

  if (!mGLContext && aDestTarget) {
    NS_ASSERTION(mSurface, "Must have surface to draw!");
    if (mSurface) {
      aDestTarget->CopySurface(mSurface,
                               IntRect(0, 0, mBounds.width, mBounds.height),
                               IntPoint(0, 0));
    }
    return;
  }

  if (mGLContext) {
    RefPtr<DataSourceSurface> readSurf;
    RefPtr<SourceSurface> resultSurf;

    SharedSurface_GL* sharedSurf = nullptr;
    if (mStream) {
      sharedSurf = SharedSurface_GL::Cast(mStream->SwapConsumer());
    } else {
      sharedSurf = mGLContext->RequestFrame();
    }

    if (!sharedSurf) {
      NS_WARNING("Null frame received.");
      return;
    }

    IntSize readSize(sharedSurf->Size());
    SurfaceFormat format = (GetContentFlags() & CONTENT_OPAQUE)
                            ? SurfaceFormat::B8G8R8X8
                            : SurfaceFormat::B8G8R8A8;

    if (aDestTarget) {
      resultSurf = aDestTarget->Snapshot();
      if (!resultSurf) {
        resultSurf = GetTempSurface(readSize, format);
      }
    } else {
      resultSurf = GetTempSurface(readSize, format);
    }
    MOZ_ASSERT(resultSurf);
    MOZ_ASSERT(sharedSurf->APIType() == APITypeT::OpenGL);
    SharedSurface_GL* surfGL = SharedSurface_GL::Cast(sharedSurf);

    if (surfGL->Type() == SharedSurfaceType::Basic) {
      // sharedSurf_Basic->mData must outlive readSurf. Alas, readSurf may not
      // leave the scope it was declared in.
      SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(surfGL);
      readSurf = sharedSurf_Basic->GetData();
    } else {
      if (resultSurf->GetSize() != readSize ||
          !(readSurf = resultSurf->GetDataSurface()) ||
          readSurf->GetFormat() != format)
      {
        readSurf = GetTempSurface(readSize, format);
      }

      // Readback handles Flush/MarkDirty.
      mGLContext->Screen()->Readback(surfGL, readSurf);
    }
    MOZ_ASSERT(readSurf);

    bool needsPremult = surfGL->HasAlpha() && !mIsGLAlphaPremult;
    if (needsPremult) {
      PremultiplySurface(readSurf);
    }

    if (readSurf != resultSurf) {
      RefPtr<DataSourceSurface> resultDataSurface =
        resultSurf->GetDataSurface();
      RefPtr<DrawTarget> dt =
        Factory::CreateDrawTargetForData(BackendType::CAIRO,
                                         resultDataSurface->GetData(),
                                         resultDataSurface->GetSize(),
                                         resultDataSurface->Stride(),
                                         resultDataSurface->GetFormat());
      IntSize readSize = readSurf->GetSize();
      dt->CopySurface(readSurf,
                      IntRect(0, 0, readSize.width, readSize.height),
                      IntPoint(0, 0));
    }

    // If !aDestSurface then we will end up painting using mSurface, so
    // stick our surface into mSurface, so that the Paint() path is the same.
    if (!aDestTarget) {
      mSurface = resultSurf;
    }
  }
}