Beispiel #1
0
////////////////////////////////////////////////////////////////////////////////
// 액션을 실행한다.
////////////////////////////////////////////////////////////////////////////////
void ActionEnterSiege::execute (Creature * pNPC , Creature * pCreature) 
	throw(Error)
{
	__BEGIN_TRY
	__BEGIN_DEBUG

	Assert(pCreature != NULL);
	Assert(pCreature->isPC());

	GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pCreature->getPlayer());
	if (!g_pWarSystem->hasCastleActiveWar(m_ZoneID ) )
	{
		GCSystemMessage gcSM;
		gcSM.setMessage("공선전 중에만 입장하실 수 있습니다.");
		pGamePlayer->sendPacket(&gcSM);
		return;
	}

	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature);

	Assert(pPC != NULL);

	Zone* pZone = getZoneByZoneID(m_ZoneID);
	Assert(pZone != NULL);

	WarScheduler* pWS = pZone->getWarScheduler();
	Assert(pWS != NULL);

	ZoneID_t siegeZoneID = SiegeManager::Instance().getSiegeZoneID(m_ZoneID);
	Assert(siegeZoneID != 0);

/*	WarSchedule* pSchedule = dynamic_cast<WarSchedule*>(pWS->getRecentSchedule());
	if (pSchedule == NULL )
	{
		return;
	}*/

	SiegeWar* pSiegeWar = dynamic_cast<SiegeWar*>(g_pWarSystem->getActiveWar(m_ZoneID ));
	if (pSiegeWar == NULL )
	{
		GCSystemMessage gcSM;
		gcSM.setMessage("타입 1 서버 오류입니다. 운영팀에 문의하세요.");
		pGamePlayer->sendPacket(&gcSM);
		return;
	}

	int side = pSiegeWar->getGuildSide(pPC->getGuildID());
	if (side == 0 )
	{
		GCSystemMessage gcSM;
		gcSM.setMessage("전쟁에 참가한 길드가 아닙니다.");
		pGamePlayer->sendPacket(&gcSM);
		return;
	}
	
	if (!g_pGuildManager->isGuildMaster(pPC->getGuildID(), pPC ) )
	{
		GCSystemMessage gcSM;
		gcSM.setMessage("길드 마스터만 가능합니다.");
		pGamePlayer->sendPacket(&gcSM);
		return;
	}

	static TPOINT targetPos[7] =
	{
		{172, 38},
		{172, 38},
		{20, 232},
		{20, 232},
		{20, 232},
		{20, 232},
		{20, 232}
	};

	// 소환자의 존과 좌표.
	ZoneID_t ZoneNum = siegeZoneID;
	Coord_t ZoneX = targetPos[side-1].x;
	Coord_t ZoneY = targetPos[side-1].y;

	for (int i=0; i<7; ++i )
	{
		deleteCreatureEffect(pPC, (Effect::EffectClass)(Effect::EFFECT_CLASS_SIEGE_DEFENDER + i));
	}

	if (side < 8 && side > 0 )
	{
		//cout << "side : " << side << endl;
		addSimpleCreatureEffect(pPC, (Effect::EffectClass)(Effect::EFFECT_CLASS_SIEGE_DEFENDER + side - 1));
	}

	EventTransport* pEvent = dynamic_cast<EventTransport*>(pGamePlayer->getEvent(Event::EVENT_CLASS_TRANSPORT));
	bool newEvent = false;
	if (pEvent==NULL)
	{
		pEvent = new EventTransport(pGamePlayer);
		newEvent = true;
	}

//		pEvent = new EventTransport(pGamePlayer);
	pEvent->setTargetZone(ZoneNum, ZoneX, ZoneY);
	pEvent->setDeadline(0);

	if (newEvent )
		pGamePlayer->addEvent(pEvent);

	__END_DEBUG
	__END_CATCH
}