Beispiel #1
0
void BuildCacheCRC()
{
#ifdef ENABLE_DATABLOCK_CACHE
    SimDataBlockGroup* pGroup = Sim::getDataBlockGroup();
    SimDataBlock* pDataBlock = 0;
    const U32 iCount = pGroup->size();
    BitStream* stream = new InfiniteBitStream;
    U32 crc=0;
    for (U32 i = 0; i < iCount; i++)
    {
        pDataBlock = (SimDataBlock*)(*pGroup)[i];
        pDataBlock->packData(stream);
    }
    //U32 crc = CRC::calculateCRCStream(stream); //Stream CRC doesn't seem reliable.

    FileStream* datablocksOut = FileStream::createAndOpen("ServerCRC.dmp", Torque::FS::File::Write );
    if (datablocksOut==NULL)
        Con::errorf("### Datablock Cache: Unable to Build Server Datablock CRC Key File.");
    else
    {
        datablocksOut->writeBitStream(stream);
        datablocksOut->close();
        crc=Con::getFileCRC("ServerCRC.dmp");
        Con::deleteFile("ServerCRC.dmp");
    }
    Con::setVariable("$ServerDatablockCacheCRC", Con::getuIntArg(crc));
    Con::warnf("### Datablock Cache: Server Datablock CRC is %u",crc);

    delete stream;
#endif
}
void SimDataBlockEvent::pack(NetConnection *conn, BitStream *bstream)
{
#ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
	((GameConnection *)conn)->tempDisableStringBuffering(bstream);
#endif // AFX CODE BLOCK (db-cache) >>
   SimDataBlock* obj;
   Sim::findObject(id,obj);
   GameConnection *gc = (GameConnection *) conn;
   if(bstream->writeFlag(gc->getDataBlockModifiedKey() < obj->getModifiedKey()))
   {
      if(obj->getModifiedKey() > gc->getMaxDataBlockModifiedKey())
         gc->setMaxDataBlockModifiedKey(obj->getModifiedKey());

      AssertFatal(obj,
                  "SimDataBlockEvent:: Data blocks cannot be deleted");
      bstream->writeInt(id - DataBlockObjectIdFirst,DataBlockObjectIdBitSize);

      S32 classId = obj->getClassId(conn->getNetClassGroup());
      bstream->writeClassId(classId, NetClassTypeDataBlock, conn->getNetClassGroup());
      bstream->writeInt(mIndex, DataBlockObjectIdBitSize);
      bstream->writeInt(mTotal, DataBlockObjectIdBitSize + 1);
      obj->packData(bstream);
#ifdef TORQUE_DEBUG_NET
      bstream->writeInt(classId ^ DebugChecksum, 32);
#endif
   }
#ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
   ((GameConnection *)conn)->restoreStringBuffering(bstream);
#endif // AFX CODE BLOCK (db-cache) >>
}
void SimDataBlockEvent::pack(NetConnection *conn, BitStream *bstream)
{
   SimDataBlock* obj;
   Sim::findObject(id,obj);
   GameConnection *gc = (GameConnection *) conn;
   if(bstream->writeFlag(gc->getDataBlockModifiedKey() < obj->getModifiedKey()))
   {
      if(obj->getModifiedKey() > gc->getMaxDataBlockModifiedKey())
         gc->setMaxDataBlockModifiedKey(obj->getModifiedKey());

      AssertFatal(obj,
                  "SimDataBlockEvent:: Data blocks cannot be deleted");
      bstream->writeInt(id - DataBlockObjectIdFirst,DataBlockObjectIdBitSize);

      S32 classId = obj->getClassId(conn->getNetClassGroup());
      bstream->writeClassId(classId, NetClassTypeDataBlock, conn->getNetClassGroup());
      bstream->writeInt(mIndex, DataBlockObjectIdBitSize);
      bstream->writeInt(mTotal, DataBlockObjectIdBitSize + 1);
      obj->packData(bstream);
#ifdef TORQUE_DEBUG_NET
      bstream->writeInt(classId ^ DebugChecksum, 32);
#endif
   }
}