Beispiel #1
0
static void test_path_with_hole(skiatest::Reporter* reporter) {
    static const uint8_t gExpectedImage[] = {
        0xFF, 0xFF, 0xFF, 0xFF,
        0xFF, 0xFF, 0xFF, 0xFF,
        0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00,
        0xFF, 0xFF, 0xFF, 0xFF,
        0xFF, 0xFF, 0xFF, 0xFF,
    };
    SkMask expected;
    expected.fBounds.set(0, 0, 4, 6);
    expected.fRowBytes = 4;
    expected.fFormat = SkMask::kA8_Format;
    expected.fImage = (uint8_t*)gExpectedImage;

    SkPath path;
    path.addRect(SkRect::MakeXYWH(0, 0,
                                  SkIntToScalar(4), SkIntToScalar(2)));
    path.addRect(SkRect::MakeXYWH(0, SkIntToScalar(4),
                                  SkIntToScalar(4), SkIntToScalar(2)));

    for (int i = 0; i < 2; ++i) {
        SkAAClip clip;
        clip.setPath(path, nullptr, 1 == i);

        SkMask mask;
        clip.copyToMask(&mask);
        SkAutoMaskFreeImage freeM(mask.fImage);

        REPORTER_ASSERT(reporter, expected == mask);
    }
}
Beispiel #2
0
static bool operator==(const SkRegion& rgn, const SkAAClip& aaclip) {
    SkMask mask0, mask1;

    copyToMask(rgn, &mask0);
    aaclip.copyToMask(&mask1);
    bool eq = (mask0 == mask1);

    SkMask::FreeImage(mask0.fImage);
    SkMask::FreeImage(mask1.fImage);
    return eq;
}
static void drawClip(SkCanvas* canvas, const SkAAClip& clip) {
    SkMask mask;
    SkBitmap bm;

    clip.copyToMask(&mask);
    SkAutoMaskFreeImage amfi(mask.fImage);

    bm.installMaskPixels(mask);

    SkPaint paint;
    canvas->drawBitmap(bm,
                       SK_Scalar1 * mask.fBounds.fLeft,
                       SK_Scalar1 * mask.fBounds.fTop,
                       &paint);
}
Beispiel #4
0
static void drawClip(SkCanvas* canvas, const SkAAClip& clip) {
    SkMask mask;
    SkBitmap bm;

    clip.copyToMask(&mask);
    SkAutoMaskFreeImage amfi(mask.fImage);

    bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(),
                 mask.fBounds.height(), mask.fRowBytes);
    bm.setPixels(mask.fImage);

    SkPaint paint;
    canvas->drawBitmap(bm,
                       SK_Scalar1 * mask.fBounds.fLeft,
                       SK_Scalar1 * mask.fBounds.fTop,
                       &paint);
}