void SkActive::initState(SkApply* apply, int offset) {
    int count = fState.count();
    for (int index = offset; index < count; index++) {
        SkState& state = fState[index];
        SkAnimateBase* animate = fAnimators[index];
#if 0 // def SK_DEBUG
        if (animate->fHasEndEvent)
            SkDebugf("%8x %8x active initState:\n", this, animate);
#endif
        SkOperand* from = animate->getValues();
        state.fStartTime = state.fBegin = apply->begin + animate->begin;
        state.fMode = apply->mode;
        state.fTransition = apply->transition;
#if 0
        state.fPickup = (SkBool8) apply->pickup;
#endif
        state.fRestore = (SkBool8) apply->restore;
        state.fSave = apply->begin;
        state.fStarted = false;
        state.fSteps = apply->steps;
        state.fTicks = 0;
        state.fUnpostedEndEvent = (SkBool8) animate->fHasEndEvent; 
        calcDurations(index);
        setInterpolator(index, from);
    }
    if (count == 0 && (apply->mode == SkApply::kMode_immediate || apply->mode == SkApply::kMode_create))
        fMaxTime = apply->begin + apply->steps * SK_MSec1;
}
void SkActive::pickUp(SkActive* existing) {
    SkTDOperandArray existingValues;
    for (int index = 0; index < fAnimators.count(); index++) {
        SkAnimateBase* animate = fAnimators[index];
        SkASSERT(animate->getValuesType() == SkType_Float);
        int components = animate->components();
        SkOperand* from = animate->getValues();
        SkOperand* to = &from[animate->components()];
        existingValues.setCount(components);
        existing->fInterpolators[index]->timeToValues(
            existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin());
        SkScalar originalSum = 0;
        SkScalar workingSum = 0;
        for (int cIndex = 0; cIndex < components; cIndex++) {
            SkScalar delta = to[cIndex].fScalar - from[cIndex].fScalar;
            originalSum += SkScalarMul(delta, delta);
            delta = to[cIndex].fScalar - existingValues[cIndex].fScalar;
            workingSum += SkScalarMul(delta, delta);
        }
        if (workingSum < originalSum) {
            SkScalar originalDistance = SkScalarSqrt(originalSum);
            SkScalar workingDistance = SkScalarSqrt(workingSum);
            existing->fState[index].fDuration = (SkMSec) SkScalarMulDiv(fState[index].fDuration, 
                workingDistance, originalDistance);
        }
        fInterpolators[index]->reset(components, 2, SkType_Float);
        fInterpolators[index]->setKeyFrame(0, 0, existingValues.begin(), animate->blend[0]);
        fInterpolators[index]->setKeyFrame(1, fState[index].fDuration, to, animate->blend[0]);
    }
}
void SkActive::resetInterpolators() {
    int animators = fAnimators.count();
    for (int index = 0; index < animators; index++) {
        SkAnimateBase* animate = fAnimators[index];
        SkOperand* values = animate->getValues();
        setInterpolator(index, values);
    }
}
void SkActive::fixInterpolator(SkBool save) {
    int animators = fAnimators.count();
    for (int index = 0; index < animators; index++) {
        SkAnimateBase* animate = fAnimators[index];
        if (save) { // saved slots increased
            animate->refresh(fMaker);
            SkOperand* values = animate->getValues();
            setInterpolator(index, values);
            saveInterpolatorValues(index);
        } else
            restoreInterpolatorValues(index);
    }
}