Beispiel #1
0
static void tesselate(intptr_t vertices,
                      size_t vertexStride,
                      GrColor color,
                      const SkMatrix& viewMatrix,
                      const SkRect& rect,
                      const SkRect* localRect,
                      const SkMatrix* localMatrix) {
    SkPoint* positions = reinterpret_cast<SkPoint*>(vertices);

    positions->setRectFan(rect.fLeft, rect.fTop,
                          rect.fRight, rect.fBottom, vertexStride);
    viewMatrix.mapPointsWithStride(positions, vertexStride, BWFillRectBatchBase::kVertsPerInstance);

    // TODO we should only do this if local coords are being read
    if (localRect) {
        static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
        SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset);
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                           vertexStride);
        if (localMatrix) {
            localMatrix->mapPointsWithStride(coords, vertexStride,
                                             BWFillRectBatchBase::kVertsPerInstance);
        }
    }

    static const int kColorOffset = sizeof(SkPoint);
    GrColor* vertColor = reinterpret_cast<GrColor*>(vertices + kColorOffset);
    for (int j = 0; j < 4; ++j) {
        *vertColor = color;
        vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride);
    }
}
Beispiel #2
0
void GrInOrderDrawBuffer::onDrawRect(const SkRect& rect,
                                     const SkRect* localRect,
                                     const SkMatrix* localMatrix) {
    GrDrawState* drawState = this->drawState();

    GrColor color = drawState->getColor();

    set_vertex_attributes(drawState, SkToBool(localRect),  color);

    AutoReleaseGeometry geo(this, 4, 0);
    if (!geo.succeeded()) {
        SkDebugf("Failed to get space for vertices!\n");
        return;
    }

    // Go to device coords to allow batching across matrix changes
    SkMatrix matrix = drawState->getViewMatrix();

    // When the caller has provided an explicit source rect for a stage then we don't want to
    // modify that stage's matrix. Otherwise if the effect is generating its source rect from
    // the vertex positions then we have to account for the view matrix change.
    GrDrawState::AutoViewMatrixRestore avmr;
    if (!avmr.setIdentity(drawState)) {
        return;
    }

    size_t vstride = drawState->getVertexStride();

    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vstride);
    matrix.mapPointsWithStride(geo.positions(), vstride, 4);

    SkRect devBounds;
    // since we already computed the dev verts, set the bounds hint. This will help us avoid
    // unnecessary clipping in our onDraw().
    get_vertex_bounds(geo.vertices(), vstride, 4, &devBounds);

    if (localRect) {
        static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
        SkPoint* coords = GrTCast<SkPoint*>(GrTCast<intptr_t>(geo.vertices()) + kLocalOffset);
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                           vstride);
        if (localMatrix) {
            localMatrix->mapPointsWithStride(coords, vstride, 4);
        }
    }

    static const int kColorOffset = sizeof(SkPoint);
    GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + kColorOffset);
    for (int i = 0; i < 4; ++i) {
        *vertColor = color;
        vertColor = (GrColor*) ((intptr_t) vertColor + vstride);
    }

    this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer());
    this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);

    // to ensure that stashing the drawState ptr is valid
    SkASSERT(this->drawState() == drawState);
}
Beispiel #3
0
static void tesselate(intptr_t vertices,
                      size_t vertexStride,
                      GrColor color,
                      const SkMatrix& viewMatrix,
                      const SkRect& rect,
                      const GrQuad* localQuad) {
    SkPoint* positions = reinterpret_cast<SkPoint*>(vertices);

    positions->setRectFan(rect.fLeft, rect.fTop,
                          rect.fRight, rect.fBottom, vertexStride);

    if (!viewMatrix.hasPerspective()) {
        viewMatrix.mapPointsWithStride(positions, vertexStride,
                                       NonAAFillRectBatchBase::kVertsPerInstance);
    }

    // Setup local coords
    // TODO we should only do this if local coords are being read
    if (localQuad) {
        static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
        for (int i = 0; i < NonAAFillRectBatchBase::kVertsPerInstance; i++) {
            SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset +
                              i * vertexStride);
            *coords = localQuad->point(i);
        }
    }

    static const int kColorOffset = sizeof(SkPoint);
    GrColor* vertColor = reinterpret_cast<GrColor*>(vertices + kColorOffset);
    for (int j = 0; j < 4; ++j) {
        *vertColor = color;
        vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride);
    }
}
Beispiel #4
0
static void setup_dashed_rect(const SkRect& rect, DashLineVertex* verts, int idx, const SkMatrix& matrix,
                       SkScalar offset, SkScalar bloat, SkScalar len, SkScalar stroke) {

        SkScalar startDashX = offset - bloat;
        SkScalar endDashX = offset + len + bloat;
        SkScalar startDashY = -stroke - bloat;
        SkScalar endDashY = stroke + bloat;
        verts[idx].fDashPos = SkPoint::Make(startDashX , startDashY);
        verts[idx + 1].fDashPos = SkPoint::Make(startDashX, endDashY);
        verts[idx + 2].fDashPos = SkPoint::Make(endDashX, endDashY);
        verts[idx + 3].fDashPos = SkPoint::Make(endDashX, startDashY);

        verts[idx].fPos = SkPoint::Make(rect.fLeft, rect.fTop);
        verts[idx + 1].fPos = SkPoint::Make(rect.fLeft, rect.fBottom);
        verts[idx + 2].fPos = SkPoint::Make(rect.fRight, rect.fBottom);
        verts[idx + 3].fPos = SkPoint::Make(rect.fRight, rect.fTop);

        matrix.mapPointsWithStride(&verts[idx].fPos, sizeof(DashLineVertex), 4);
}
Beispiel #5
0
void GrInOrderDrawBuffer::onDrawRect(const GrRect& rect,
                                     const SkMatrix* matrix,
                                     const GrRect* localRect,
                                     const SkMatrix* localMatrix) {
    GrDrawState::AutoColorRestore acr;

    GrDrawState* drawState = this->drawState();

    GrColor color = drawState->getColor();

    int colorOffset, localOffset;
    set_vertex_attributes(drawState,
                   this->caps()->dualSourceBlendingSupport() || drawState->hasSolidCoverage(),
                   NULL != localRect,
                   &colorOffset, &localOffset);
    if (colorOffset >= 0) {
        // We set the draw state's color to white here. This is done so that any batching performed
        // in our subclass's onDraw() won't get a false from GrDrawState::op== due to a color
        // mismatch. TODO: Once vertex layout is owned by GrDrawState it should skip comparing the
        // constant color in its op== when the kColor layout bit is set and then we can remove
        // this.
        acr.set(drawState, 0xFFFFFFFF);
    }

    AutoReleaseGeometry geo(this, 4, 0);
    if (!geo.succeeded()) {
        GrPrintf("Failed to get space for vertices!\n");
        return;
    }

    // Go to device coords to allow batching across matrix changes
    SkMatrix combinedMatrix;
    if (NULL != matrix) {
        combinedMatrix = *matrix;
    } else {
        combinedMatrix.reset();
    }
    combinedMatrix.postConcat(drawState->getViewMatrix());
    // When the caller has provided an explicit source rect for a stage then we don't want to
    // modify that stage's matrix. Otherwise if the effect is generating its source rect from
    // the vertex positions then we have to account for the view matrix change.
    GrDrawState::AutoViewMatrixRestore avmr;
    if (!avmr.setIdentity(drawState)) {
        return;
    }

    size_t vsize = drawState->getVertexSize();

    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vsize);
    combinedMatrix.mapPointsWithStride(geo.positions(), vsize, 4);

    SkRect devBounds;
    // since we already computed the dev verts, set the bounds hint. This will help us avoid
    // unnecessary clipping in our onDraw().
    get_vertex_bounds(geo.vertices(), vsize, 4, &devBounds);

    if (localOffset >= 0) {
        GrPoint* coords = GrTCast<GrPoint*>(GrTCast<intptr_t>(geo.vertices()) + localOffset);
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                            vsize);
        if (NULL != localMatrix) {
            localMatrix->mapPointsWithStride(coords, vsize, 4);
        }
    }

    if (colorOffset >= 0) {
        GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + colorOffset);
        for (int i = 0; i < 4; ++i) {
            *vertColor = color;
            vertColor = (GrColor*) ((intptr_t) vertColor + vsize);
        }
    }

    this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer());
    this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);

    // to ensure that stashing the drawState ptr is valid
    GrAssert(this->drawState() == drawState);
}
Beispiel #6
0
void GrAARectRenderer::geometryFillAARect(GrDrawTarget* target,
                                          GrDrawState* drawState,
                                          GrColor color,
                                          const SkRect& rect,
                                          const SkMatrix& combinedMatrix,
                                          const SkRect& devRect) {
    GrDrawState::AutoRestoreEffects are(drawState);

    CoverageAttribType type;
    SkAutoTUnref<const GrGeometryProcessor> gp(create_rect_gp(*drawState, color, &type));

    size_t vertexStride = gp->getVertexStride();
    GrDrawTarget::AutoReleaseGeometry geo(target, 8, vertexStride, 0);
    if (!geo.succeeded()) {
        SkDebugf("Failed to get space for vertices!\n");
        return;
    }

    if (NULL == fAAFillRectIndexBuffer) {
        fAAFillRectIndexBuffer = fGpu->createInstancedIndexBuffer(gFillAARectIdx,
                                                                  kIndicesPerAAFillRect,
                                                                  kNumAAFillRectsInIndexBuffer,
                                                                  kVertsPerAAFillRect);
    }
    GrIndexBuffer* indexBuffer = fAAFillRectIndexBuffer;
    if (NULL == indexBuffer) {
        SkDebugf("Failed to create index buffer!\n");
        return;
    }

    intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());

    SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts);
    SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + 4 * vertexStride);

    SkScalar inset = SkMinScalar(devRect.width(), SK_Scalar1);
    inset = SK_ScalarHalf * SkMinScalar(inset, devRect.height());

    if (combinedMatrix.rectStaysRect()) {
        // Temporarily #if'ed out. We don't want to pass in the devRect but
        // right now it is computed in GrContext::apply_aa_to_rect and we don't
        // want to throw away the work
#if 0
        SkRect devRect;
        combinedMatrix.mapRect(&devRect, rect);
#endif

        set_inset_fan(fan0Pos, vertexStride, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
        set_inset_fan(fan1Pos, vertexStride, devRect, inset,  inset);
    } else {
        // compute transformed (1, 0) and (0, 1) vectors
        SkVector vec[2] = {
          { combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] },
          { combinedMatrix[SkMatrix::kMSkewX],  combinedMatrix[SkMatrix::kMScaleY] }
        };

        vec[0].normalize();
        vec[0].scale(SK_ScalarHalf);
        vec[1].normalize();
        vec[1].scale(SK_ScalarHalf);

        // create the rotated rect
        fan0Pos->setRectFan(rect.fLeft, rect.fTop,
                            rect.fRight, rect.fBottom, vertexStride);
        combinedMatrix.mapPointsWithStride(fan0Pos, vertexStride, 4);

        // Now create the inset points and then outset the original
        // rotated points

        // TL
        *((SkPoint*)((intptr_t)fan1Pos + 0 * vertexStride)) =
            *((SkPoint*)((intptr_t)fan0Pos + 0 * vertexStride)) + vec[0] + vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 0 * vertexStride)) -= vec[0] + vec[1];
        // BL
        *((SkPoint*)((intptr_t)fan1Pos + 1 * vertexStride)) =
            *((SkPoint*)((intptr_t)fan0Pos + 1 * vertexStride)) + vec[0] - vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 1 * vertexStride)) -= vec[0] - vec[1];
        // BR
        *((SkPoint*)((intptr_t)fan1Pos + 2 * vertexStride)) =
            *((SkPoint*)((intptr_t)fan0Pos + 2 * vertexStride)) - vec[0] - vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 2 * vertexStride)) += vec[0] + vec[1];
        // TR
        *((SkPoint*)((intptr_t)fan1Pos + 3 * vertexStride)) =
            *((SkPoint*)((intptr_t)fan0Pos + 3 * vertexStride)) - vec[0] + vec[1];
        *((SkPoint*)((intptr_t)fan0Pos + 3 * vertexStride)) += vec[0] - vec[1];
    }

    // Make verts point to vertex color and then set all the color and coverage vertex attrs values.
    verts += sizeof(SkPoint);
    for (int i = 0; i < 4; ++i) {
        if (kUseCoverage_CoverageAttribType == type) {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
            *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) = 0;
        } else {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0;
        }
    }

    int scale;
    if (inset < SK_ScalarHalf) {
        scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
        SkASSERT(scale >= 0 && scale <= 255);
    } else {
        scale = 0xff;
    }

    verts += 4 * vertexStride;

    float innerCoverage = GrNormalizeByteToFloat(scale);
    GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);

    for (int i = 0; i < 4; ++i) {
        if (kUseCoverage_CoverageAttribType == type) {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
            *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) = innerCoverage;
        } else {
            *reinterpret_cast<GrColor*>(verts + i * vertexStride) = scaledColor;
        }
    }

    target->setIndexSourceToBuffer(indexBuffer);
    target->drawIndexedInstances(drawState,
                                 gp,
                                 kTriangles_GrPrimitiveType,
                                 1,
                                 kVertsPerAAFillRect,
                                 kIndicesPerAAFillRect);
    target->resetIndexSource();
}
Beispiel #7
0
    void generateAAFillRectGeometry(void* vertices,
                                    size_t offset,
                                    size_t vertexStride,
                                    GrColor color,
                                    const SkMatrix& viewMatrix,
                                    const SkRect& rect,
                                    const SkRect& devRect,
                                    bool tweakAlphaForCoverage) const {
        intptr_t verts = reinterpret_cast<intptr_t>(vertices) + offset;

        SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts);
        SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + 4 * vertexStride);

        SkScalar inset = SkMinScalar(devRect.width(), SK_Scalar1);
        inset = SK_ScalarHalf * SkMinScalar(inset, devRect.height());

        if (viewMatrix.rectStaysRect()) {
            set_inset_fan(fan0Pos, vertexStride, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
            set_inset_fan(fan1Pos, vertexStride, devRect, inset,  inset);
        } else {
            // compute transformed (1, 0) and (0, 1) vectors
            SkVector vec[2] = {
              { viewMatrix[SkMatrix::kMScaleX], viewMatrix[SkMatrix::kMSkewY] },
              { viewMatrix[SkMatrix::kMSkewX],  viewMatrix[SkMatrix::kMScaleY] }
            };

            vec[0].normalize();
            vec[0].scale(SK_ScalarHalf);
            vec[1].normalize();
            vec[1].scale(SK_ScalarHalf);

            // create the rotated rect
            fan0Pos->setRectFan(rect.fLeft, rect.fTop,
                                rect.fRight, rect.fBottom, vertexStride);
            viewMatrix.mapPointsWithStride(fan0Pos, vertexStride, 4);

            // Now create the inset points and then outset the original
            // rotated points

            // TL
            *((SkPoint*)((intptr_t)fan1Pos + 0 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 0 * vertexStride)) + vec[0] + vec[1];
            *((SkPoint*)((intptr_t)fan0Pos + 0 * vertexStride)) -= vec[0] + vec[1];
            // BL
            *((SkPoint*)((intptr_t)fan1Pos + 1 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 1 * vertexStride)) + vec[0] - vec[1];
            *((SkPoint*)((intptr_t)fan0Pos + 1 * vertexStride)) -= vec[0] - vec[1];
            // BR
            *((SkPoint*)((intptr_t)fan1Pos + 2 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 2 * vertexStride)) - vec[0] - vec[1];
            *((SkPoint*)((intptr_t)fan0Pos + 2 * vertexStride)) += vec[0] + vec[1];
            // TR
            *((SkPoint*)((intptr_t)fan1Pos + 3 * vertexStride)) =
                *((SkPoint*)((intptr_t)fan0Pos + 3 * vertexStride)) - vec[0] + vec[1];
            *((SkPoint*)((intptr_t)fan0Pos + 3 * vertexStride)) += vec[0] - vec[1];
        }

        // Make verts point to vertex color and then set all the color and coverage vertex attrs
        // values.
        verts += sizeof(SkPoint);
        for (int i = 0; i < 4; ++i) {
            if (tweakAlphaForCoverage) {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0;
            } else {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
                *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) = 0;
            }
        }

        int scale;
        if (inset < SK_ScalarHalf) {
            scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
            SkASSERT(scale >= 0 && scale <= 255);
        } else {
            scale = 0xff;
        }

        verts += 4 * vertexStride;

        float innerCoverage = GrNormalizeByteToFloat(scale);
        GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);

        for (int i = 0; i < 4; ++i) {
            if (tweakAlphaForCoverage) {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = scaledColor;
            } else {
                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
                *reinterpret_cast<float*>(verts + i * vertexStride +
                                          sizeof(GrColor)) = innerCoverage;
            }
        }
    }
void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
                                   const SkMatrix* matrix,
                                   const GrRect* srcRects[],
                                   const SkMatrix* srcMatrices[]) {

    GrVertexLayout layout = 0;
    GrDrawState::AutoColorRestore acr;
    GrColor color = this->drawState()->getColor();

    // Using per-vertex colors allows batching across colors. (A lot of rects in a row differing
    // only in color is a common occurrence in tables). However, having per-vertex colors disables
    // blending optimizations because we don't know if the color will be solid or not. These
    // optimizations help determine whether coverage and color can be blended correctly when
    // dual-source blending isn't available. This comes into play when there is coverage. If colors
    // were a stage it could take a hint that every vertex's color will be opaque.
    if (this->getCaps().dualSourceBlendingSupport() ||
        this->getDrawState().hasSolidCoverage(this->getGeomSrc().fVertexLayout)) {
        layout |= GrDrawState::kColor_VertexLayoutBit;;
        // We set the draw state's color to white here. This is done so that any batching performed
        // in our subclass's onDraw() won't get a false from GrDrawState::op== due to a color
        // mismatch. TODO: Once vertex layout is owned by GrDrawState it should skip comparing the
        // constant color in its op== when the kColor layout bit is set and then we can remove this.
        acr.set(this->drawState(), 0xFFFFFFFF);
    }

    uint32_t explicitCoordMask = 0;
    if (NULL != srcRects) {
        for (int s = 0; s < GrDrawState::kNumStages; ++s) {
            int numTC = 0;
            if (NULL != srcRects[s]) {
                layout |= GrDrawState::StageTexCoordVertexLayoutBit(s, numTC);
                ++numTC;
                explicitCoordMask |= (1 << s);
            }
        }
    }

    AutoReleaseGeometry geo(this, layout, 4, 0);
    if (!geo.succeeded()) {
        GrPrintf("Failed to get space for vertices!\n");
        return;
    }

    // Go to device coords to allow batching across matrix changes
    SkMatrix combinedMatrix;
    if (NULL != matrix) {
        combinedMatrix = *matrix;
    } else {
        combinedMatrix.reset();
    }
    combinedMatrix.postConcat(this->drawState()->getViewMatrix());
    // When the caller has provided an explicit source rects for a stage then we don't want to
    // modify that stage's matrix. Otherwise if the effect is generating its source rect from
    // the vertex positions then we have to account for the view matrix change.
    GrDrawState::AutoDeviceCoordDraw adcd(this->drawState(), explicitCoordMask);
    if (!adcd.succeeded()) {
        return;
    }

    int stageOffsets[GrDrawState::kNumStages], colorOffset;
    int vsize = GrDrawState::VertexSizeAndOffsetsByStage(layout, stageOffsets,
                                                         &colorOffset, NULL, NULL);

    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vsize);
    combinedMatrix.mapPointsWithStride(geo.positions(), vsize, 4);

    SkRect devBounds;
    // since we already computed the dev verts, set the bounds hint. This will help us avoid
    // unnecessary clipping in our onDraw().
    get_vertex_bounds(geo.vertices(), vsize, 4, &devBounds);

    for (int i = 0; i < GrDrawState::kNumStages; ++i) {
        if (explicitCoordMask & (1 << i)) {
            GrAssert(0 != stageOffsets[i]);
            GrPoint* coords = GrTCast<GrPoint*>(GrTCast<intptr_t>(geo.vertices()) +
                                                stageOffsets[i]);
            coords->setRectFan(srcRects[i]->fLeft, srcRects[i]->fTop,
                               srcRects[i]->fRight, srcRects[i]->fBottom,
                               vsize);
            if (NULL != srcMatrices && NULL != srcMatrices[i]) {
                srcMatrices[i]->mapPointsWithStride(coords, vsize, 4);
            }
        } else {
            GrAssert(0 == stageOffsets[i]);
        }
    }

    if (colorOffset >= 0) {
        GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + colorOffset);
        for (int i = 0; i < 4; ++i) {
            *vertColor = color;
            vertColor = (GrColor*) ((intptr_t) vertColor + vsize);
        }
    }

    this->setIndexSourceToBuffer(fGpu->getQuadIndexBuffer());
    this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);
}