Beispiel #1
0
const SkOpAngle* AngleWinding(SkOpSpanBase* start, SkOpSpanBase* end, int* windingPtr,
        bool* sortablePtr) {
    // find first angle, initialize winding to computed fWindSum
    SkOpSegment* segment = start->segment();
    const SkOpAngle* angle = segment->spanToAngle(start, end);
    if (!angle) {
        *windingPtr = SK_MinS32;
        return nullptr;
    }
    bool computeWinding = false;
    const SkOpAngle* firstAngle = angle;
    bool loop = false;
    bool unorderable = false;
    int winding = SK_MinS32;
    do {
        angle = angle->next();
        if (!angle) {
            return nullptr;
        }
        unorderable |= angle->unorderable();
        if ((computeWinding = unorderable || (angle == firstAngle && loop))) {
            break;    // if we get here, there's no winding, loop is unorderable
        }
        loop |= angle == firstAngle;
        segment = angle->segment();
        winding = segment->windSum(angle);
    } while (winding == SK_MinS32);
    // if the angle loop contains an unorderable span, the angle order may be useless
    // directly compute the winding in this case for each span
    if (computeWinding) {
        firstAngle = angle;
        winding = SK_MinS32;
        do {
            SkOpSpanBase* startSpan = angle->start();
            SkOpSpanBase* endSpan = angle->end();
            SkOpSpan* lesser = startSpan->starter(endSpan);
            int testWinding = lesser->windSum();
            if (testWinding == SK_MinS32) {
                testWinding = lesser->computeWindSum();
            }
            if (testWinding != SK_MinS32) {
                segment = angle->segment();
                winding = testWinding;
            }
            angle = angle->next();
        } while (angle != firstAngle);
    }
    *sortablePtr = !unorderable;
    *windingPtr = winding;
    return angle;
}
SkOpSegment* FindChase(SkTDArray<SkOpSpan*>* chase, int* tIndex, int* endIndex) {
    while (chase->count()) {
        SkOpSpan* span;
        chase->pop(&span);
        const SkOpSpan& backPtr = span->fOther->span(span->fOtherIndex);
        SkOpSegment* segment = backPtr.fOther;
        *tIndex = backPtr.fOtherIndex;
        bool sortable = true;
        bool done = true;
        *endIndex = -1;
        if (const SkOpAngle* last = segment->activeAngle(*tIndex, tIndex, endIndex, &done,
                &sortable)) {
            *tIndex = last->start();
            *endIndex = last->end();
    #if TRY_ROTATE
            *chase->insert(0) = span;
    #else
            *chase->append() = span;
    #endif
            return last->segment();
        }
        if (done) {
            continue;
        }
        if (!sortable) {
            continue;
        }
        // find first angle, initialize winding to computed fWindSum
        const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex);
        const SkOpAngle* firstAngle;
        SkDEBUGCODE(firstAngle = angle);
        SkDEBUGCODE(bool loop = false);
        int winding;
        do {
            angle = angle->next();
            SkASSERT(angle != firstAngle || !loop);
            SkDEBUGCODE(loop |= angle == firstAngle);
            segment = angle->segment();
            winding = segment->windSum(angle);
        } while (winding == SK_MinS32);
        int spanWinding = segment->spanSign(angle->start(), angle->end());
    #if DEBUG_WINDING
        SkDebugf("%s winding=%d spanWinding=%d\n", __FUNCTION__, winding, spanWinding);
    #endif
        // turn span winding into contour winding
        if (spanWinding * winding < 0) {
            winding += spanWinding;
        }
        // we care about first sign and whether wind sum indicates this
        // edge is inside or outside. Maybe need to pass span winding
        // or first winding or something into this function?
        // advance to first undone angle, then return it and winding
        // (to set whether edges are active or not)
        firstAngle = angle;
        winding -= firstAngle->segment()->spanSign(firstAngle);
        while ((angle = angle->next()) != firstAngle) {
            segment = angle->segment();
            int maxWinding = winding;
            winding -= segment->spanSign(angle);
    #if DEBUG_SORT
            SkDebugf("%s id=%d maxWinding=%d winding=%d sign=%d\n", __FUNCTION__,
                    segment->debugID(), maxWinding, winding, angle->sign());
    #endif
            *tIndex = angle->start();
            *endIndex = angle->end();
            int lesser = SkMin32(*tIndex, *endIndex);
            const SkOpSpan& nextSpan = segment->span(lesser);
            if (!nextSpan.fDone) {
            // FIXME: this be wrong? assign startWinding if edge is in
            // same direction. If the direction is opposite, winding to
            // assign is flipped sign or +/- 1?
                if (SkOpSegment::UseInnerWinding(maxWinding, winding)) {
                    maxWinding = winding;
                }
                (void) segment->markAndChaseWinding(angle, maxWinding, 0);
                break;
            }
        }
        *chase->insert(0) = span;
        return segment;
    }
    return NULL;
}
Beispiel #3
0
static SkOpSegment* findChaseOp(SkTDArray<SkOpSpan*>& chase, int* tIndex, int* endIndex) {
    while (chase.count()) {
        SkOpSpan* span;
        chase.pop(&span);
        const SkOpSpan& backPtr = span->fOther->span(span->fOtherIndex);
        SkOpSegment* segment = backPtr.fOther;
        *tIndex = backPtr.fOtherIndex;
        bool sortable = true;
        bool done = true;
        *endIndex = -1;
        if (const SkOpAngle* last = segment->activeAngle(*tIndex, tIndex, endIndex, &done,
                &sortable)) {
            if (last->unorderable()) {
                continue;
            }
            *tIndex = last->start();
            *endIndex = last->end();
   #if TRY_ROTATE
            *chase.insert(0) = span;
   #else
            *chase.append() = span;
   #endif
            return last->segment();
        }
        if (done) {
            continue;
        }
        if (!sortable) {
            continue;
        }
        // find first angle, initialize winding to computed fWindSum
        const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex);
        if (!angle) {
            continue;
        }
        const SkOpAngle* firstAngle = angle;
        SkDEBUGCODE(bool loop = false);
        int winding;
        do {
            angle = angle->next();
            SkASSERT(angle != firstAngle || !loop);
            SkDEBUGCODE(loop |= angle == firstAngle);
            segment = angle->segment();
            winding = segment->windSum(angle);
        } while (winding == SK_MinS32);
        int sumMiWinding = segment->updateWindingReverse(angle);
        int sumSuWinding = segment->updateOppWindingReverse(angle);
        if (segment->operand()) {
            SkTSwap<int>(sumMiWinding, sumSuWinding);
        }
        SkOpSegment* first = NULL;
        while ((angle = angle->next()) != firstAngle) {
            segment = angle->segment();
            int start = angle->start();
            int end = angle->end();
            int maxWinding, sumWinding, oppMaxWinding, oppSumWinding;
            segment->setUpWindings(start, end, &sumMiWinding, &sumSuWinding,
                    &maxWinding, &sumWinding, &oppMaxWinding, &oppSumWinding);
            if (!segment->done(angle)) {
                if (!first) {
                    first = segment;
                    *tIndex = start;
                    *endIndex = end;
                }
                // OPTIMIZATION: should this also add to the chase?
                (void) segment->markAngle(maxWinding, sumWinding, oppMaxWinding,
                    oppSumWinding, angle);
            }
        }
        if (first) {
       #if TRY_ROTATE
            *chase.insert(0) = span;
       #else
            *chase.append() = span;
       #endif
            return first;
        }
    }
    return NULL;
}