Beispiel #1
0
void SkPicture::serialize(SkWStream* stream, SkSerializationHelpers::EncodeBitmap encoder) const {
    SkPicturePlayback* playback = fPlayback;

    if (NULL == playback && fRecord) {
        playback = SkNEW_ARGS(SkPicturePlayback, (*fRecord));
    }

    SkPictInfo info;

    info.fVersion = PICTURE_VERSION;
    info.fWidth = fWidth;
    info.fHeight = fHeight;
    info.fFlags = SkPictInfo::kCrossProcess_Flag;
#ifdef SK_SCALAR_IS_FLOAT
    info.fFlags |= SkPictInfo::kScalarIsFloat_Flag;
#endif
    if (8 == sizeof(void*)) {
        info.fFlags |= SkPictInfo::kPtrIs64Bit_Flag;
    }

    stream->write(&info, sizeof(info));
    if (playback) {
        stream->writeBool(true);
        playback->serialize(stream, encoder);
        // delete playback if it is a local version (i.e. cons'd up just now)
        if (playback != fPlayback) {
            SkDELETE(playback);
        }
    } else {
        stream->writeBool(false);
    }
}
void SkPicture::serialize(SkWStream* stream) const {
    SkPicturePlayback* playback = fPlayback;
    
    if (NULL == playback && fRecord) {
        playback = SkNEW_ARGS(SkPicturePlayback, (*fRecord));
    }

    stream->write32(PICTURE_VERSION);
    stream->write32(fWidth);
    stream->write32(fHeight);
    if (playback) {
        stream->writeBool(true);
        playback->serialize(stream);
        // delete playback if it is a local version (i.e. cons'd up just now)
        if (playback != fPlayback) {
            SkDELETE(playback);
        }
    } else {
        stream->writeBool(false);
    }
}
Beispiel #3
0
void SkPicture::flatten(SkWriteBuffer& buffer) const {
    SkPicturePlayback* playback = fPlayback;

    if (NULL == playback && fRecord) {
        playback = SkNEW_ARGS(SkPicturePlayback, (*fRecord));
    }

    SkPictInfo header;
    this->createHeader(&header);
    buffer.writeByteArray(&header, sizeof(header));
    if (playback) {
        buffer.writeBool(true);
        playback->flatten(buffer);
        // delete playback if it is a local version (i.e. cons'd up just now)
        if (playback != fPlayback) {
            SkDELETE(playback);
        }
    } else {
        buffer.writeBool(false);
    }
}
Beispiel #4
0
void SkPicture::serialize(SkWStream* stream, EncodeBitmap encoder) const {
    SkPicturePlayback* playback = fPlayback;

    if (NULL == playback && fRecord) {
        playback = SkNEW_ARGS(SkPicturePlayback, (*fRecord));
    }

    SkPictInfo header;
    this->createHeader(&header);
    stream->write(&header, sizeof(header));
    if (playback) {
        stream->writeBool(true);
        playback->serialize(stream, encoder);
        // delete playback if it is a local version (i.e. cons'd up just now)
        if (playback != fPlayback) {
            SkDELETE(playback);
        }
    } else {
        stream->writeBool(false);
    }
}