void InstancedRendering::Batch::appendRRectParams(const SkRRect& rrect) {
    SkASSERT(!fIsTracked);
    switch (rrect.getType()) {
        case SkRRect::kSimple_Type: {
            const SkVector& radii = rrect.getSimpleRadii();
            this->appendParamsTexel(radii.x(), radii.y(), rrect.width(), rrect.height());
            return;
        }
        case SkRRect::kNinePatch_Type: {
            float twoOverW = 2 / rrect.width();
            float twoOverH = 2 / rrect.height();
            const SkVector& radiiTL = rrect.radii(SkRRect::kUpperLeft_Corner);
            const SkVector& radiiBR = rrect.radii(SkRRect::kLowerRight_Corner);
            this->appendParamsTexel(radiiTL.x() * twoOverW, radiiBR.x() * twoOverW,
                                    radiiTL.y() * twoOverH, radiiBR.y() * twoOverH);
            return;
        }
        case SkRRect::kComplex_Type: {
            /**
             * The x and y radii of each arc are stored in separate vectors,
             * in the following order:
             *
             *        __x1 _ _ _ x3__
             *    y1 |               | y2
             *
             *       |               |
             *
             *    y3 |__   _ _ _   __| y4
             *          x2       x4
             *
             */
            float twoOverW = 2 / rrect.width();
            float twoOverH = 2 / rrect.height();
            const SkVector& radiiTL = rrect.radii(SkRRect::kUpperLeft_Corner);
            const SkVector& radiiTR = rrect.radii(SkRRect::kUpperRight_Corner);
            const SkVector& radiiBR = rrect.radii(SkRRect::kLowerRight_Corner);
            const SkVector& radiiBL = rrect.radii(SkRRect::kLowerLeft_Corner);
            this->appendParamsTexel(radiiTL.x() * twoOverW, radiiBL.x() * twoOverW,
                                    radiiTR.x() * twoOverW, radiiBR.x() * twoOverW);
            this->appendParamsTexel(radiiTL.y() * twoOverH, radiiTR.y() * twoOverH,
                                    radiiBL.y() * twoOverH, radiiBR.y() * twoOverH);
            return;
        }
        default: return;
    }
}
Beispiel #2
0
// Will the given round rect look good if we use HW derivatives?
static bool can_use_hw_derivatives_with_coverage(
        const GrShaderCaps& shaderCaps, const SkMatrix& viewMatrix, const SkRRect& rrect) {
    if (!shaderCaps.shaderDerivativeSupport()) {
        return false;
    }

    Sk2f x = Sk2f(viewMatrix.getScaleX(), viewMatrix.getSkewX());
    Sk2f y = Sk2f(viewMatrix.getSkewY(), viewMatrix.getScaleY());
    Sk2f devScale = (x*x + y*y).sqrt();
    switch (rrect.getType()) {
        case SkRRect::kEmpty_Type:
        case SkRRect::kRect_Type:
            return true;

        case SkRRect::kOval_Type:
        case SkRRect::kSimple_Type:
            return can_use_hw_derivatives_with_coverage(devScale, rrect.getSimpleRadii());

        case SkRRect::kNinePatch_Type: {
            Sk2f r0 = Sk2f::Load(SkRRectPriv::GetRadiiArray(rrect));
            Sk2f r1 = Sk2f::Load(SkRRectPriv::GetRadiiArray(rrect) + 2);
            Sk2f minRadii = Sk2f::Min(r0, r1);
            Sk2f maxRadii = Sk2f::Max(r0, r1);
            return can_use_hw_derivatives_with_coverage(devScale, Sk2f(minRadii[0], maxRadii[1])) &&
                   can_use_hw_derivatives_with_coverage(devScale, Sk2f(maxRadii[0], minRadii[1]));
        }

        case SkRRect::kComplex_Type: {
            for (int i = 0; i < 4; ++i) {
                auto corner = static_cast<SkRRect::Corner>(i);
                if (!can_use_hw_derivatives_with_coverage(devScale, rrect.radii(corner))) {
                    return false;
                }
            }
            return true;
        }
    }
    SK_ABORT("Invalid round rect type.");
    return false;  // Add this return to keep GCC happy.
}
Beispiel #3
0
static void toString(const SkRRect& rrect, SkString* str) {
    SkRect r = rrect.getBounds();
    str->appendf("[%g,%g %g:%g]",
                 SkScalarToFloat(r.fLeft), SkScalarToFloat(r.fTop),
                 SkScalarToFloat(r.width()), SkScalarToFloat(r.height()));
    if (rrect.isOval()) {
        str->append("()");
    } else if (rrect.isSimple()) {
        const SkVector& rad = rrect.getSimpleRadii();
        str->appendf("(%g,%g)", rad.x(), rad.y());
    } else if (rrect.isComplex()) {
        SkVector radii[4] = {
            rrect.radii(SkRRect::kUpperLeft_Corner),
            rrect.radii(SkRRect::kUpperRight_Corner),
            rrect.radii(SkRRect::kLowerRight_Corner),
            rrect.radii(SkRRect::kLowerLeft_Corner),
        };
        str->appendf("(%g,%g %g,%g %g,%g %g,%g)",
                     radii[0].x(), radii[0].y(),
                     radii[1].x(), radii[1].y(),
                     radii[2].x(), radii[2].y(),
                     radii[3].x(), radii[3].y());
    }
}