void PlatformContextSkiaJava::drawRect(SkRect rect)
{
    SkPaint paint;
    int fillcolorNotTransparent = m_state->m_fillColor & 0xFF000000;
    if (fillcolorNotTransparent) {
        setupPaintForFilling(&paint);
        canvas()->drawRect(rect, paint);
    }

    if (m_state->m_strokeStyle != WebCore::NoStroke &&
        (m_state->m_strokeColor & 0xFF000000)) {
        // We do a fill of four rects to simulate the stroke of a border.
        SkColor oldFillColor = m_state->m_fillColor;

        // setFillColor() will set the shader to NULL, so save a ref to it now. 
        SkShader* oldFillShader = m_state->m_fillShader;
        oldFillShader->safeRef();
        setFillColor(m_state->m_strokeColor);
        paint.reset();
        setupPaintForFilling(&paint);
        SkRect topBorder = { rect.fLeft, rect.fTop, rect.fRight, rect.fTop + 1 };
        canvas()->drawRect(topBorder, paint);
        SkRect bottomBorder = { rect.fLeft, rect.fBottom - 1, rect.fRight, rect.fBottom };
        canvas()->drawRect(bottomBorder, paint);
        SkRect leftBorder = { rect.fLeft, rect.fTop + 1, rect.fLeft + 1, rect.fBottom - 1 };
        canvas()->drawRect(leftBorder, paint);
        SkRect rightBorder = { rect.fRight - 1, rect.fTop + 1, rect.fRight, rect.fBottom - 1 };
        canvas()->drawRect(rightBorder, paint);
        setFillColor(oldFillColor);
        setFillShader(oldFillShader);
        oldFillShader->safeUnref();
    }
}