Beispiel #1
0
void draw_color_button(ui::Graphics* g,
  const Rect& rc, const app::Color& color,
  bool hot, bool drag)
{
  SkinTheme* theme = SkinTheme::instance();
  int scale = ui::guiscale();

  // Draw background (the color)
  draw_color(g,
    Rect(rc.x+1*scale,
      rc.y+1*scale,
      rc.w-2*scale,
      rc.h-2*scale), color);

  // Draw opaque border
  theme->drawRect(
    g, rc,
    theme->parts.colorbar0()->getBitmapNW(),
    theme->parts.colorbar0()->getBitmapN(),
    theme->parts.colorbar1()->getBitmapNE(),
    theme->parts.colorbar1()->getBitmapE(),
    theme->parts.colorbar3()->getBitmapSE(),
    theme->parts.colorbar2()->getBitmapS(),
    theme->parts.colorbar2()->getBitmapSW(),
    theme->parts.colorbar0()->getBitmapW());

  // Draw hot
  if (hot) {
    theme->drawRect(
      g, gfx::Rect(rc.x, rc.y, rc.w, rc.h-1 - 1*scale),
      theme->parts.colorbarBorderHotfg().get());
  }
}
Beispiel #2
0
void ColorSpectrum::onPaint(ui::PaintEvent& ev)
{
  ui::Graphics* g = ev.graphics();
  SkinTheme* theme = static_cast<SkinTheme*>(this->theme());

  theme->drawRect(g, clientBounds(),
                  theme->parts.editorNormal().get(),
                  bgColor());

  gfx::Rect rc = clientChildrenBounds();
  if (rc.isEmpty())
    return;

  int vmid = (align() & HORIZONTAL ? rc.h/2 : rc.w/2);
  vmid = MAX(1, vmid);

  for (int y=0; y<rc.h; ++y) {
    for (int x=0; x<rc.w; ++x) {
      int u, v, umax;
      if (align() & HORIZONTAL) {
        u = x;
        v = y;
        umax = MAX(1, rc.w-1);
      }
      else {
        u = y;
        v = x;
        umax = MAX(1, rc.h-1);
      }

      double hue = 360.0 * u / umax;
      double sat = (v < vmid ? 100.0 * v / vmid : 100.0);
      double val = (v < vmid ? 100.0 : 100.0-(100.0 * (v-vmid) / vmid));

      gfx::Color color = color_utils::color_for_ui(
        app::Color::fromHsv(
          MID(0.0, hue, 360.0),
          MID(0.0, sat, 100.0),
          MID(0.0, val, 100.0)));

      g->putPixel(color, rc.x+x, rc.y+y);
    }
  }

  if (m_color.getType() != app::Color::MaskType) {
    double hue = m_color.getHue();
    double sat = m_color.getSaturation();
    double val = m_color.getValue();
    double lit = (200.0 - sat) * val / 200.0;
    gfx::Point pos(rc.x + int(hue * rc.w / 360.0),
                   rc.y + rc.h - int(lit * rc.h / 100.0));

    she::Surface* icon = theme->parts.colorWheelIndicator()->bitmap(0);
    g->drawColoredRgbaSurface(
      icon,
      lit > 50.0 ? gfx::rgba(0, 0, 0): gfx::rgba(255, 255, 255),
      pos.x-icon->width()/2,
      pos.y-icon->height()/2);
  }
}
Beispiel #3
0
void EditorView::onPaint(PaintEvent& ev)
{
  Graphics* g = ev.graphics();
  SkinTheme* theme = static_cast<SkinTheme*>(this->theme());
  bool selected = false;

  switch (m_type) {

    // Only show the view selected if it is the current editor
    case CurrentEditorMode:
      selected = (editor()->isActive());
      break;

      // Always show selected
    case AlwaysSelected:
      selected = true;
      break;

  }

  theme->drawRect(
    g, clientBounds(),
    (selected ?
     theme->parts.editorSelected().get():
     theme->parts.editorNormal().get()),
    bgColor());
}
Beispiel #4
0
void ColorWheel::onPaint(ui::PaintEvent& ev)
{
  ui::Graphics* g = ev.getGraphics();
  SkinTheme* theme = static_cast<SkinTheme*>(getTheme());

  theme->drawRect(g, getClientBounds(),
                  theme->parts.editorNormal().get(),
                  getBgColor());

  const gfx::Rect& rc = m_clientBounds;

  for (int y=rc.y; y<rc.y+rc.h; ++y) {
    for (int x=rc.x; x<rc.x+rc.w; ++x) {
      app::Color appColor =
        ColorWheel::pickColor(gfx::Point(x, y));

      gfx::Color color;
      if (appColor.getType() != app::Color::MaskType) {
        color = color_utils::color_for_ui(appColor);
      }
      else {
        color = theme->colors.editorFace();
      }

      g->putPixel(color, x, y);
    }
  }

  if (m_mainColor.getAlpha() > 0) {
    int n = getHarmonies();
    int boxsize = MIN(rc.w/10, rc.h/10);

    for (int i=0; i<n; ++i) {
      app::Color color = getColorInHarmony(i);
      int hue = color.getHue()-30;
      int sat = color.getSaturation();
      gfx::Point pos =
        m_wheelBounds.getCenter() +
        gfx::Point(int(+std::cos(PI*hue/180)*double(m_wheelRadius)*sat/100.0),
                   int(-std::sin(PI*hue/180)*double(m_wheelRadius)*sat/100.0));

      she::Surface* icon = theme->parts.colorWheelIndicator()->getBitmap(0);
      g->drawRgbaSurface(icon,
                         pos.x-icon->width()/2,
                         pos.y-icon->height()/2);

      g->fillRect(gfx::rgba(color.getRed(),
                            color.getGreen(),
                            color.getBlue(), 255),
                  gfx::Rect(rc.x+rc.w-(n-i)*boxsize,
                            rc.y+rc.h-boxsize,
                            boxsize, boxsize));
    }
  }
}
Beispiel #5
0
void BackgroundRule::onPaint(ui::Graphics* g, const gfx::Rect& bounds, const char* text)
{
    SkinTheme* theme = static_cast<SkinTheme*>(ui::CurrentTheme::get());

    if (m_part && m_part->countBitmaps() > 0) {
        if (m_part->countBitmaps() == 1) {
            if (!gfx::is_transparent(m_color))
                g->fillRect(m_color, bounds);

            she::Surface* bmp = m_part->bitmap(0);

            if (m_repeat == BackgroundRepeat::NO_REPEAT) {
                g->drawRgbaSurface(bmp, bounds.x, bounds.y);
            }
            else {
                ui::IntersectClip clip(g, bounds);
                if (!clip)
                    return;

                for (int y=bounds.y; y<bounds.y2(); y+=bmp->height()) {
                    for (int x=bounds.x; x<bounds.x2(); x+=bmp->width()) {
                        g->drawRgbaSurface(bmp, x, y);
                        if (m_repeat == BackgroundRepeat::REPEAT_Y)
                            break;
                    }
                    if (m_repeat == BackgroundRepeat::REPEAT_X)
                        break;
                }
            }
        }
        else if (m_part->countBitmaps() == 8) {
            theme->drawRect(g, bounds, m_part.get(), m_color);
        }
    }
    else if (!gfx::is_transparent(m_color)) {
        g->fillRect(m_color, bounds);
    }
}
Beispiel #6
0
void ButtonSet::Item::onPaint(ui::PaintEvent& ev)
{
  SkinTheme* theme = static_cast<SkinTheme*>(getTheme());
  Graphics* g = ev.getGraphics();
  gfx::Rect rc = getClientBounds();
  gfx::Color fg, bg;
  SkinPartPtr nw;
  gfx::Rect boxRc, textRc, iconRc;
  gfx::Size iconSize;
  if (m_icon)
    iconSize = m_icon->getSize();

  getTextIconInfo(
    &boxRc, &textRc, &iconRc,
    CENTER | (hasText() ? BOTTOM: MIDDLE),
    iconSize.w, iconSize.h);

  Grid::Info info = buttonSet()->getChildInfo(this);
  bool isLastCol = (info.col+info.hspan >= info.grid_cols);
  bool isLastRow = (info.row+info.vspan >= info.grid_rows);

  if (m_icon || isLastRow) {
    textRc.y -= 1*guiscale();
    iconRc.y -= 1*guiscale();
  }

  if (!gfx::is_transparent(getBgColor()))
    g->fillRect(getBgColor(), g->getClipBounds());

  if (isSelected() || hasMouseOver()) {
    if (hasCapture()) {
      nw = theme->parts.toolbuttonPushed();
      fg = theme->colors.buttonSelectedText();
      bg = theme->colors.buttonSelectedFace();
    }
    else {
      nw = (hasFocus() ? theme->parts.toolbuttonHotFocused():
                         theme->parts.toolbuttonHot());
      fg = theme->colors.buttonHotText();
      bg = theme->colors.buttonHotFace();
    }
  }
  else {
    nw = (hasFocus() ? theme->parts.toolbuttonFocused():
                       theme->parts.toolbuttonLast());
    fg = theme->colors.buttonNormalText();
    bg = theme->colors.buttonNormalFace();
  }

  if (!isLastCol)
    rc.w += 1*guiscale();

  if (!isLastRow) {
    if (nw == theme->parts.toolbuttonHotFocused())
      rc.h += 2*guiscale();
    else
      rc.h += 3*guiscale();
  }

  theme->drawRect(g, rc, nw.get(), bg);

  if (m_icon) {
    if (isSelected() && hasCapture())
      g->drawColoredRgbaSurface(m_icon->getBitmap(0), theme->colors.buttonSelectedText(),
                                iconRc.x, iconRc.y);
    else
      g->drawRgbaSurface(m_icon->getBitmap(0), iconRc.x, iconRc.y);
  }

  if (hasText()) {
    g->setFont(getFont());
    g->drawUIString(getText(), fg, gfx::ColorNone, textRc.getOrigin(),
                    false);
  }
}
void ColorTintShadeTone::onPaint(ui::PaintEvent& ev)
{
    ui::Graphics* g = ev.graphics();
    SkinTheme* theme = static_cast<SkinTheme*>(this->theme());

    theme->drawRect(g, clientBounds(),
                    theme->parts.editorNormal().get(),
                    bgColor());

    gfx::Rect rc = clientChildrenBounds();
    if (rc.isEmpty())
        return;

    double hue = m_color.getHue();
    int umax, vmax;
    int huebar = getHueBarSize();
    umax = MAX(1, rc.w-1);
    vmax = MAX(1, rc.h-1-huebar);

    for (int y=0; y<rc.h-huebar; ++y) {
        for (int x=0; x<rc.w; ++x) {
            double sat = (100.0 * x / umax);
            double val = (100.0 - 100.0 * y / vmax);

            gfx::Color color = color_utils::color_for_ui(
                                   app::Color::fromHsv(
                                       hue,
                                       MID(0.0, sat, 100.0),
                                       MID(0.0, val, 100.0)));

            g->putPixel(color, rc.x+x, rc.y+y);
        }
    }

    if (huebar > 0) {
        for (int y=rc.h-huebar; y<rc.h; ++y) {
            for (int x=0; x<rc.w; ++x) {
                gfx::Color color = color_utils::color_for_ui(
                                       app::Color::fromHsv(
                                           (360.0 * x / rc.w), 100.0, 100.0));

                g->putPixel(color, rc.x+x, rc.y+y);
            }
        }
    }

    if (m_color.getType() != app::Color::MaskType) {
        double sat = m_color.getSaturation();
        double val = m_color.getValue();
        gfx::Point pos(rc.x + int(sat * rc.w / 100.0),
                       rc.y + int((100.0-val) * (rc.h-huebar) / 100.0));

        she::Surface* icon = theme->parts.colorWheelIndicator()->bitmap(0);
        g->drawColoredRgbaSurface(
            icon,
            val > 50.0 ? gfx::rgba(0, 0, 0): gfx::rgba(255, 255, 255),
            pos.x-icon->width()/2,
            pos.y-icon->height()/2);

        if (huebar > 0) {
            pos.x = rc.x + int(rc.w * hue / 360.0);
            pos.y = rc.y + rc.h - huebar/2;
            g->drawColoredRgbaSurface(
                icon,
                gfx::rgba(0, 0, 0),
                pos.x-icon->width()/2,
                pos.y-icon->height()/2);
        }
    }
}