Beispiel #1
0
void SocketInitiator::onDisconnect( SocketConnector&, int s )
{ QF_STACK_PUSH(SocketInitiator::onDisconnect)

  SocketConnections::iterator i = m_connections.find( s );
  SocketConnections::iterator j = m_pendingConnections.find( s );

  SocketConnection* pSocketConnection = 0;
  if( i != m_connections.end() ) 
	  pSocketConnection = i->second;
  if( j != m_pendingConnections.end() )
	  pSocketConnection = j->second;
  if( !pSocketConnection )
	  return;

  setDisconnected( pSocketConnection->getSession()->getSessionID() );

  Session* pSession = pSocketConnection->getSession();
  if ( pSession )
  {
    pSession->disconnect();
    setDisconnected( pSession->getSessionID() );
  }

  delete pSocketConnection;
  m_connections.erase( s );
  m_pendingConnections.erase( s );

  QF_STACK_POP
}
Beispiel #2
0
void SocketAcceptor::onDisconnect( SocketServer&, socket_handle s )
{
  SocketConnections::iterator i = m_connections.find( s );
  if ( i == m_connections.end() ) return ;
  SocketConnection* pSocketConnection = i->second;

  Session* pSession = pSocketConnection->getSession();
  if ( pSession ) pSession->disconnect();

  delete pSocketConnection;
  m_connections.erase( s );
}
Beispiel #3
0
void SocketInitiator::onConnect( SocketConnector&, int s )
{ QF_STACK_PUSH(SocketInitiator::onConnect)

  SocketConnections::iterator i = m_pendingConnections.find( s );
  if( i == m_pendingConnections.end() ) return;
  SocketConnection* pSocketConnection = i->second;
  
  m_connections[s] = pSocketConnection;
  m_pendingConnections.erase( i );
  setConnected( pSocketConnection->getSession()->getSessionID() );
  pSocketConnection->onTimeout();

  QF_STACK_POP
}