Beispiel #1
0
int32 DatagramChannel::Send(const SocketInetAddress& addr, Buffer* buffer)
{
	char* raw = const_cast<char*>(buffer->GetRawReadBuffer());
	uint32 len = buffer->ReadableBytes();
	int ret = ::sendto(GetSocketFD(addr.GetDomain()), raw, len, 0,
			&(addr.GetRawSockAddr()), addr.GetRawSockAddrSize());
	if (ret > 0)
	{
		buffer->AdvanceReadIndex(len);
	}
	return ret;
}
Beispiel #2
0
int32 DatagramChannel::Receive(SocketInetAddress& addr, Buffer* buffer)
{
	sockaddr& tempaddr = const_cast<sockaddr&>(addr.GetRawSockAddr());
	socklen_t socklen = sizeof(sockaddr);
	memset(&tempaddr, 0, sizeof(struct sockaddr_in));
	buffer->EnsureWritableBytes(65536);
	char* raw = const_cast<char*>(buffer->GetRawWriteBuffer());
	int ret = ::recvfrom(GetSocketFD(addr.GetDomain()), raw,
			buffer->WriteableBytes(), 0, &tempaddr, &socklen);
	if (ret > 0)
	{
		buffer->AdvanceWriteIndex(ret);
	}
	return ret;
}
Beispiel #3
0
bool SocketChannel::DoConnect(Address* remote)
{
    if (NULL == remote)
    {
        return false;
    }
    SocketInetAddress addr;
    if (InstanceOf<SocketHostAddress>(remote).OK)
    {
        SocketHostAddress* host_addr = static_cast<SocketHostAddress*>(remote);
        addr = get_inet_address(host_addr->GetHost(), host_addr->GetPort());
    }
    else if (InstanceOf<SocketInetAddress>(remote).OK)
    {
        SocketInetAddress* inet_addr = static_cast<SocketInetAddress*>(remote);
        addr = (*inet_addr);
    }
    else if (InstanceOf<SocketUnixAddress>(remote).OK)
    {
        SocketUnixAddress* unix_addr = static_cast<SocketUnixAddress*>(remote);
        addr = get_inet_address(*unix_addr);
    }
    else
    {
        return false;
    }
    int fd = GetSocketFD(addr.GetDomain());
    int ret = ::connect(fd, const_cast<sockaddr*>(&(addr.GetRawSockAddr())), addr.GetRawSockAddrSize());
    if (ret < 0)
    {
        int e = errno;
        if (((e) == EINTR || (e) == EINPROGRESS))
        {
            //connecting
        }
        else
        {
            ERROR_LOG("Failed to connect remote server for reason:%s", strerror(e));
            return false;
        }

    }

    m_state = SOCK_CONNECTING;
    //DEBUG_LOG("###Switch to %d", m_state);
    return true;
}
Beispiel #4
0
bool SocketChannel::DoBind(Address* local)
{
    if (NULL == local)
    {
        return false;
    }
    SocketInetAddress addr;
    if (InstanceOf<SocketHostAddress>(local).OK)
    {
        SocketHostAddress* host_addr = static_cast<SocketHostAddress*>(local);
        addr = get_inet_address(host_addr->GetHost(), host_addr->GetPort());
    }
    else if (InstanceOf<SocketInetAddress>(local).OK)
    {
        SocketInetAddress* inet_addr = static_cast<SocketInetAddress*>(local);
        addr = (*inet_addr);
    }
    else if (InstanceOf<SocketUnixAddress>(local).OK)
    {
        SocketUnixAddress* unix_addr = (SocketUnixAddress*) local;
        unlink(unix_addr->GetPath().c_str()); // in case it already exists
        addr = get_inet_address(*unix_addr);
    }
    else
    {
        return false;
    }
    if (addr.IsUnix())
    {
        struct sockaddr_un* pun = (struct sockaddr_un*) &(addr.GetRawSockAddr());
        DEBUG_LOG("Bind on %s", pun->sun_path);
    }
    int fd = GetSocketFD(addr.GetDomain());
    if (0 == ::bind(fd, &(addr.GetRawSockAddr()), addr.GetRawSockAddrSize()))
    {
        return true;
    }
    int e = errno;
    ERROR_LOG("Failed to bind address for reason:%s", strerror(e));
    return false;
}